Elmare: Into the Abyss

Elmare: Into the Abyss contains 274 cards.
Released: 2021-03-01
Triplicate Monstrosity

Triplicate Monstrosity {3}{G}{G}

Creature - Snake Horror
Pressure {1}{G}{G}
Trample
Whenever Triplicate Monstrosity deals combat damage to a player, draw a card.
4/4
Turi's Masterstroke

Turi's Masterstroke {7}{G}{G}

Sorcery
Pressure {5}{G}{G}
Search your library for three creature cards and reveal them. Put one onto the battlefield, one into your hand, the rest into your graveyard, then shuffle.
“Kiora may have the powers of a god, but on this plane, I am so much more.”
Way of the Danithra

Way of the Danithra {G}

Sorcery
Pressure {3}{G}
Put two +1/+1 counters on target creature you control if Way of the Danithra was cast for its pressure cost. Then it fights up to one target creature you don't control.
Wilt

Wilt {1}{G}

Instant
Destroy target artifact or enchantment.
Cycling {2}
“Even the Great Current is sometimes a riptide.”
—Anemothrys, Reefcrown
Youthful Tortoise

Youthful Tortoise {1}{G}

Enchantment Creature - Turtle
Whenever you draw your second card each turn, put a +1/+1 counter on Youthful Tortoise.
Cycling {2}
“I see an eon's worth of wisdom in those young eyes. Go forth— be with the Current, little one.”
—Anemothrys, Reefcrown
0/2
Anemothrys, Reefcrown

Anemothrys, Reefcrown {2}{R}{G}

Legendary Creature - Plant Dragon
At the beginning of each end step, if you drew and/or discarded six or more cards this turn, return Anemothrys, Reefcrown from your graveyard to the battlefield.
Cycling {R}{G}
5/4
Collect Rotting Remains

Collect Rotting Remains {2}{B}{G}

Sorcery
Pressure {B}{G}
Search your library and/or graveyard for a creature card with mana value 3 or less and put it onto the battlefield. If you searched your library this way, shuffle it.
Coralight Paladin

Coralight Paladin {W}{U}

Creature - Merfolk Knight
When Coralight Paladin enters the battlefield, you may search your library for an artifact card, reveal it, then shuffle and put that card on top.
Concord — Whenever Coralight Paladin attacks, if there are four or more card types among permanents you control, Merfolk you control get +1/+1 until end of turn.
2/2
Cuxuri Beckoner

Cuxuri Beckoner {6}{U}{B}

Creature - Horror
Pressure {3}{U}{B}
Slipstream
{U}{B}, Reveal Cuxuri Beckoner from your hand: Target player mills two cards.
4/4
Dawson's Warden

Dawson's Warden {1}{R}{W}

Creature - Merfolk Warrior
When Dawson's Warden enters the battlefield, create a Treasure token.
As long as you control three or more artifacts, Dawson's Warden gets +2/+0 and has first strike.
“Of course Lord Dawson sided with the invaders—one gold coin from them is more than Coralight Dukedom's ever done for us.”
2/3
Depthlight Captain

Depthlight Captain {1}{B}{R}

Artifact Creature - Construct Scout
Menace
Other artifact creatures you control have menace.
{2}{B}{R}: Salvage an artifact or creature card.
3/3
Doom and Gloom

Doom and Gloom {5}{U}{B}

Sorcery
Pressure {3}{U}{B}
Destroy up to one target creature. Return all other nonland permanents to their owners' hands.
Duchess Odelia VII

Duchess Odelia VII {G}{W}

Legendary Creature - Seahorse Noble
When Duchess Odelia VII enters the battlefield, search your library for a nonland permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
“Without her fierce, unwavering love, Elmare would be long since perished.”
—Duke Atrios XXIV of Coralight
1/2
Edina, Coralight Soothsayer

Edina, Coralight Soothsayer {W}{U}

Legendary Creature - Merfolk Wizard
Whenever you cast an artifact or enchantment spell, scry 1, then create a 1/1 white Merfolk creature token.
Whenever you cast a Merfolk spell, look at the top card of your library. If it's an artifact or enchantment card, you may reveal it and put it into your hand.
“The Above is our safe haven. I will guide the way.”
1/1
Fortune and Glory

