Plagues of Fretport

Plagues of Fretport contains 225 cards.
It is part of A Tourney at Whiterun block.
Released: 2018-02-01
Silverblood Aspirant

Silverblood Aspirant {1}{U}

Creature - Human Noble
Whenever you draw a card, Silverblood Aspirant gets +1/+1 until end of turn.
{1}{R}, Discard a card: Draw a card.
In Fretport, the difference in influence between a merchant and a noble is negligible, but to some it still chaffs.
1/1
Thespian's Finale

Thespian's Finale {1}{U}{U}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Thespian's Finale, create a token that's a copy of target creature. Sacrifice that token at the beginning of your next upkeep.
Unassuming Waif

Unassuming Waif {1}{U}

Creature - Human Warrior
Unassuming Waif can't be blocked.
Unassuming Waif gets +1/+0 for each other Warrior you control.
No matter how thick the night, even the smallest of beginnings can flourish when given the proper inspiration.
1/1
Unbeholden to Death

Unbeholden to Death {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
{1}{G}: Enchanted creature gets +1/+1 and gains hexproof until end of turn.
Wary Watchkeeper

Wary Watchkeeper {2}{U}{U}

Creature - Human Warrior
Hexproof
When Wary Watchkeeper enters, target player mills three cards.
2/4
Whisper Collector

Whisper Collector {U}

Creature - Human Warrior
When Whisper Collector dies, draw a card.
Secrets can never be killed. Only briefly contained.
1/1
Baneblade Stalker

Baneblade Stalker {2}{B}{B}

Creature - Human Rogue
When Baneblade Stalker enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
2/3
Conspiracy of Ravens

Conspiracy of Ravens {B}

Enchantment
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Conspiracy of Ravens, target player reveals their hand. You choose a nonland card from it. That player discards that card.
Crystal Puncture

Crystal Puncture {2}{B}

Instant
Target player sacrifices a creature.
{2}{G}, Exile Crystal Puncture from your graveyard: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The effects of an arcor overdose can be excessive.
Cull the Citizenry

Cull the Citizenry {1}{B}

Instant
Distribute two -1/-1 counters among one or two target creatures.
The weakest must go.
Dockyard Stalker

Dockyard Stalker {2}{B}

Creature - Human Rogue
{B}, Remove a time counter from a permanent you control: Target player loses 1 life.
In times of chaos, there are always those who exploit circumstances for their own gain.
3/2
Drown in Nightmares

Drown in Nightmares {B}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card, then mills four cards.
Some thoughts must be buried deep.
False-Cure Smuggler

False-Cure Smuggler {1}{B}

Creature - Human Pirate
When False-Cure Smuggler enters, put a -1/-1 counter on another target creature.
{1}{U}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/2
Festering Waif

Festering Waif {1}{B}

Creature - Human Citizen
When Festering Waif enters, each opponent mills two cards.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/2
Feverish Noble

Feverish Noble {2}{B}

Creature - Human Noble
When Feverish Noble dies, you draw two cards and you lose 2 life.
The physickers told him the mask would ward off harmful miasmas, and ever since his fevered mind has been trapped in a blind prison of its own making.
2/2
Flesh to Rot

Flesh to Rot {2}{B}{B}

Enchantment
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Flesh to Rot enters or the last time counter is removed from it, all creatures get -3/-3 until end of turn.
Forgotten Sins

Forgotten Sins {B}

Sorcery
Return target creature card from your graveyard to your hand.
When punishment falls from the minds of the living, misdeeds are soon to follow.
Frenzied Watchkeeper

Frenzied Watchkeeper {1}{B}

Creature - Human Soldier
Lifelink
Frenzied Watchkeeper enters with six -1/-1 counters on it.
At the beginning of each end step, if an opponent lost life this turn, remove a -1/-1 counter from Frenzied Watchkeeper.
7/7
Harriet, Liberated Wildborn

Harriet, Liberated Wildborn {1}{B}

Legendary Creature - Human Mutant Noble
As an additional cost to cast this spell, sacrifice a permanent.
When Harriet, Liberated Wildborn enters, you may remove all counters from target permanent.
3/3
Hateful Gaze

Hateful Gaze {1}{B}{B}

Sorcery
Target player discards two cards and loses 2 life. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Hide from Horrors

Hide from Horrors {1}{B}{B}

Enchantment
Whenever a player casts a spell, that player reveals cards from the top of their library until they reveal two land cards, then puts all cards revealed this way into their graveyard.
Iron Warden

Iron Warden {1}{B}

Creature - Human Knight
Iron Warden enters with two -1/-1 counters on it.
When Iron Warden dies, you may put its -1/-1 counters on target creature.
{R}: Iron Warden gets +1/+0 until end of turn.
4/4
Kalemn Weller

Kalemn Weller {1}{B}{B}

Legendary Planeswalker - Kalemn
[+1]: Discard a card. If you do, each opponent discards a card and loses 1 life.
[–3]: Destroy target creature or planeswalker.
[–7]: Draw a card for each creature card and planeswalker card in all graveyards. Target opponent loses that much life.
Loyalty:
3
Left Bereft

Left Bereft {3}{B}{B}

Sorcery
Each player chooses a nonland permanent they control, then sacrifices the rest.
“If the plague won't chase off the Adelaires, I suppose more drastic measures will have to do.”
—The Raven Queen
Lurking Terrors

Lurking Terrors {3}{B}{B}

Sorcery
Destroy target creature that was dealt damage this turn, then create a 3/2 black Mutant Horror creature token.
With the city guard's attention turned inwards, few escape the city walls. Entering, however, has never been easier.