Innistrad In Memoriam

Innistrad In Memoriam contains 337 cards.
Released: 2025-05-01
Kernon, Primeval Ritualist

Kernon, Primeval Ritualist {1}{G}{G}

Legendary Planeswalker - Kernon
[+1]: Mill two cards. Untap up to one target creature or land.
[–2]: Return target creature or land card from your graveyard to your hand.
[–X]: You may sacrifice a creature. If you do, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Loyalty:
3
Kernon's Consecration

Kernon's Consecration {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{4}{G}: Return Kernon's Consecration from your graveyard to the battlefield attached to target creature you control. Activate only as a sorcery.
Killer Scorpion

Killer Scorpion {2}{G}

Creature - Scorpion
Deathtouch
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, untap Killer Scorpion.
“Who added nightshade to the circle? We were supposed to conjure fireflies!”
—Terinda, Dawnhart druid
2/3
Krendel of Kessig
Krendel, Krallenhorde Alpha

Krendel of Kessig {3}{G}{G}{G}

Legendary Creature - Human Werewolf
This spell can't be countered.
Whenever another nontoken creature you control dies, return it to its owner's hand at the beginning of the next end step.
{6}{G}: Transform Krendel of Kessig. Activate only if it's attacking.
6/6
Card has other part: Krendel, Krallenhorde Alpha
Krendel, Krallenhorde Alpha
Krendel of Kessig

Krendel, Krallenhorde Alpha

Legendary Creature - Werewolf
(Color indicator: Krendel, Krallenhorde Alpha is green)
Creature spells you cast can't be countered.
Whenever another nontoken creature you control dies, if it didn't have a +1/+1 counter on it, return it to the battlefield under your control with a +1/+1 counter on it.
At the beginning of your end step, if Krendel, Krallenhorde Alpha didn't attack this turn, transform it.
9/9
Card has other part: Krendel of Kessig
Lambholt Tracker

Lambholt Tracker {1}{G}

Creature - Human Ranger
When Lambholt Tracker dies, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Foreshadow {2}{G} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
“If I don't return tonight, leave the village.”
3/1
Lupine Prowler

Lupine Prowler {4}{G}

Creature - Wolf
When Lupine Prowler enters, you may sacrifice another creature. If you do, draw a card and you gain 2 life.
Whenever another creature you control dies, put a +1/+1 counter on Lupine Prowler.
“No place for weakness in the pack.”
—Valseid, howlpack alpha
4/4
Lycanthropic Outburst

Lycanthropic Outburst {2}{G}

Instant
Choose target creature you control. You may transform it if it's a Werewolf. Then it deals damage equal to its power to target creature you don't control. (The creature you control bites even if you don't transform it.)
Humanity dies under the Hunter's Moon, ushering the birth of the monster within.
Misthollow Rites
Misthollow Enigma

Misthollow Rites {2}{G}

Enchantment
You may play an additional land on each of your turns.
{4}{U}{U}: Transform Misthollow Rites. Activate only as a sorcery.
Deep in Innistrad's heart, a chorus of chants rings . . .
Card has other part: Misthollow Enigma
Misthollow Enigma
Misthollow Rites

Misthollow Enigma

Creature - Horror
(Color indicator: Misthollow Enigma is blue)
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, draw a card.
. . . and forces neither angelic nor diabolical are there to answer.
4/4
Card has other part: Misthollow Rites
Molderkin

Molderkin {1}{G}

Creature - Fungus
{T}: Add {G}.
Once during each of your turns, you may cast a creature spell from your graveyard if there are thirteen or more cards in your graveyard. (You still pay its costs. Timing rules still apply.)
1/3
Moldgraf Wurm

Moldgraf Wurm {7}{G}

Creature - Wurm
This spell costs {1} less to cast for each card type among cards in your graveyard.
Trample
“I told the mayor we needed a new lot!”
—Moritz, gravekeeper
6/6
Nettlehowler

