Plagues of Fretport

Plagues of Fretport contains 225 cards.
It is part of A Tourney at Whiterun block.
Released: 2018-02-01
Arcor-Staff Adherent

Arcor-Staff Adherent {2}{W}

Creature - Human Cleric
When Arcor-Staff Adherent enters, you may remove all -1/-1 counters from target creature.
As bodies mounted to the plague, healers came to accept that only a fortune's worth of arcor could guarantee a patient's survival.
2/3
Bearer of the Lantern

Bearer of the Lantern {1}{W}{W}

Creature - Human Soldier
When Bearer of the Lantern enters, you gain 3 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
Chapel Warden

Chapel Warden {1}{W}

Creature - Human Soldier
Chapel Warden gets +1/+1 and has vigilance as long as you control another Soldier.
{R}, {T}: Chapel Warden deals 1 damage to target creature. Tap that creature.
1/2
Comfort the Fallen

Comfort the Fallen {W}

Enchantment
Whenever a -1/-1 counter is put on a creature you control, you gain 1 life.
{1}{B}, Pay 1 life: Untap target Cleric. You may remove a -1/-1 counter from that creature.
Disassociate

Disassociate {1}{W}

Enchantment
When Disassociate enters, exile target creature until Disassociate leaves the battlefield.
Dockside Healer

Dockside Healer {1}{W}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Dockside Healer: You gain 2 life.
1/3
Dockyard Swindling

Dockyard Swindling {1}{W}

Sorcery
Exile target artifact or enchantment. You gain 1 life.
“As you can see, I'm in wonderful health. And I've always had a fancy for baubles like that necklace of yours. What do you say? My antidote for your jewelry? A small price to pay for safety.”
Dregs of Order

Dregs of Order {2}{W}{W}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever Dregs of Order enters or a time counter is removed from it, exile target creature until Dregs of Order leaves the battlefield.
Fervent Arbiter

Fervent Arbiter {W}{W}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Fervent Arbiter: Exile target creature you don't control until Fervent Arbiter leaves the battlefield.
2/2
Flintlock Pioneer

Flintlock Pioneer {W}

Creature - Human Pirate
First strike
Whenever Flintlock Pioneer deals damage, tap it. It doesn't untap during its controller's next untap step.
“The arcor gives it a solid kick, but nothing's as expensive to fire or slow to reload. Still, innovation is its own reward, aye?”
3/1
Fretport Warden

Fretport Warden {1}{W}{W}

Creature - Human Soldier
When Fretport Warden enters, scry 2.
In order to keep the plague contained, keeping a tight reign on what entered and left the city became more important than every.
3/2
Gabryel's Devout

Gabryel's Devout {1}{W}{W}

Creature - Human Knight
First strike
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creatures you control with -1/-1 counters on them have double strike.
3/2
Glimpse of Innocence

Glimpse of Innocence {W}{W}

Instant
You gain 3 life.
Draw a card.
Though the more cynical knew Madelon Adelaire's wealth gave her access to the best healers in Fretport, many others felt a flicker of hope to see her so carefree during those trying times.
Grace of the Trinity

Grace of the Trinity {2}{W}{W}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Grace of the Trinity: Another target creature gains indestructible until end of turn.
2/5
Honor's Refuge

Honor's Refuge {2}{W}{W}

Creature - Human Soldier Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/3
Kasienka, Raven's Regarded

Kasienka, Raven's Regarded {1}{W}{W}

Legendary Creature - Human Soldier
Vigilance, lifelink
{1}, Discard a card: Target Soldier creature gains indestructible until end of turn.
“Above all else, I uphold the values of loyalty, duty, and justice. But what do I do when those values are at odds with one another?”
3/2
Kasienka's Veteran

Kasienka's Veteran {1}{W}

Creature - Human Soldier
Lifelink
Engage (This creature must be blocked each combat if able.)
“After a hundred battles fought together, her strength bolsters my own.”
—Kasienka, Raven's Regarded
2/1
Loss of Focus

Loss of Focus {1}{W}

Instant
Tap target creature. Prevent all damage that would be dealt to and dealt by that creature this turn.
Martyr's Sacrifice

Martyr's Sacrifice {1}{W}{W}

Instant
Target player sacrifices an attacking or blocking creature. Prevent all damage that would be dealt by creatures this turn.
A life given for lives saved.
Morning Passages

Morning Passages {W}

Instant
Untap target creature. Prevent all damage that would be dealt to that creature this turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Mourn the Lost

Mourn the Lost {1}{W}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature dies or a time counter is removed from Mourn the Lost, you may tap target creature.
In time, even grief gives way to nothing.
Purging Watchkeeper

Purging Watchkeeper {1}{W}

Creature - Human Soldier
{G}: Exile target card from a graveyard. You gain 1 life and Purging Watchkeeper gets +1/+1 until end of turn.
2/2
Riot Queller

Riot Queller {2}{W}

Creature - Human Soldier
First strike
Engage (This creature must be blocked each combat if able.)
“This sickness is causing enough damage. I don't need the citizenry to start making things even worse.”
3/2
Seek Salvation

Seek Salvation {1}{W}{W}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life. Then if your life total is greater than or equal to your starting life total, you gain an additional 1 life and scry 1. Then if your life total is greater than or equal to three times your starting life total, you win the game.
Serene Prayer

Serene Prayer {2}{W}

Enchantment
Vanishing 10 (This permanent enters with ten time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If you would lose 1 or more life other than to pay a cost, instead remove that many time counters from Serene Prayer. (If you would lose more life than there are time counters on Serene Prayer, the life loss is still prevented.)