Innistrad In Memoriam

Innistrad In Memoriam contains 337 cards.
Released: 2025-05-01
Irascible Bloodwitch

Irascible Bloodwitch {2}{R}{R}

Creature - Vampire Warlock
Other Vampires you control get +1/+1.
Whenever Irascible Bloodwitch or another Vampire enters under your control, Irascible Bloodwitch deals 1 damage to any target.
“I didn't think you had a heart left to break.”
—Makodonis
3/3
Kessig Jeweler
Kessig Tombrobber

Kessig Jeweler {1}{R}

Creature - Human Artificer Werewolf
Whenever Kessig Jeweler attacks, you may discard a card. If you do, draw a card.
{1}{R}: Transform Kessig Jeweler. Activate only if it's attacking.
“Simply beautiful! And you say your father was buried with how many of these?”
2/2
Card has other part: Kessig Tombrobber
Kessig Tombrobber
Kessig Jeweler

Kessig Tombrobber

Creature - Werewolf
(Color indicator: Kessig Tombrobber is red)
At the beginning of your first main phase, you may discard a card. If you do, draw a card and create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
At the beginning of your end step, if Kessig Tombrobber didn't attack this turn, transform it.
3/3
Card has other part: Kessig Jeweler
Leyran Spellchainer
Leyran Spellclaw

Leyran Spellchainer {2}{R}{R}

Creature - Human Wizard Werewolf
When Leyran Spellchainer enters, return target instant or sorcery card from your graveyard to your hand.
{2}{R}: Transform Leyran Spellchainer. Activate only if it's attacking.
3/1
Card has other part: Leyran Spellclaw
Leyran Spellclaw
Leyran Spellchainer

Leyran Spellclaw

Creature - Werewolf
(Color indicator: Leyran Spellclaw is red)
Whenever you cast an instant or sorcery spell, you may copy it, and you may choose new targets for the copy. Do this only once each turn.
At the beginning of your end step, if Leyran Spellclaw didn't attack this turn, transform it.
4/4
Card has other part: Leyran Spellchainer
Marzela Falkenrath

Marzela Falkenrath {2}{R}{R}

Legendary Creature - Vampire Warrior
Flying, double strike
Whenever Marzela Falkenrath deals combat damage to a player, create a 1/1 black and red Vampire creature token with menace.
{2}{B}: Vampires you control gain lifelink until end of turn.
2/4
Obsidian Hellkite

Obsidian Hellkite {3}{R}

Creature - Dragon
Flying
When Obsidian Hellkite dies, it deals 2 damage to up to one target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Foreshadow {4}{R}{R} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
3/2
Pyromantic Duo
Mayhem Tandem

Pyromantic Duo {1}{R}{R}

Creature - Human Shaman Werewolf
Your opponents can't gain life.
If a source you control would deal damage to an opponent, it deals that much damage plus 1 instead.
{3}{R}: Transform Pyromantic Duo. Activate only if it's attacking.
2/3
Card has other part: Mayhem Tandem
Mayhem Tandem
Pyromantic Duo

Mayhem Tandem

Creature - Werewolf
(Color indicator: Mayhem Tandem is red)
Your opponents can't gain life.
If a source you control would deal damage to an opponent, it deals double that damage instead.
At the beginning of your end step, if Mayhem Tandem didn't attack this turn, transform it.
3/4
Card has other part: Pyromantic Duo
Silvershot Crossbow

Silvershot Crossbow {1}{R}

Artifact - Equipment
When Silvershot Crossbow enters, it deals 3 damage to target creature an opponent controls. If that creature is transformed, Silvershot Crossbow deals 13 damage to it instead.
Equipped creature has reach and “{T}: This creature deals 1 damage to each opponent.”
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Stensia Cavalcade

Stensia Cavalcade {4}{R}

Creature - Vampire Knight
Trample
When Stensia Cavalcade enters, create two Weapon tokens. (They're Equipment artifacts with “Equipped creature gets +1/+1” and equip {2}.)
“For Lord Markov, forever may he reign!”
5/4
Stromkirk Sangromancer