Nettlehowler {3}{G}

Creature - Plant Wolf
When Nettlehowler enters, exile up to one target card from a graveyard.
If a creature dealt damage by Nettlehowler this turn would die, exile it instead.
“Life is a savage circle. The soil that feeds us will swallow us in the end.”
—Krendel of Kessig
4/4
Never Give Up

Never Give Up {G}

Sorcery
Return target creature card from your graveyard to your hand. If that card is a Human, you gain 3 life.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Orchard Overseer

Orchard Overseer {4}{G}

Creature - Treefolk
Trample, reach
When Orchard Overseer dies, surveil 2.
Foreshadow {5}{G} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
Beware the Ulvenwald when the howls go quiet and the leaves turn the color of blood.
5/4
Phantom of Wolf's Run

Phantom of Wolf's Run {1}{G}{G}

Creature - Spirit
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, create a 2/2 green Wolf creature token.
{4}{G}{G}{G}: Other creatures you control get +3/+3 and gain haste until end of turn.
2/2
Prayers for the Hunted

Prayers for the Hunted {2}{G}{G}

Enchantment
{2}{G}{G}, Sacrifice a creature: You gain life equal to the sacrificed creature's power or toughness, whichever is greater. Then draw cards equal to the sacrificed creature's power or toughness, whichever is lower. (If the sacrificed creature's power and toughness are equal, the amount of life you gain and cards you draw is equal.)
Primordial Slime

Primordial Slime {4}{G}

Creature - Ooze
Primordial Slime can't be blocked by creatures with power 2 or less.
When Primordial Slime dies, you gain 5 life.
Foreshadow {5}{G}{G} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
5/5
Pushing Daisies

Pushing Daisies {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has “Whenever this creature deals combat damage to a player, return up to one target creature card from your graveyard to your hand.”
Life. Death. And life again.
Risen Lumberknot

Risen Lumberknot {1}{G}{G}{G}{G}

Creature - Treefolk
Reach
Risen Lumberknot gets +5/+5 as long as you control eight or more lands.
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, untap all lands you control. This ability triggers only once each turn.
5/5
Rosenhulk

Rosenhulk {4}{G}

Creature - Plant Spirit
Trample
When Rosenhulk enters, choose one —
• Create two 0/1 green Plant creature tokens with “{T}: Add {G}.”
• Destroy target artifact or enchantment.
• Rosenhulk fights target creature an opponent controls.
4/2
Somberwald Rider
Somberwald Slaughterer

Somberwald Rider {1}{G}

Creature - Human Werewolf
Somberwald Rider can't be blocked by creatures with power 2 or less.
{2}{G}: Transform Somberwald Rider. Activate only if it's attacking.
Cursed by a spiteful tree spirit, Oliber and Windheart circled the woods for days.
2/2
Card has other part: Somberwald Slaughterer
Somberwald Slaughterer
Somberwald Rider

Somberwald Slaughterer

Creature - Werewolf
(Color indicator: Somberwald Slaughterer is green)
Somberwald Slaughterer can't be blocked by creatures with power 2 or less.
At the beginning of your end step, if Somberwald Slaughterer didn't attack this turn, transform it.
Rations ran out, but Windheart proved to be a reliable steed to the end.
4/3
Card has other part: Somberwald Rider
Terror of the Ulvenwald

Terror of the Ulvenwald {4}{G}{G}

Creature - Insect Horror
Vigilance
When Terror of the Ulvenwald enters, target creature gets +3/+3 until end of turn.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
In the Ulvenwald, no one is ever alone.
6/5
Treeline Archer
Towering Alpha

Treeline Archer {3}{G}

Creature - Human Archer Werewolf
Vigilance, reach
When Treeline Archer enters, mill four cards.
{5}{G}: Transform Treeline Archer. Activate only if it's attacking.
3/4
Card has other part: Towering Alpha