Fortune and Glory {W}{B}

Enchantment
Whenever two or more creatures you control deal combat damage to a player, you gain 3 life and create a Treasure token.
Whenever you sacrifice your second permanent each turn, you draw a card and you lose 1 life.
Grim, Dawson's Vassal

Grim, Dawson's Vassal {2}{W}{B}

Legendary Creature - Merfolk Assassin
Flash
Slipstream
When Grim enters the battlefield, if you sacrificed a permanent this turn, exile target tapped creature.
3/2
Hila Okunos

Hila Okunos {1}{G}{W}

Legendary Creature - Merfolk Aurashaper
When Hila Okunos enters the battlefield, look at the top six cards of your library. You may reveal an Aura or Aurashaper card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever another nontoken Aura or Aurashaper enters the battlefield under your control, create a token that's a copy of it.
2/2
Krill-Clan Guardian

Krill-Clan Guardian {1}{G}{U}

Creature - Whale Warrior
Concord — You may cast this spell as though it had flash if there are four or more card types among permanents you control.
When Krill-Clan Guardian enters the battlefield, it fights up to one other target creature. If that creature would die this turn, return it to its owner's hand instead.
“I fight in the memory of my graceful ancestor, who left this sea for another above.”
4/4
Lightning-Fast Lionfish

Lightning-Fast Lionfish {2}{U}{R}

Enchantment Creature - Fish
Haste
You may cast sorcery and enchantment spells as though they had flash.
Whenever you cast an enchantment, instant, or sorcery spell, Lightning-Fast Lionfish gets +1/+0 and gains first strike until end of turn.
3/3
Lionfrill Hunter

Lionfrill Hunter {3}{R}{G}

Creature - Fish Beast
When Lionfrill Hunter enters the battlefield or when you cycle it, put X +1/+1 counters on another target creature you control, where X is the number of cards with a cycling ability in your graveyard.
Cycling {3}{R}{G}
3/3
Lord Rickard Dawson

Lord Rickard Dawson {R}{W}{B}

Legendary Planeswalker - Dawson
Creatures can't attack Lord Rickard Dawson unless their controller pays 2 life or discards a card for each creature they control that's attacking him.
[+1]: Create a Treasure token, then you may pay {1}. If you do, each opponent discards a card.
[0]: Sacrifice an artifact. If you do, Lord Rickard Dawson deals 3 damage to any target and you gain 3 life.
[–6]: Each opponent gets an emblem with “At the beginning of your end step, if it's not an extra turn, take an extra turn after this one. Target opponent controls you during that turn.”
Loyalty:
2
Megalodon Rush

Megalodon Rush {1}{U}{R}

Enchantment
At the beginning of combat on your turn, if you cast an enchantment spell, an instant spell, and a sorcery spell this turn, create two 3/3 red Shark enchantment creature tokens. You may have any number of those tokens gain haste. If you do, sacrifice the tokens you chose at end of combat.
Odelia's Attendant

Odelia's Attendant {1}{W}{U}

Creature - Merfolk Wizard
Slipstream
Concord — Once each turn, when an opponent casts a spell or activates an ability that targets a Merfolk or enchantment you control, you may counter that spell or ability if there are four or more card types among permanents you control.
3/3
Oryxyth, Doom of Elmare

Oryxyth, Doom of Elmare {6}{U}{B}

Legendary Creature - Leviathan Horror
Pressure—{4}{U}{B}, Sacrifice two creatures.
Whenever Oryxyth enters the battlefield or attacks, create an X/X black Horror creature token, where X is the number of cards in your graveyard.
{U}{B}, Sacrifice another creature: Gain control of target creature with power less than the sacrificed creature's power.
4/6
Rappel Liner

Rappel Liner {B}{R}

Artifact Creature - Construct
Menace
Discard a card: Target artifact creature you control salvages Rappel Liner. Activate this ability only if Rappel Liner is in your graveyard and only as a sorcery.
3/1