Innistrad In Memoriam

Innistrad In Memoriam contains 337 cards.
Released: 2025-05-01
Towering Alpha
Treeline Archer

Towering Alpha

Creature - Werewolf
(Color indicator: Towering Alpha is green)
Vigilance, reach
When this creature transforms into Towering Alpha, return target card from your graveyard to your hand.
At the beginning of your end step, if Towering Alpha didn't attack this turn, transform it.
6/6
Card has other part: Treeline Archer
Ulvenwald Ranger
Ulvenwald Howler

Ulvenwald Ranger {1}{G}

Creature - Human Ranger Werewolf
When Ulvenwald Ranger enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{G}: Transform Ulvenwald Ranger. Activate only if it's attacking.
2/2
Card has other part: Ulvenwald Howler
Ulvenwald Howler
Ulvenwald Ranger

Ulvenwald Howler

Creature - Werewolf
(Color indicator: Ulvenwald Howler is green)
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
At the beginning of your end step, if Ulvenwald Howler didn't attack this turn, transform it.
4/4
Card has other part: Ulvenwald Ranger
Ursagore

Ursagore {2}{G}{G}

Creature - Bear
When Ursagore enters, you gain 4 life. Then if it was foreshadowed, create a 3/3 green Bear Spirit creature token.
When Ursagore dies, draw a card.
Foreshadow {5}{G}{G} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
4/3
Vartrossen Primalist
Vartrossen Packleader

Vartrossen Primalist {3}{G}

Creature - Human Warrior Werewolf
Trample
When Vartrossen Primalist enters, target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
{4}{G}: Transform Vartrossen Primalist. Activate only if it's attacking.
3/3
Card has other part: Vartrossen Packleader
Vartrossen Packleader
Vartrossen Primalist

Vartrossen Packleader

Creature - Werewolf
(Color indicator: Vartrossen Packleader is green)
Trample
Whenever another Wolf or Werewolf enters under your control, it fights up to one target creature you don't control.
At the beginning of your end step, if Vartrossen Packleader didn't attack this turn, transform it.
6/6
Card has other part: Vartrossen Primalist
Bruna, Shepherd of Souls

Bruna, Shepherd of Souls {1}{W}{W}{U}

Legendary Creature - Angel
Flash
Flying
When Bruna, Shepherd of Souls enters, exile target noncreature spell. Then exile its controller's graveyard.
In Liesa's final moments, Bruna could not bear to look.
3/3
Counsel of the Damned

Counsel of the Damned {1}{U}{B}

Sorcery
Draw two cards. Each opponent loses 2 life and you gain 2 life.
Flashback {4}{U}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Rude not to ask, foolish to listen.”
—Beronica, séance witch
Curse of Tempests

Curse of Tempests {U}{R}

Enchantment - Aura Curse
Flash
Enchant player
When Curse of Tempests enters, it deals 3 damage to target creature or planeswalker enchanted player controls.
Whenever enchanted player is attacked, you may draw a card. If you do, discard a card.
Curse of Whispers

Curse of Whispers {2}{U}{R}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's draw step, they draw an additional card.
At the beginning of enchanted player's end step, that player discards all but one card in their hand.
Divine Decree

Divine Decree {3}{W}{B}

Sorcery
Choose two nonland permanent types. Exile each permanent that's at least one of the chosen types.
Flashback {8}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Drownyard Captain

Drownyard Captain {2}{U}{B}

Creature - Zombie Pirate
Menace
Spells you cast from your graveyard cost {2} less to cast.
Whenever Drownyard Captain attacks, if a card left your graveyard this turn, draw a card.
4/4
Drownyard Colossus

Drownyard Colossus {3}{U}{B}

Creature - Crab
Whenever Drownyard Colossus or another creature you control enters, any number of target players each mill cards equal to that creature's toughness.
{2}{U}{B}, {T}: Draw a card, then create a 0/3 blue Crab creature token with “{T}: Target player mills a card.”
2/8
Eavesknocker

