Innistrad In Memoriam

Innistrad In Memoriam contains 337 cards.
Released: 2025-05-01
Alchemist's Grimoire

Alchemist's Grimoire {R}

Artifact
When Alchemist's Grimoire enters, it deals 2 damage to any target.
{1}{R}, {T}, Discard a card: Draw a card.
Learn within the secrets of the material world.
Charging Commando
Cornered Cathar

Charging Commando {2}{R}

Creature - Human Soldier
At the beginning of combat on your turn, create a 1/1 white Human creature token.
Creature tokens you control have haste and attack each combat if able.
{1}{W}: Transform Charging Commando. Activate only if two or more creatures that attacked this turn died under your control this turn.
2/2
Card has other part: Cornered Cathar
Cornered Cathar
Charging Commando

Cornered Cathar

Creature - Human Soldier
(Color indicator: Cornered Cathar is white)
At the beginning of combat on your turn, look at the top four cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Alone, but not for long.
3/3
Card has other part: Charging Commando
Clash at Geier Reach

Clash at Geier Reach {3}{R}{R}

Sorcery
Clash at Geier Reach deals 2 damage to each opponent and to each creature and planeswalker they control.
Cycling {2} ({2}, Discard this card: Draw a card.)
The borders of howlpack territories are defined by where an alpha beat another.
Crater Thing

Crater Thing {4}{R}{R}

Creature - Elemental Horror
Reach
When Crater Thing enters, it deals 3 damage to up to one target creature or planeswalker.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Mount Volpencrag erupts with hate.
3/3
Curse of Hallucinations

Curse of Hallucinations {3}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player is attacked, the attacking player creates a tapped and attacking token that's a copy of an attacking creature of their choice, except it's not legendary and has “This permanent can't transform.” That token's controller sacrifices it at end of combat.
Curse of Raining Daggers

Curse of Raining Daggers {2}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell, Curse of Raining Daggers deals 1 damage to them.
Whenever one or more creatures deal combat damage to enchanted player, you create a Weapon token. When you do, attach it to target creature you control. (A Weapon token is an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Curse of Slaughter

Curse of Slaughter {2}{R}

Enchantment - Aura Curse
Enchant player
When Curse of Slaughter enters, it deals 4 damage to target creature or planeswalker enchanted player controls.
Creatures attacking enchanted player have trample.
Curse of the Hunter's Moon

Curse of the Hunter's Moon {1}{R}

Enchantment - Aura Curse
Enchant player
When Curse of the Hunter's Moon enters, create a 2/2 green Wolf creature token.
Whenever enchanted player is attacked, the attacking player adds {R}. Until end of turn, that player doesn't lose that mana as steps and phases end.
Curse of the Vein

Curse of the Vein {1}{R}

Enchantment - Aura Curse
Enchant player
When Curse of the Vein enters, create a 1/1 black and red Vampire creature token with menace.
Whenever enchanted player is attacked, Curse of the Vein deals 1 damage to them.
Dance with Devils

Dance with Devils {3}{R}

Instant
Create two 1/1 red Devil creature tokens. They have “When this creature dies, it deals 1 damage to any target.”
Born of chaos, death of order.
Embercut Duelist
Emberslash Werewolf

Embercut Duelist {R}

Creature - Human Soldier Werewolf
First strike
{1}{R}: Transform Embercut Duelist. Activate only if it's attacking.
Bitter rivals tell her she's nothing without the sword . . .
1/1
Card has other part: Emberslash Werewolf
Emberslash Werewolf
Embercut Duelist

Emberslash Werewolf

Creature - Werewolf
(Color indicator: Emberslash Werewolf is red)
First strike
At the beginning of your end step, if Emberslash Werewolf didn't attack this turn, transform it.
. . . she agrees that it was only ever ornamental.
2/3
Card has other part: Embercut Duelist
Exhaust Possibilities

Exhaust Possibilities {2}{R}{R}

Sorcery
Discard your hand, then draw three cards. You can't cast more spells this turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Turn up the voltage! WAY UP!”
—Cazimir of Ulm, electro-alchemist
Faithless Razing

Faithless Razing {1}{R}

Sorcery
Choose one —
• Create a 2/2 green Wolf creature token. You may discard a card. If you do, draw a card.
• Destroy target artifact.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Falkenrath Fletcher

Falkenrath Fletcher {3}{R}

Creature - Vampire Archer
Reach
When Falkenrath Fletcher enters, if an opponent lost life this turn, create a 1/1 black and red Vampire creature token with menace.
“Ghouls are no fun. Never enough brain left to blow out.”
4/3
Fangs of Wesgoth

Fangs of Wesgoth {R}

Creature - Vampire Assassin
Whenever Fangs of Wesgoth deals combat damage to a player, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
As long as you control three or more artifacts, Fangs of Wesgoth has menace.
She exacts vengeance on those that turned her against her will.
2/1
Go Feral

Go Feral {R}

Sorcery
Target creature you control fights target creature you don't control.
Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kessigers quickly learn not to use “dog” as an insult.
Grasping Carriage

Grasping Carriage {2}{R}

Artifact - Vehicle
Whenever Grasping Carriage attacks, target creature an opponent controls can't block this turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
Hanweir Miscreant
Garrison Intruder

Hanweir Miscreant {2}{R}

Creature - Human Rebel Werewolf
Hanweir Miscreant can't be blocked by creature tokens.
{2}{R}: Transform Hanweir Miscreant. Activate only if it's attacking.
“One of these days, I'll give those stuffy cathars a piece of my mind.”
3/3
Card has other part: Garrison Intruder
Garrison Intruder
Hanweir Miscreant

Garrison Intruder

Creature - Werewolf
(Color indicator: Garrison Intruder is red)
Creatures you control can't be blocked by creature tokens and/or creatures with defender.
At the beginning of your end step, if Garrison Intruder didn't attack this turn, transform it.
It ended up being on the night of a full moon instead.
5/4
Card has other part: Hanweir Miscreant
Hatefire

Hatefire {4}{R}

Instant
This spell costs {3} less to cast if a creature died this turn.
Hatefire deals 6 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
The louder the scream, the hotter it burns.
Hellfreaks

Hellfreaks {2}{R}

Creature - Devil
Menace, trample
Hellfreaks gets +1/+0 for each Curse you control.
Hellfreaks gets +1/+0 for each instant and sorcery card you own in exile and in your graveyard.
0/4
Infernal Direwolf

Infernal Direwolf {4}{R}{R}

Creature - Elemental Wolf
Menace
Ward—Pay 3 life.
When Infernal Direwolf enters, it fights up to one target creature an opponent controls. Excess damage Infernal Direwolf deals this way is dealt to that creature's controller instead.
6/6
Insidious Communion

Insidious Communion {2}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)