Elmare: Into the Abyss

Elmare: Into the Abyss contains 274 cards.
Released: 2021-03-01
Reefcrown Egg

Reefcrown Egg {1}

Artifact
Whenever you draw a card, put a hatch counter on Reefcrown Egg.
{T}, Sacrifice Reefcrown Egg: You may put a creature card with mana value less than or equal to the number of hatch counters on Reefcrown Egg from your hand onto the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
Rustshell Crustacean

Rustshell Crustacean {3}

Artifact Creature - Crab
Rustshell Crustacean gets +1/+1 for each artifact you control.
Whenever Rustshell Crustacean attacks, choose one —
• Search your library for an Equipment card, reveal it, and put it into your hand, then shuffle.
• Create a Treasure token.
0/0
Searchlight Drones

Searchlight Drones {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Draw a card. Activate only if you sacrificed a permanent or discarded a card this turn.
Depthlight squadrons are nothing if not efficient, and always willing to break down fallen ships for a few spare parts.
Silt Miner

Silt Miner {2}

Artifact Creature - Fish
When Silt Miner enters the battlefield, you may salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
2/1
Spare Supplies

Spare Supplies {2}

Artifact
Spare Supplies enters the battlefield tapped.
When Spare Supplies enters the battlefield, draw a card.
{2}, {T}, Sacrifice Spare Supplies: Draw a card.
Torpedo Jetter

Torpedo Jetter {3}

Artifact - Vehicle
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
Typhoon Cruiser

Typhoon Cruiser {3}

Artifact Creature - Ship
{3}{U}: Tap target creature. Activate only as a sorcery.
Cycling {2/U} ({2/U}, Discard this card: Draw a card.)
“That's quite the blockade. Snipers, take your positions. We're knocking out their supply lines.”
—Mettalia
1/4
Anemone Cluster

Anemone Cluster

Land
You may play Anemone Cluster from your graveyard as long as seven or more cards are in your graveyard.
Anemone Cluster enters the battlefield tapped.
{T}: Add {G} or {U}.
Cycling {1}{G}{U} ({1}{G}{U}, Discard this card: Draw a card.)
Coralight Castle

Coralight Castle

Land
You may play Coralight Castle from your graveyard as long as seven or more cards are in your graveyard.
Coralight Castle enters the battlefield tapped.
{T}: Add {W} or {U}.
Cycling {1}{W}{U} ({1}{W}{U}, Discard this card: Draw a card.)
Enchanting Palace

Enchanting Palace

Land
{T}: Add {C}.
Concord — {T}: Create a Treasure token. Activate only if there are four or more card types among permanents you control.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Yes, these towns were built by the Coralight Dukedom, but that does not mean they are not part of nature.”
—Duke Atrios XXIV
Grisly Ruins

Grisly Ruins

Land
You may play Grisly Ruins from your graveyard as long as seven or more cards are in your graveyard.
Grisly Ruins enters the battlefield tapped.
{T}: Add {B} or {G}.
Cycling {1}{B}{G} ({1}{B}{G}, Discard this card: Draw a card.)
Molten Basin

Molten Basin

Land
You may play Molten Basin from your graveyard as long as seven or more cards are in your graveyard.
Molten Basin enters the battlefield tapped.
{T}: Add {B} or {R}.
Cycling {1}{B}{R} ({1}{B}{R}, Discard this card: Draw a card.)
Paradise Reef

Paradise Reef

Land
You may play Paradise Reef from your graveyard as long as seven or more cards are in your graveyard.
Paradise Reef enters the battlefield tapped.
{T}: Add {G} or {W}.
Cycling {1}{G}{W} ({1}{G}{W}, Discard this card: Draw a card.)
Shanty Town

Shanty Town

Land
You may play Shanty Town from your graveyard as long as seven or more cards are in your graveyard.
Shanty Town enters the battlefield tapped.
{T}: Add {W} or {B}.
Cycling {1}{W}{B} ({1}{W}{B}, Discard this card: Draw a card.)
Tectonic Chateau

Tectonic Chateau

Land
You may play Tectonic Chateau from your graveyard as long as seven or more cards are in your graveyard.
Tectonic Chateau enters the battlefield tapped.
{T}: Add {R} or {W}.
Cycling {1}{R}{W} ({1}{R}{W}, Discard this card: Draw a card.)
Typhoon Caverns

Typhoon Caverns

Land
You may play Typhoon Caverns from your graveyard as long as seven or more cards are in your graveyard.
Typhoon Caverns enters the battlefield tapped.
{T}: Add {U} or {B}.
Cycling {1}{U}{B} ({1}{U}{B}, Discard this card: Draw a card.)
Vibrant Sandbar

Vibrant Sandbar

Land
You may play Vibrant Sandbar from your graveyard as long as seven or more cards are in your graveyard.
Vibrant Sandbar enters the battlefield tapped.
{T}: Add {R} or {G}.
Cycling {1}{R}{G} ({1}{R}{G}, Discard this card: Draw a card.)
Volcanic Hollow

Volcanic Hollow

Land
You may play Volcanic Hollow from your graveyard as long as seven or more cards are in your graveyard.
Volcanic Hollow enters the battlefield tapped.
{T}: Add {U} or {R}.
Cycling {1}{U}{R} ({1}{U}{R}, Discard this card: Draw a card.)
Plains

Plains

Basic Land - Plains
Island

Island

Basic Land - Island
Swamp

Swamp

Basic Land - Swamp
Mountain

Mountain

Basic Land - Mountain
Forest

Forest

Basic Land - Forest