Innistrad In Memoriam

Innistrad In Memoriam contains 337 cards.
Released: 2025-05-01
Geist Whisperer
Haunted Waif

Geist Whisperer

Creature - Human Wizard
(Color indicator: Geist Whisperer is white)
Vigilance
When this creature transforms into Geist Whisperer, create two 1/1 white Spirit creature tokens with flying.
At the beginning of your end step, untap all Spirits and creatures with flying you control.
“Alone tonight? I don't think so.”
3/4
Card has other part: Haunted Waif
Hecatomb Haunter

Hecatomb Haunter {2}{W}{W}

Creature - Spirit
Flying
Whenever Hecatomb Haunter enters or attacks, up to one other target nonland permanent phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
4/3
Lifted Spirits

Lifted Spirits {2}{W}

Enchantment - Aura
Enchant creature
When Lifted Spirits enters, create a 1/1 white Spirit creature token with flying.
Enchanted creature gets +1/+1 and has flying.
“Geists will never let you down.”
—Igon Selhoff, geist-trapper
Loyal Retriever

Loyal Retriever {2}{W}

Creature - Dog
When Loyal Retriever dies, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Foreshadow {5}{W} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
Whether it was fetching a crossbow for her master or snatching a leg from a ghoul, Mandy was a valued presence in the Elgaud Grounds.
3/2
Moonscythe

Moonscythe {W}

Artifact - Equipment
When Moonscythe enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +2/+2.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Outrider Captain

Outrider Captain {3}{W}

Creature - Human Knight
Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever Outrider Captain attacks, search your library for a creature card with mana value 1 or less, put it onto the battlefield tapped and attacking, then shuffle.
3/3
Parish Slayer

Parish Slayer {3}{W}

Creature - Human Soldier
When Parish Slayer enters, create a Weapon token. When you do, attach it to target creature you control. (A Weapon token is an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
{R}: Parish Slayer gains menace until end of turn.
3/3
Phantom Presence

Phantom Presence {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. If this spell was cast from a graveyard, those creatures gain flying until end of turn.
Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Polina Elgaud

Polina Elgaud {4}{W}{W}

Legendary Planeswalker - Polina
[+1]: Create a white enchantment token named Intangible Virtue. It has “Creature tokens you control get +1/+1 and have vigilance.”
[–3]: Create a 4/4 white Angel creature token with flying. You gain life equal to the number of tokens you control.
[–5]: Exile all other nonland, nontoken permanents.
Loyalty:
5
Puresoul Possessor

Puresoul Possessor {W}

Creature - Spirit
Lifelink
{W}, {T}: Target creature gets +1/+1 and gains lifelink until end of turn. Activate only as a sorcery.
It looks for hosts whose hearts carry the hope it could never find in life.
1/1
Resting Tombs
Restless Souls

Resting Tombs {2}{W}

Enchantment
When Resting Tombs enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
If a creature would die, exile it instead.
{3}{B}{B}: Exile all creature cards from all graveyards. Transform Resting Tombs. Activate only as a sorcery.
Card has other part: Restless Souls
Restless Souls
Resting Tombs

Restless Souls

Enchantment
(Color indicator: Restless Souls is black)
At the beginning of your end step, put a creature card that's exiled with this enchantment onto the battlefield under your control. That creature becomes a 1/1 Spirit creature in addition to its other types and gains flying and “If this creature would die, put it on the bottom of its owner's library instead.”
Card has other part: Resting Tombs
Righteous Chaplain

Righteous Chaplain {2}{W}{W}

Creature - Human Cleric
Other Humans you control get +1/+1.
Whenever Righteous Chaplain or another Human you control enters, tap target creature an opponent controls.
“I ask Bruna of humility, Gisela of deliverance, Sigarda of mercy, and Avacyn of absolution. Submit to their light!”
3/3
Sacralize

Sacralize {1}{W}

Instant
Exile target artifact, creature, or enchantment. If that permanent's mana value was 3 or greater, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. (A transformed permanent retains the mana value of its front face.)
In the absence of self, there is absence of sin.
Sigarda's Shepherd

Sigarda's Shepherd {4}{W}

Creature - Angel
Flying
When Sigarda's Shepherd enters, another target creature you control gets +1/+1 and gains indestructible until end of turn.
“The dead were upon us, and I whispered my final prayers. But I was heard.”
—Diary of Cathar Berenhart
3/4
Silverblade Cathar

Silverblade Cathar {2}{W}

Creature - Human Knight
First strike
Whenever Silverblade Cathar and at least two other creatures attack, draw a card.
The pommel is inlaid with moonstone, the hilt fashioned from his father's armor, and the blade was touched by Avacyn herself.
2/3
Slayer's Grimoire

Slayer's Grimoire {3}{W}

Artifact
When Slayer's Grimoire enters, exile target non-Human creature an opponent controls until Slayer's Grimoire leaves the battlefield.
{2}{W}, {T}: You gain 2 life.
Learn within the ways of the righteous.
Spectral Salvo

Spectral Salvo {2}{W}

Instant
Spectral Salvo deals 13 damage to target tapped creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
“Honor the fallen as you pass through the moors, lest you join them.”
—Torben Karolus, Keeper of the Pale
Stalwart Cathar

Stalwart Cathar {1}{W}

Creature - Human Soldier
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever Stalwart Cathar and at least two other creatures attack, Stalwart Cathar gets +2/+0 until end of turn. Untap it.
“Taste our steel, mongrel!”
1/3
Subdue the Monster

Subdue the Monster {1}{W}

Enchantment - Aura
Enchant creature or planeswalker
Enchanted permanent can't attack, block, or transform, and its activated abilities can't be activated.
“Punish their unholy transgressions.” —Laurenz, the Lunarch
Sword of the Heavens

Sword of the Heavens {2}{W}{W}

Artifact - Equipment
When Sword of the Heavens enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying, vigilance, and “Whenever this creature attacks, you may search your library and/or graveyard for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.”
Equip {3}
Thraben Redeemer

Thraben Redeemer {1}{W}

Creature - Human Soldier
Flash
When Thraben Redeemer enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
“Courage lives in us all. Without it we are lost.”
—Polina Elgaud
2/2
Traft, Lunarch's Edge

Traft, Lunarch's Edge {1}{W}

Legendary Creature - Human Cleric Knight
First strike
Angel spells you cast cost {2} less to cast.
As long as you control an Angel, prevent all noncombat damage that would be dealt to Traft, Lunarch's Edge.
Today's hero is tomorrow's martyr.
2/1
Weizenmother

Weizenmother {4}{W}{W}

Creature - Spirit Horror
When Weizenmother enters, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
“You will not leave me, child.”
3/5
Body and Mind

Body and Mind {1}{U}

Instant
Until end of turn, target creature you control gains hexproof and has base power and toughness 4/4. (It can't be the target of spells or abilities your opponents control.)
Draw a card.
The devilfire would not touch Makodonis, and Polina saw him shine brighter than the dawn.