Eavesknocker {1}{W}{B}

Creature - Spirit
Flying, haste
Whenever Eavesknocker attacks, another target attacking creature gets +1/+1 until end of turn.
“Those aren't mice on the rafters . . .”
—Cathar Rolant, last words
2/3
Edgar Markov, Bloodsire

Edgar Markov, Bloodsire {3}{R}{W}{B}

Legendary Creature - Vampire Knight
First strike
Whenever Edgar Markov, Bloodsire attacks, exile the top three cards of your library. You may play those cards until end of turn.
Whenever another Vampire you control enters, it deals damage equal to its power to any target.
5/5
Garden Ghoul

Garden Ghoul {B}{G}

Creature - Zombie
{T}: Add one mana of any color.
Whenever you cast a foreshadowed spell, create a 2/2 black Zombie creature token.
“Never bury the dead where forget-me-not grows. Weeds that refuse to die compel what's beneath them to do the same.”
—Rostav, Thraben tombsmith
1/3
Ghrin-Danu, the Dawnhart

Ghrin-Danu, the Dawnhart {1}{G}{W}

Legendary Creature - Elk God
Indestructible
Ghrin-Danu, the Dawnhart can't attack or block unless you control three other creatures with different powers.
Whenever you attack, put a +1/+1 counter on up to one other target creature you control.
6/6
Gift of the Seraph

Gift of the Seraph {1}{G}{W}

Enchantment
When Gift of the Seraph enters, exile target nonland permanent an opponent controls until Gift of the Seraph leaves the battlefield. When you do, create a Weapon token and attach it to up to one target creature you control. (A Weapon token is an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Gisela, Blade of Morning

Gisela, Blade of Morning {1}{R}{W}{W}

Legendary Creature - Angel
Flying, first strike, haste
Whenever you gain life, you may have Gisela, Blade of Morning deal that much damage to any target. Do this only once each turn.
She is retribution given form.
3/3
Goldnight Seraph

Goldnight Seraph {3}{R}{W}

Creature - Angel
Flying
When Goldnight Seraph enters, it deals X damage to up to one target creature or planeswalker and you gain X life, where X is the number of artifacts you control.
“I am the blade that cuts the night.”
3/2
Greater Sangromancy

Greater Sangromancy {2}{B}{R}

Sorcery
Greater Sangromancy deals 4 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. Create a 1/1 black and red Vampire creature token with menace.
“Our condition is no curse. It is a testimony to our survival.”
—Marzela Falkenrath
Hamlet Swordmaster

Hamlet Swordmaster {R}{W}

Creature - Human Warrior
When Hamlet Swordmaster enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Whenever Hamlet Swordmaster attacks while you control three or more artifacts, exile the top card of your library. You may play it this turn.
Artifact spells you cast cost {1} less to cast.
2/2
Heron's Grace Patrol

Heron's Grace Patrol {G}{W}

Creature - Human Ranger
Reach
As long as you control an artifact or an enchantment, Heron's Grace Patrol gets +1/+1 and has vigilance.
{2}{G}{W}, {T}: Mill three cards. You may return a permanent card milled this way to your hand.
2/2
Kessig Wolftamer
Krallenhorde Instigator

Kessig Wolftamer {2}{R}{G}

Creature - Human Warrior Werewolf
When Kessig Wolftamer enters, create a 2/2 green Wolf creature token.
{4}{R}{G}: Transform Kessig Wolftamer. Activate only if it's attacking.
The demon Krallenmaw offered the villagers of Kessig a chance to fight back against Innistrad's monsters . . .
2/2
Card has other part: Krallenhorde Instigator
Krallenhorde Instigator
Kessig Wolftamer

Krallenhorde Instigator

Creature - Werewolf
(Color indicator: Krallenhorde Instigator is red and green)
Whenever Krallenhorde Instigator deals combat damage to a player, create a 2/2 green Wolf creature token.
At the beginning of your end step, if Krallenhorde Instigator didn't attack this turn, transform it.
. . . by becoming more terrifying ones themselves.
5/5
Card has other part: Kessig Wolftamer