Kahembo: Olde Dawn

Kahembo: Olde Dawn contains 294 cards.
Released: 2020-07-01
Ornery Bloom

Ornery Bloom {1}{G}{U}

Sorcery
Draw two cards. Create a tapped colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
The Ua Lotus brings a dash of hope to Kahembo's otherwise bleak dunes.
Parrot Pools

Parrot Pools {U}{R}

Enchantment
Prismatic — Whenever you cast a multicolored spell, create a 1/1 blue Bird creature token with flying. It gains haste until end of turn.
Whenever three or more creatures you control deal combat damage to a player, draw a card.
Petrify

Petrify {1}{B}{G}

Enchantment - Aura
Enchant permanent
Enchanted permanent is a colorless Swamp Forest land.
Whenever enchanted permanent becomes tapped, its controller loses 1 life.
Primation

Primation {4}{G}{W}

Sorcery
Distribute a vigilance, trample, first strike, and lifelink counter among up to four target creatures you control, then distribute four +1/+1 counters among those creatures.
Reticulate Chemist

Reticulate Chemist {1}{U}{B}

Creature - Snake Wizard
Flash
Whenever you cast a Tale, look at the top two cards of your library. Put one into your hand and the other back on top or into your graveyard.
3/2
Ruinous Naga

Ruinous Naga {1}{R}{G}

Creature - Snake Warrior
Trample
Whenever a noncreature permanent is put into a graveyard from the battlefield, put a +1/+1 counter on Ruinous Naga.
3/3
Card has other part: Spit on the Grave
Spit on the Grave

Spit on the Grave {R}{G}

Sorcery - Tale
Destroy target artifact or enchantment. Spit on the Grave deals 2 damage to that permanent's controller.(Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Ruinous Naga
Savannah Huntsman

Savannah Huntsman {3}{R}{G}

Creature - Cat Warrior
When Savannah Huntsman enters, it deals X damage to target creature or planeswalker, where X is the number of counters among permanents you control.
5/3
Settle the Dust

Settle the Dust {2}{R}{W}

Sorcery
Settle the Dust deals 4 damage to each tapped creature.
Two mighty warriors strode into battle, and in the end all that remained were two lost prides mourning fallen kings.
Simian Sentinel

Simian Sentinel {2}{R}{G}

Creature - Monkey Warrior
Trample
Whenever Simian Sentinel attacks, it gets +X/+0 until end of turn, where X is the number of lore counters on Sagas you control.
3/3
Speckled Outcast

Speckled Outcast {1}{B}{R}

Creature - Hyena Warrior
Speckled Outcast has menace as long as it's enchanted.
He wandered the unending sands with nowhere to go and nothing left to lose.
3/3
Tawny Prophet

Tawny Prophet {3}{W}{U}

Creature - Bird Wizard
Flying
Tawny Prophet enters with three +1/+1 counters on it.
{W/U}, Remove a +1/+1 counter from Tawny Prophet: Scry 1, then draw a card.
0/0
Theurgic Flock

Theurgic Flock {1}{W}{U}

Creature - Bird
Flying
Whenever Theurgic Flock deals combat damage to a player, if it doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
2/2
Trials of Ndengo

Trials of Ndengo {2}{R}{G}

Enchantment - Saga
I — Create a 1/1 red Hound creature token.
II — Create a 4/4 green Rhino Warrior creature token with trample.
III — You may have two target creatures you control fight. If you do and exactly one survives, put four +1/+1 counters on that creature.
Umala, the Reverent

Umala, the Reverent {2}{R}{W}

Legendary Creature - Hound Knight
Other Hounds you control have trample.
{R/W}, {T}: Put a +1/+1 counter on target Hound you control.
4/3
Wisdom Beyond Age

Wisdom Beyond Age {1}{U}{R}

Instant
Look at the top three cards of your library. Exile one, put one into your hand, and put the rest on the bottom of your library. Wisdom Beyond Age deals damage to target creature or planeswalker equal to the exiled card's mana value.
Wise Farseer Chini

Wise Farseer Chini {3}{G}{U}

Legendary Creature - Squirrel Scout
When Wise Farseer Chini enters, create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
3/3
Card has other part: Apex
Apex

Apex {3}{W}{U}{B}{R}{G}

Sorcery - Tale
Draw three cards. You gain 3 life. Apex deals 3 damage to any target.
Card has other part: Wise Farseer Chini
Agrestal Decay

Agrestal Decay {1}{B/G}

Enchantment
At the beginning of your first main phase, exile target card in a graveyard. If it's a creature card, put a +1/+1 counter on target creature you control. If it's a land card, add {C}. If it's a noncreature, nonland card, you gain 3 life.
All-Enduring Mafua

All-Enduring Mafua {2}{W/B}{W/B}

Legendary Planeswalker - Mafua
[+1]: Until end of turn, All-Enduring Mafua becomes a 5/5 Cat Warrior creature with lifelink and indestructible. (He doesn't lose loyalty while he's not a planeswalker.)
[–2]: Exile target creature.
[–X]: Return each creature card with mana value X from your graveyard to your hand.
Loyalty:
3
Am'atambi, Fable Weaver

Am'atambi, Fable Weaver {2}{B/R}{G}{U}

Legendary Creature - Spider Bard
At the beginning of each other player's upkeep, draw a card, then discard a card unless you have Am'atambi, Fable Weaver deal 3 damage to you.
You may reveal creature cards as you draw them. Once each turn, when you reveal a creature card this way, you may pay {3}. If you do, create a token that's a copy of it, except it's 3/3.
4/5
Animorph

Animorph {3}{U/R}

Instant
The owner of target creature or planeswalker shuffles it into their library, then they may create two 1/1 blue Bird creature tokens with flying. If they don't, they reveal cards from the top of their library until they reveal a nonland permanent card, then they put that card onto the battlefield and shuffle the rest into their library.
Anuran Encounters

Anuran Encounters {G/U}{G/U}

Sorcery
This spell can't be countered.
Draw a card for each different mana value among nonland permanents you control.
The anuran rarely stay in one place for more than a day before they bounce.
Art of Evasion

Art of Evasion {1}{G/W}

Instant
You gain hexproof until end of turn. Permanents you control gain indestructible until end of turn.
“Master the dive. Master the dodge. But above all, master the self.”
—All-Enduring Mafua
Artful Chari

Artful Chari {G/W}{U}{R}

Legendary Creature - Frog Shaman
{1}{G/W}: Put a +1/+1 counter on Artful Chari.
Whenever you cast an instant or sorcery spell, you may remove a number of +1/+1 counters from Chari equal to that spell's mana value. If you do, copy that spell, and you may choose new targets for the copy.
1/3