Kahembo: Olde Dawn

Kahembo: Olde Dawn contains 274 cards.
Released: 2020-07-01
All-Enduring Mafua

All-Enduring Mafua {2}{W/B}{W/B}

Legendary Planeswalker - Mafua
[+1]: Until end of turn, Mafua becomes a 5/5 Cat Warrior creature with lifelink and indestructible. (He doesn't lose loyalty while he's not a planeswalker.)
[–2]: Exile target creature.
[–X]: Return each creature card with mana value X from your graveyard to your hand.
Loyalty:
3
Am'atambi, Fable Weaver

Am'atambi, Fable Weaver {2}{B/R}{G}{U}

Legendary Creature - Spider Bard
At the beginning of each other player's upkeep, draw a card, then discard a card unless you have Am'atambi, Fable Weaver deal 3 damage to you.
You may reveal creature cards as you draw them. Once each turn, when you reveal a creature card this way, you may pay {3}. If you do, create a token that's a copy of it, except it's 3/3.
4/5
Animorph

Animorph {3}{U/R}

Instant
The owner of target creature or planeswalker shuffles it into their library, then they may create two 1/1 blue Bird creature tokens with flying. If they don't, they reveal cards from the top of their library until they reveal a nonland permanent card, then they put that card onto the battlefield and shuffle the rest into their library.
Anuran Encounters

Anuran Encounters {G/U}{G/U}

Sorcery
This spell can't be countered.
Draw a card for each different mana value among nonland permanents you control.
The anuran rarely stay in one place for more than a day before they bounce.
Art of Evasion

Art of Evasion {1}{G/W}

Instant
You gain hexproof until end of turn. Permanents you control gain indestructible until end of turn.
“Master the dive. Master the dodge. But above all, master the self.”
—All-Enduring Mafua
Artful Chari

Artful Chari {G/W}{U}{R}

Legendary Creature - Frog Shaman
{1}{G/W}: Put a +1/+1 counter on Artful Chari.
Whenever you cast an instant or sorcery spell, you may remove a number of +1/+1 counters from Chari equal to that spell's mana value. If you do, copy that spell, and you may choose new targets for the copy.
1/3
Azure Caterwauler

Azure Caterwauler {1}{R/G}{U}

Creature - Bird
Flying, trample
Prismatic — Whenever you cast a multicolored spell, put a +1/+1 counter on Azure Caterwauler.
2/1
Badru, the Skyshadow

Badru, the Skyshadow {2}{B/G}{W}{U}

Legendary Creature - Bird Rogue
Flying
{B/G}, Discard a creature card: Badru, the Skyshadow becomes a copy of the discarded card until end of turn, except he has flying and is 5/5.
5/5
The Banishment of Seh'a

The Banishment of Seh'a {1}{W/B}{W/B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target creature an opponent controls until The Banishment of Seh'a leaves the battlefield.
II — Exile up to three cards from target opponent's graveyard.
III — You gain life equal to the number of cards in exile.
Berylscale Alaj

Berylscale Alaj {W/U}{B}{G}

Legendary Creature - Lizard Rogue
At the beginning of your upkeep, mill a card.
Whenever a creature card is put into your graveyard from anywhere, if that card has flying, you may put a flying counter on Berylscale Alaj. Repeat this process for first strike, double strike, deathtouch, hexproof, lifelink, menace, reach, trample, and vigilance.
4/4
Blind Blackguard

Blind Blackguard {1}{U/B}{U/B}

Creature - Salamander Rogue
Flash
Blind Blackguard can't block.
When Blind Blackguard enters the battlefield, target player draws a card, then reveals their hand. You choose a nonland card from that player's hand, then that player puts the chosen card on the bottom of their library.
3/3
Bwema, the Ruthless

Bwema, the Ruthless {2}{B/R}{W}

Legendary Creature - Hound Warrior
Bwema, the Ruthless enters the battlefield with your choice of two different counters on it from among menace, first strike, vigilance, and lifelink.
“I will protect my pack. No hesitation. No restraint. No exceptions.”
4/4
Colony Queen

Colony Queen {3}{B/G}{B/G}

Creature - Insect Noble
When Colony Queen enters the battlefield, create three 1/1 green Insect creature tokens.
Insect tokens you control have flying and deathtouch.
2/2
Distorted Reflection

Distorted Reflection {1}{U/R}{U/R}

Sorcery
Draw three cards, then exile three cards from your hand. Until end of turn, you may cast nonland cards exiled this way.
Fables tell of a reflecting pool that shows you only what you wished never to see.
Elegant Agility

Elegant Agility {G/W}

Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
With the cheetah's grace
—Kahemboan saying meaning
Explore Forgotten Lands

Explore Forgotten Lands {3}{U/B}{G}

Sorcery
Mill five cards, then return up to one creature card, up to one land card, and up to one noncreature, nonland card from your graveyard to your hand. Exile Explore Forgotten Lands.
Fakadeh, Florid Queen

Fakadeh, Florid Queen {1}{R/W}{U}{B}

Legendary Creature - Bird Noble
Flying
Whenever Fakadeh, Florid Queen attacks, you may exile an instant or sorcery card from your graveyard with mana value 3 or less.
Whenever Fakadeh deals combat damage to a player, cast any number of cards exiled with her without paying their mana costs.
3/3
Fearless King Shabil

Fearless King Shabil {2}{W/B}{R}{G}

Legendary Creature - Cat Noble
When Fearless King Shabil enters the battlefield, reveal the top five cards of your library. You may put a Cat card from among them into your hand. Put the rest on the bottom of your library in any order.
At the beginning of combat on your turn, each Cat you control gains all abilities of each other Cat you control until end of turn.
5/4
Feline Furor

Feline Furor {1}{B/R}

Enchantment - Aura
Enchant creature
When Feline Furor enters the battlefield, it deals 2 damage to enchanted creature.
Enchanted creature gets +2/+0 and has menace.
Flatboat Artisan

Flatboat Artisan {U/R}{U/R}

Creature - Otter Rogue
Instant and sorcery spells you cast cost {1} less to cast.
“Water and mana flow the same.”
1/3
Glinthide Hero

Glinthide Hero {1}{G/U}{G/U}

Creature - Lizard Warrior
Prismatic — Whenever you cast a multicolored spell, draw a card.
“The so-called ‘great' cities gave me two choices: suffer, or die. I chose to make my own fate.”
2/4
Golden Gust

Golden Gust {1}{W/U}

Instant
Tap up to two target creatures.
Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Greypelt Brute

Greypelt Brute {R/W}

Creature - Hound Warrior
Those born into the lowest Bourasan castes had two choices: join the force, or die in filth. Young pups both smart and stupid flocked to the force.
2/1
Greypelt Emissary

Greypelt Emissary {1}{R/W}{R/W}

Creature - Hound Warrior
Whenever a Hound you control is dealt damage, Greypelt Emissary deals 1 damage to any target.
Whenever Greypelt Emissary attacks, you choose how target creature blocks this combat.
3/2
Guide to the Wayward

Guide to the Wayward {1}{W/U}

Creature - Goat Scout
Guide to the Wayward enters the battlefield with a +1/+1 counter on it.
{1}{W/U}, {T}: Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
0/3