Stromkirk Sangromancer {1}{R}

Creature - Vampire Wizard
Whenever you cast an instant, sorcery, or Curse spell, Stromkirk Sangromancer deals 1 damage to each opponent.
“Where are your manners? You had all that precious blood inside you, and you never meant to share? “
2/2
Suffer the Blade

Suffer the Blade {1}{R}

Instant
Target creature you control gets +2/+0 and gains first strike until end of turn. If you control an artifact, draw a card.
Beatrice regarded the so-called slayer with contempt. “You get my sword, cathar. My fangs aren't worth baring against an insect like you.”
Surfacing Horripede

Surfacing Horripede {3}{R}{R}

Creature - Insect Horror
Menace, reach
When Surfacing Horripede enters, surveil 2.
“I don't know what wretched hell this thing crawled out of, but I'm sure as silver sending it back.”
—Borean, slayer-cathar
5/5
Tallowkeep

Tallowkeep {2}{R}

Artifact Creature - Scarecrow
Reach, trample
Tallowkeep enters with two wax counters on it.
Whenever Tallowkeep attacks, remove a wax counter from it. Then if Tallowkeep has no wax counters on it, sacrifice it.
Whenever another artifact you control enters, put a wax counter on Tallowkeep.
5/5
Thunderwolf

Thunderwolf {2}{R}

Creature - Wolf
Whenever Thunderwolf attacks, exile the top card of your library. You may play that card this turn.
With howls like thunder, Stensian villagers believe it portends misfortune and disaster.
2/3
Torch Reveler

Torch Reveler {1}{R}

Creature - Devil
Torch Reveler gets +2/+0 as long as you control an artifact.
“I'm sick of this town. I put out the torches to keep devils away, but then darkness invites nasty geists. Next time a vampire asks to bite me, I might just let them!”
—Jaros of Effalen parish
1/3
Troublesome Throng
Vartrossen Vandals

Troublesome Throng {3}{R}

Creature - Human Werewolf
Menace
{3}{R}: Transform Troublesome Throng. Activate only if it's attacking.
When the villagers go hungry . . .
3/3
Card has other part: Vartrossen Vandals
Vartrossen Vandals
Troublesome Throng

Vartrossen Vandals

Creature - Werewolf
(Color indicator: Vartrossen Vandals is red)
Menace
At the beginning of your end step, if Vartrossen Vandals didn't attack this turn, transform it.
. . . they find new ways to feed.
6/5
Card has other part: Troublesome Throng
Utter Pandemonium

Utter Pandemonium {4}{R}{R}{R}

Sorcery
Starting with the next opponent in turn order, each player sacrifices a permanent. Repeat this process until the total mana value of all permanents sacrificed this way is 13 or greater, or until thirteen or more permanents have been sacrificed this way, or until there are no nonland permanents on the battlefield, whichever happens first. Exile Utter Pandemonium.
Vampiric Vice

Vampiric Vice {1}{R}

Instant
Vampiric Vice deals 3 damage to target creature or planeswalker. Vampiric Vice also deals 2 damage to that permanent's controller if you control a Vampire.
No one's alive to prove it, but Sorin does, at times, enjoy his meals.
Volatile Alchemist

Volatile Alchemist {2}{R}

Creature - Human Wizard
Haste
{2}{U}: Volatile Alchemist gains vigilance until end of turn and can't be blocked this turn.
His unbridled human spirit is fueled by tenacity and human spirits.
3/2
Volcanic Malignus

Volcanic Malignus {1}{R}{R}

Creature - Elemental Spirit
At the beginning of your first main phase, exile the top card of your library. Until end of turn, you may play that card.
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, create a 3/1 red Elemental Spirit creature token with trample and haste.
3/3
Voldaren Crypt-Guard

Voldaren Crypt-Guard {2}{R}

Creature - Vampire Warrior
When Voldaren Crypt-Guard enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
“There is nothing for you here, necromancer. Only the point of my blade through your throat.”
4/2
Voldaren Heartslicer
Curse of Incurable Wounds

Voldaren Heartslicer {1}{R}

Creature - Vampire Warrior
Attacking creatures you control get +1/+0.
{2}{R}: Return Voldaren Heartslicer from your graveyard to the battlefield transformed under your control attached to target opponent. Activate only as a sorcery.
2/1
Card has other part: Curse of Incurable Wounds