Plagues of Fretport

Plagues of Fretport contains 225 cards.
It is part of A Tourney at Whiterun block.
Released: 2018-02-01
Untested Recruit

Untested Recruit {W}

Creature - Human Soldier
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
“Stay back from this madness. Your support is more than enough.”
—Kasienka, Raven's Regarded
1/1
Valeriya's Militant

Valeriya's Militant {1}{W}

Creature - Human Soldier
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2
Whiplash

Whiplash {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{U}: Return Whiplash and enchanted creature to their owners' hands.
Awash in Despair

Awash in Despair {1}{U}{U}

Enchantment - Aura
Enchant creature
When Awash in Despair enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Boneweary Warrior

Boneweary Warrior {1}{U}{U}

Creature - Human Warrior
When Boneweary Warrior dies, you may put a -1/-1 counter on target creature.
A lifetime of fighting, only to fall prey to a foe immune to any blade.
3/2
Compelling Pariah

Compelling Pariah {U}

Creature - Human Mutant
Whenever a player casts a spell, each opponent mills a card.
Her claims to visions of prophecy are lies, but her words still drip with a sickening conviction.
1/2
Debt Dignitary

Debt Dignitary {1}{U}{U}

Creature - Human Noble
When Debt Dignitary enters, tap target nonland permanent. That permanent doesn't untap during its controller's untap step for as long as you control Debt Dignitary.
0/1
Dispossessed Noble

Dispossessed Noble {3}{U}

Creature - Human Noble
Defender
When Dispossessed Noble enters, draw a card.
2/3
Dwindling Peace

Dwindling Peace {2}{U}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creatures get -1/-0.
{1}{W}: You gain 1 life for each time counter on Dwindling Peace.
Empty the Streets

Empty the Streets {4}{U}

Instant
Return all nonland permanents to their owners' hands.
Though nowhere was truly safe, the people of Fretport quickly learned that locked doors and barred windows kept out not only unwanted intruders, but the plague as well.
Evade the Authorities

Evade the Authorities {1}{U}

Enchantment
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Evade the Authorities, you may return target creature to its owner's hand.
Exquisite Heist

Exquisite Heist {U}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Exquisite Heist, draw three cards.
Flee the City

Flee the City {1}{U}

Sorcery
Target creature can't be blocked this turn.
Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
They brought nothing with them save the clothes on their back and the plague in their lungs.
Fretport Bounty Hunter

Fretport Bounty Hunter {1}{U}

Creature - Human Rogue
When Fretport Bounty Hunter enters, scry 1.
She took Yvette's coin without hesitation. What was the plague but one more threat among dozens?
2/1
Fretport Gravetender

Fretport Gravetender {2}{U}

Creature - Human Citizen
{2}{U}: Each player mills three cards.
{3}{B}, Discard a card: Return target creature card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/4
Masquerading Bohemian

Masquerading Bohemian {1}{U}

Creature - Human Noble
Whenever another creature enters, Masquerading Bohemian becomes a copy of that creature except it's a Noble in addition to its other types and it has this ability.
2/1
Mental Fracture

Mental Fracture {1}{U}

Instant
Return target nonland permanent to its owner's hand. That player mills two cards.
Merchant's Guile

Merchant's Guile {1}{U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
As the Raven Queen bought more and more property from the fleeing merchants, only the Adelaires kept her from owning the city outright.
Morose Bohemian

Morose Bohemian {2}{U}

Creature - Human Noble
When Morose Bohemian enters, scry 1, then draw a card.
If suffering is a muse, then her only fear is being unable to translate inspiration to canvas before her time runs out.
2/1
Pale Flotsam

Pale Flotsam {3}{U}{U}

Instant
Put target spell or nonland permanent on top of its owner's library.
“The walls are manned, the gates shut, and now the harbor burns. There will be no escape from this.”
—Matron Elaise
Postulate

Postulate {1}{U}{U}

Sorcery
Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Precarious Ledgers

Precarious Ledgers {U}

Enchantment
Vanishing 5 (This permanent enters with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Players play with the top card of their libraries revealed.
Whenever a time counter is removed from Precarious Ledgers, you may have target player mill a card.
Resource Management

Resource Management {1}{U}

Enchantment - Aura
Enchant permanent
Whenever a counter is removed from enchanted permanent, you may put a counter of that type on another target permanent.
Scatter Riches

Scatter Riches {1}{U}{U}{U}

Instant
Counter target spell. Tap all lands that spell's controller controls and that player loses all unspent mana.
Selective Prophecies

Selective Prophecies {3}{U}{U}

Sorcery
Reveal the top five cards of your library. Put one of those cards into your hand. Target opponent chooses two of those cards. Exile the chosen cards, then put the rest into your hand.