Elmare: Into the Abyss

Elmare: Into the Abyss contains 274 cards.
Released: 2021-03-01
Cuxuri Harbinger

Cuxuri Harbinger {3}{U}

Creature - Fish Horror
Pressure {1}{U}
When Cuxuri Harbinger enters the battlefield, draw a card.
“Chin up. It's not every day you get to see the beginning of the end.”
—Turi of Hollow Depths
3/2
Cuxuri Rift

Cuxuri Rift {3}{U}{U}

Sorcery
Pressure {6}{U}{U}
Take an extra turn after this one. If this spell was cast for its pressure cost, during that turn, whenever you tap an Island for mana, add an additional {U}.
Exile Cuxuri Rift.
Deep-Sea Terror

Deep-Sea Terror {4}{U}{U}

Creature - Serpent
Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
Darker than it first appears
colder than the first degree
6/6
Drag Beneath

Drag Beneath {U}

Instant
Pressure {3}{U}
Return target creature to its owner's hand. If this spell was cast for its pressure cost, put that creature into its owner's library second from the top instead.
In Cuxuri, there's nowhere to go but down.
Edina's Soulsinger

Edina's Soulsinger {2}{U}

Creature - Merfolk Wizard
When Edina's Soulsinger enters the battlefield, create a 1/1 blue Jellyfish enchantment creature token with slipstream.
“Come out and join me, won't you? No need to play it koi.”
2/1
Encapsulate

Encapsulate {U}{U}

Instant
Counter target creature spell. You may cast a copy of that spell.
“Ah! This will make a fantastic addition to the Bubbledome's collection.”
—Myrmidon
Entrancing Light

Entrancing Light {1}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked.
Concord — {0}: Gain control of enchanted creature for as long as there are four or more card types among permanents you control.
Eye of the Beholder

Eye of the Beholder {U}

Sorcery
Pressure {X}{U}{U}
Look at the top card of your library. You may put that card into your graveyard.
Draw a card. If this spell was cast for its pressure cost, draw X cards instead.
Feel the Flow

Feel the Flow {3}{U}

Instant
Draw cards equal to the number of cards in your hand, then discard four cards.
Cycling {U}
“What is gone will soon return. Only the Current knows when, but there's always another wave.”
—Edina, Coralight soothsayer
Gaze Deeper

Gaze Deeper {3}{U}{U}

Instant
Pressure {1}{U}{U}
Draw three cards.
“The future of our people is like this bottomless trench. I'm here to shine the light.”
—Mettalia
Happy Manta

Happy Manta {3}{U}

Enchantment Creature - Fish
Slipstream
Whenever Happy Manta deals combat damage to a player, draw a card for each card type among spells you've cast this turn.
Unrelenting joy in the face of total doom.
2/2
Hit the Bottom

Hit the Bottom {U}

Sorcery
Pressure {2}{U}
Draw two cards, then discard two cards unless Hit the Bottom was cast for its pressure cost.
After millennia of descent, the Others had finally discovered what was promised— a whole new world in all its glory.
Hopesinker

Hopesinker {2}{U}

Creature - Leech Horror
Slipstream
Pressure {U}
“Isn't it funny when your worst nightmare literally appears out of the blue?”
—Turi of Hollow Depths
3/2
Into Cuxuri Trench

Into Cuxuri Trench {4}{U}{U}

Sorcery
Return up to two target creatures to their owner's hands.
Cycling {2}
“Jetstream, Warhead, come in! Jetstream, Warhead, do you copy! I repeat...”
—Mettalia
Lie in Wait

Lie in Wait {2}{U}

Instant
This spell costs {2} less to cast if you've cast another spell this turn.
Draw two cards, then put a card from your hand on top of your library.
“Woe betide the poor little guppy who makes a shark wait for its meal.”
—Lord Rickard Dawson
Lord of the Bubbledome

Lord of the Bubbledome {U}{U}

Creature - Merfolk Noble
Other Merfolk you control get +1/+1.
{1}{U}: Target Merfolk gains slipstream until end of turn.
He truly turns the tide of battle.
2/2
Majestic Hippocamp

Majestic Hippocamp {1}{U}

Enchantment Creature - Fish Horse
Flash
When Majestic Hippocamp enters the battlefield, target creature gets -2/-0 until end of turn.
“Back when I walked behind the waters, I even saw a hippocampus without its fins or tail. Imagine!”
—Myrmidon
2/1
Master of the Abyss

Master of the Abyss {2}{U}

Creature - Merfolk Wizard
When Master of the Abyss enters the battlefield, draw two cards, then discard a card.
{2}{U}{U}, {T}, Discard two cards: Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
1/3
Mina, Jeweled Minnow

Mina, Jeweled Minnow {U}

Legendary Enchantment Creature - Fish
Flash
You may cast the first spell that's an enchantment, instant, or sorcery with mana value 1 you cast each turn without paying its mana cost.
1/1
Mystic Mackerel

Mystic Mackerel {U}

Enchantment Creature - Fish
When Mystic Mackerel enters the battlefield, you may have target player mill two cards.
{3}{U}, Sacrifice Mystic Mackerel: Return target enchantment, instant, or sorcery card from your graveyard to your hand.
0/3
Ominous Seas

Ominous Seas {1}{U}

Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.
Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.
Cycling {2}
Always fear the open waters. If even the guppies are already gone, it's too late.
Ostentatious Octopus

Ostentatious Octopus {5}{U}{U}{U}

Creature - Octopus
{8}: Create eight 1/1 blue Tentacle creature tokens.
{8}: Counter target spell unless its controller pays {8}.
{8}: Draw eight cards.
Nowhere in Elmare is out of arm's way.
8/8
Peer Into the Depths

Peer Into the Depths {1}{U}

Sorcery
Look at the top five cards of your library. You may reveal an enchantment, instant, or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Prismscale Piranhas

Prismscale Piranhas {U}

Enchantment Creature - Fish
Defender
Whenever you cast an enchantment, instant, or sorcery spell, scry 1 if it's the first time this ability has resolved this turn. If it's the second time, Prismscale Piranhas can attack this turn as though it didn't have defender. If it's the third time, whenever Prismscale Piranhas deals combat damage to a player this turn, draw a card.
2/2
Riptide Mystic

Riptide Mystic {3}{U}{U}

Creature - Merfolk Wizard
Concord — When Riptide Mystic enters the battlefield, if there are four or more card types among permanents you control, you may return target nonland permanent to its owner's hand.
4/4