Innistrad In Memoriam

Innistrad In Memoriam contains 337 cards.
Released: 2025-05-01
Braineater Abominus

Braineater Abominus {5}{U}

Creature - Zombie Horror
Braineater Abominus can't be blocked by creatures with power 4 or greater.
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast it.
3/6
Brine Cultist

Brine Cultist {2}{U}

Creature - Human Warlock
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, Brine Cultist can't be blocked this turn.
{5}{U}: Draw a card.
The waves sing to him promises of truth, a crescendo in tune with his madness.
3/2
Carrion Drake

Carrion Drake {3}{U}

Creature - Zombie Drake
Flying
When Carrion Drake enters, you may exile a creature card from your graveyard. If you do, draw a card.
“That's my next project you're eating, you miserable failure of a skaab!”
—Mattis, Havengul stitcher
3/2
Claim of the Deep

Claim of the Deep {1}{U}

Sorcery
Return up to one target nonland permanent you control and up to one target nonland permanent you don't control to their owners' hands.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Corrupted Sorcerer
Conjured Stalker

Corrupted Sorcerer {1}{U}

Creature - Human Wizard
Invocation — When you spend four or more mana to cast a spell or activate an ability during your turn, transform Corrupted Sorcerer.
She sought protection from forces beyond her understanding . . .
1/3
Card has other part: Conjured Stalker
Conjured Stalker
Corrupted Sorcerer

Conjured Stalker

Creature - Spirit Horror
(Color indicator: Conjured Stalker is blue)
Whenever Conjured Stalker attacks, you may draw a card. If you do, discard a card.
. . . and now every breath she takes, every move, every step—it is watching.
3/3
Card has other part: Corrupted Sorcerer
Curse of Doubt

Curse of Doubt {1}{U}

Enchantment - Aura Curse
Flash
Enchant player
When Curse of Doubt enters, counter target spell enchanted player controls unless they pay {2}.
{4}{U}: Enchanted player mills three cards.
Curse of Scuttling Thoughts

Curse of Scuttling Thoughts {3}{U}

Enchantment - Aura Curse
Enchant player
When Curse of Scuttling Thoughts enters, create a 0/3 blue Crab creature token with “{T}: Target player mills a card.”
If enchanted player would mill one or more cards, they mill twice that many cards instead.
Curse of the Breathless

Curse of the Breathless {2}{U}

Enchantment - Aura Curse
Enchant player
When Curse of the Breathless enters, create a 1/1 white Spirit creature token with flying for each Curse attached to enchanted player.
Whenever another Curse becomes attached to enchanted player, create a 1/1 white Spirit creature token with flying.
Curse of the Tattletale

Curse of the Tattletale {1}{U}

Enchantment - Aura Curse
Enchant player
Whenever Curse of the Tattletale or another Curse becomes attached to enchanted player, each of their opponents draws a card.
“That blabbermouth desperately wanted to be heard. I merely gave her that wish.”
—Lynde, curse witch
Curse of Time

Curse of Time {4}{U}{U}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell from anywhere other than exile, exile that spell. During that player's next turn, they may cast that card without paying its mana cost.
“May your days be without hours.”
—Locket inscription
Drunau Egg
Drunau Engulfer

Drunau Egg {1}{U}

Creature - Leviathan Egg
Defender
When Drunau Egg enters, target player mills two cards.
{3}{U}{U}: Transform Drunau Egg. Activate only as a sorcery and only if an opponent has thirteen or more cards in their graveyard.
0/3
Card has other part: Drunau Engulfer
Drunau Engulfer
Drunau Egg

Drunau Engulfer

Creature - Leviathan
(Color indicator: Drunau Engulfer is blue)
Trample
“The portents are clear. All of Innistrad under rule of the tentacled god.”
—Runo Stromkirk
13/6
Card has other part: Drunau Egg
Ensnaring Possessor

Ensnaring Possessor {1}{U}

Creature - Spirit
Whenever Ensnaring Possessor attacks, you may tap or untap target permanent.
{1}{U}, {T}: Until end of turn, target creature gets +1/+1 and gains “Whenever this creature attacks, you may tap or untap target permanent.” Activate only as a sorcery.
1/1
Erase Identity

Erase Identity {2}{U}

Enchantment - Aura
Enchant creature
When Erase Identity enters, tap enchanted creature.
Enchanted creature loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.
Escaped Ooze

Escaped Ooze {3}{U}

Creature - Ooze
When Escaped Ooze enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{3}{G}: Put a +1/+1 counter on Escaped Ooze.
The oozing of Estwald would stick with its residents for months to come.
3/3
Fathom the Unfathomable

Fathom the Unfathomable {X}{U}{U}

Sorcery
You may shuffle your graveyard into your library. Draw X cards.
Flashback {X}{U}{U}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Young Runo saw the truth beyond blood.
Geist of Yesterdays

Geist of Yesterdays {2}{U}{U}

Creature - Spirit
Vigilance
{T}: Target instant or sorcery card in your graveyard with mana value 3 or less gains flashback {0} until end of turn. Activate only as a sorcery. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
3/3
Geistmage's Grimoire

Geistmage's Grimoire {2}{U}

Artifact
When Geistmage's Grimoire enters, draw two cards.
{4}{U}, {T}: Target creature can't be blocked this turn.
Learn within the fundamentals of the soul.
Ghastly Guidance

Ghastly Guidance {U}

Sorcery
Put a +1/+1 counter on target creature you control. It can't be blocked this turn.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The best chance at escaping the misthollows is heeding the advice of those who failed.
Havengul Banshee
Curse of the Banshee

Havengul Banshee {2}{U}

Creature - Spirit
Flying
Whenever Havengul Banshee attacks, each creature defending player controls gets -1/-0 until end of turn.
{3}{U}: Return Havengul Banshee from your graveyard to the battlefield transformed under your control attached to target opponent. Activate only as a sorcery.
2/1
Card has other part: Curse of the Banshee
Curse of the Banshee
Havengul Banshee

Curse of the Banshee

Enchantment - Aura Curse
(Color indicator: Curse of the Banshee is blue)
Enchant player
Creatures enchanted player controls get -1/-0.
If Curse of the Banshee would be put into a graveyard from the battlefield, exile it instead.
Her death won't end the cacophony. Only yours will.
Card has other part: Havengul Banshee
Krothuss, Abyssal Terror

Krothuss, Abyssal Terror {3}{U}{U}

Legendary Creature - Kraken Horror
Flying
When Krothuss, Abyssal Terror dies, return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Foreshadow {6}{U}{U} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
5/5
Memory Surgeon

Memory Surgeon {2}{U}

Creature - Human Wizard
Vigilance
{2}, {T}: Target player mills two cards.
“The human brain is capable of many things. All of them at my command.”
2/4
Mistmourner

Mistmourner {2}{U}{U}

Creature - Spirit
Other Spirits you control get +1/+1.
Whenever Mistmourner or another Spirit you control enters, you may draw a card. If you do, discard a card.
She stands at the place of their first kiss each night, waiting for her to return.
3/3