Plagues of Fretport

Plagues of Fretport contains 225 cards.
It is part of A Tourney at Whiterun block.
Released: 2018-02-01
Rising Riots

Rising Riots {R}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Rising Riots, destroy target land.
Strength of the Devout

Strength of the Devout {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
Sycophantic Aristocrat

Sycophantic Aristocrat {R}

Creature - Human Noble
Sycophantic Aristocrat gets +2/+1 as long as you control another Noble.
1/1
To Say Farewell

To Say Farewell {1}{R}

Instant
Until end of turn, target creature gets +1/+0 and gains “Whenever this creature is dealt damage, exile that many cards from the top of your library. Until end of turn, you may play those cards.”
Traumatic Memories

Traumatic Memories {1}{R}

Sorcery
Up to two target creatures can't block this turn.
The regrets of years past are a hollow ache, but the horrors of yesterday are a paralyzing vice.
Untouched Duelist

Untouched Duelist {2}{R}

Creature - Human Soldier
Menace (This creature can't be blocked except by two or more creatures.)
Engage (This creature must be blocked each combat if able.)
1/4
Voice of Warryn

Voice of Warryn {3}{R}{R}

Creature - Human Shaman
{T}, Discard two cards: Draw two cards, then Voice of Warryn deals 2 damage to each opponent.
“Only through cruelty can we find Their mercy. Through pain, Their blessed relief.”
2/4
Watchkeeper Deserter

Watchkeeper Deserter {2}{R}

Creature - Human Warrior
Whenever Watchkeeper Deserter attacks, discard up to two cards, then draw that many cards. Watchkeeper Deserter gets +X/+0 until end of turn, where X is the total mana value of the discarded cards.
“Fretport's falling to ruin. Nothing we can do to stop it now.”
0/2
Watchkeeper's Retort

Watchkeeper's Retort {R}

Instant
Watchkeeper's Retort deals 2 damage to target creature or planeswalker. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Watchkeeper's Stand

Watchkeeper's Stand {3}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Create three 1/1 red Soldier creature tokens with haste.
Weary Watchkeeper

Weary Watchkeeper {1}{R}{R}

Creature - Human Warrior
{2}{R}: Creatures you control get +1/+0 until end of turn.
{1}{G}: Creatures you control gain trample until end of turn.
2/3
Worship in Vain

Worship in Vain {2}{R}{R}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Worship in Vain, discard your hand, then draw a card for each time counter on Worship in Vain.
All Who Wander

All Who Wander {G}

Enchantment
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from All Who Wander, you gain 2 life and scry 1.
Belligerent's Augur

Belligerent's Augur {1}{G}{G}

Creature - Human Warrior Druid
Trample
Whenever Belligerent's Augur or another Warrior you control deals combat damage to a player, you may pay {1}{U}. If you do, draw a card.
3/3
Canal Lurker

Canal Lurker {3}{G}{G}{G}

Creature - Beast Horror
Trample
{2}{G}{G}: Put Canal Lurker from its owner's graveyard on top of its owner's library.
7/6
Chapel Defendant

Chapel Defendant {2}{G}

Creature - Human Citizen
When Chapel Defendant enters, you gain 1 life for each Citizen you control.
2/4
Coppergild Mercenary

Coppergild Mercenary {2}{G}{G}

Creature - Human Warrior
This spell can't be countered.
Coppergild Mercenary has hexproof as long as it has one or more counters on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/4
Fearful Observer

Fearful Observer {1}{G}{G}

Creature - Human Citizen
At the beginning of your upkeep, reveal the top card of your library. If you reveal a creature card this way, put it into your hand.
“Please. I can offer you food, if only you'll stay and protect me.”
0/2
Figures in the Mist

Figures in the Mist {1}{G}{G}

Sorcery
Until end of turn, creatures you control gain “Creatures with power less than this creature's power can't block it.”
Where details are obscured, fear wets its brush.
Fretport Froppers

Fretport Froppers {3}{G}{G}

Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/2 green Frog creature token.
Fretport's Lament

Fretport's Lament {X}{G}

Sorcery
Exile X target creature cards from graveyards. You gain life equal to the total mana value of those cards.
Grim Gravetender

Grim Gravetender {1}{G}

Creature - Human Citizen
Whenever another Citizen you control dies, you gain 2 life.
{2}{B}, Exile a Citizen card from your graveyard: Each opponent loses 2 life.
1/3
Indomitable Mercenary

Indomitable Mercenary {2}{G}{G}

Creature - Human Warrior
As panic and sickness spread throughout Fretport, those with more courage than sense and more steel than mercy found themselves with ample opportunities for employment.
5/4
Influential Wildborn

Influential Wildborn {4}{G}

Creature - Human Mutant Citizen
When Influential Wildborn enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/6
Let Loose

Let Loose {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.