Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Thespian's Finale, create a token that's a copy of target creature. Sacrifice that token at the beginning of your next upkeep.
When Baneblade Stalker enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When the last time counter is removed from Conspiracy of Ravens, target player reveals their hand. You choose a nonland card from it. That player discards that card.
Target player sacrifices a creature. {2}{G}, Exile Crystal Puncture from your graveyard: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The effects of an arcor overdose can be excessive.
When False-Cure Smuggler enters, put a -1/-1 counter on another target creature. {1}{U}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
When Festering Waif enters, each opponent mills two cards. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Flesh to Rot enters or the last time counter is removed from it, all creatures get -3/-3 until end of turn.
Lifelink Frenzied Watchkeeper enters with six -1/-1 counters on it. At the beginning of each end step, if an opponent lost life this turn, remove a -1/-1 counter from Frenzied Watchkeeper.
As an additional cost to cast this spell, sacrifice a permanent. When Harriet, Liberated Wildborn enters, you may remove all counters from target permanent.
Target player discards two cards and loses 2 life. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Whenever a player casts a spell, that player reveals cards from the top of their library until they reveal two land cards, then puts all cards revealed this way into their graveyard.
Iron Warden enters with two -1/-1 counters on it. When Iron Warden dies, you may put its -1/-1 counters on target creature. {R}: Iron Warden gets +1/+0 until end of turn.
[+1]: Discard a card. If you do, each opponent discards a card and loses 1 life. [–3]: Destroy target creature or planeswalker. [–7]: Draw a card for each creature card and planeswalker card in all graveyards. Target opponent loses that much life.