Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When Debt Dignitary enters, tap target nonland permanent. That permanent doesn't untap during its controller's untap step for as long as you control Debt Dignitary.
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Creatures get -1/-0. {1}{W}: You gain 1 life for each time counter on Dwindling Peace.
Return all nonland permanents to their owners' hands.
Though nowhere was truly safe, the people of Fretport quickly learned that locked doors and barred windows kept out not only unwanted intruders, but the plague as well.
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from Evade the Authorities, you may return target creature to its owner's hand.
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When the last time counter is removed from Exquisite Heist, draw three cards.
Target creature can't be blocked this turn. Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
They brought nothing with them save the clothes on their back and the plague in their lungs.
{2}{U}: Each player mills three cards. {3}{B}, Discard a card: Return target creature card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Whenever another creature enters, Masquerading Bohemian becomes a copy of that creature except it's a Noble in addition to its other types and it has this ability.
Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Vanishing 5 (This permanent enters with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Players play with the top card of their libraries revealed. Whenever a time counter is removed from Precarious Ledgers, you may have target player mill a card.
Reveal the top five cards of your library. Put one of those cards into your hand. Target opponent chooses two of those cards. Exile the chosen cards, then put the rest into your hand.