Kahembo: Olde Dawn

Kahembo: Olde Dawn contains 274 cards.
Released: 2020-07-01
Scavenger's Feast

Scavenger's Feast {1}{W/B}

Exile target creature with mana value 2 or less.
“The circle of life is as beautiful as it is cruel, and it plays no favorites.”
Shadow Stalker

Shadow Stalker {2}{U/B}

Creature - Hound Rogue
When Shadow Stalker enters the battlefield, for each player, look at the top card of that player's library. You may have that player put that card into their graveyard.
Shrewd Sikoyo

Shrewd Sikoyo {1}{U/B}

Creature - Fish Rogue
Shrewd Sikoyo can't be blocked by creatures with power 4 or greater.
Shrewd Sikoyo gets +1/+0 as long as you have at least two more cards in hand than any opponent.
Silthway Scuttler

Silthway Scuttler {B/G}{B/G}

Creature - Insect
{2}{B/G}: Return Silthway Scuttler from your graveyard to your hand.
{2}{B/G}, Exile Silthway Scuttler from your graveyard: Put two +1/+1 counters on target creature.
Sirif of the Lord's Legion

Sirif of the Lord's Legion {3}{R/G}

Legendary Creature - Cat Knight
Whenever Sirif of the Lord's Legion attacks, you may put a lore counter on target Saga you control.
Whenever Sirif deals combat damage to a player, you may remove a lore counter from target Saga you control.
Squall Serpent

Squall Serpent {2}{U/R}

Creature - Snake
Prismatic — Whenever you cast a multicolored spell, Squall Serpent gets +1/+1 until end of turn and can attack this turn as though it didn't have defender.
The Sungaru Gang

The Sungaru Gang {2}{R/G}{W}{B}

Legendary Creature - Rabbit Rogue
Deathtouch, lifelink
At the beginning of combat on your turn, for each creature your opponents control, you may tap an untapped creature you control. If you do, those creatures fight each other.
Take the Bait

Take the Bait {2}{W/B}{W/B}

Each player sacrifices a creature with the highest power among creatures they control and a creature with the lowest power among creatures they control.
Tal, Locus Sentry

Tal, Locus Sentry {1}{W/U}

Legendary Creature - Bird Monk
When Tal, Locus Sentry enters the battlefield, choose a noncreature, nonland card type.
Spells of the chosen type cost {1} more to cast.
Tarrying Gharial

Tarrying Gharial {5}{G/U}

Creature - Crocodile
A gharial can stay still in place for up to twelve hours as it waits for its hapless prey to wander by.
Threshing Sundew

Threshing Sundew {1}{B/G}{B/G}

Creature - Plant
When Threshing Sundew enters the battlefield, merge up to one target creature card in your graveyard under it. Threshing Sundew has that card's abilities.
When Threshing Sundew dies, return all other cards merged with it it to their owner's hand.
Thrice-Clawed Troika

Thrice-Clawed Troika {1}{G/U}{B}{R}

Legendary Creature - Cat Wizard
At the beginning of combat on your turn, create two nonlegendary token copies of Thrice-Clawed Troika. Then for each creature token created this way, create token copies of each permanent attached to Thrice-Clawed Troika and attach them to that creature token. Exile all tokens created this way at end of combat.
Triumphant Tactics

Triumphant Tactics {3}{R/W}{R/W}

Creatures you control gain double strike until end of turn. Whenever a creature you control deals combat damage this turn, put a +1/+1 counter on it.
Unlikeliest Heroes

Unlikeliest Heroes {G/W}

Creature - Mouse Army
{G/W}: If Unlikeliest Heroes doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
{2}{G/W}{G/W}: If Unlikeliest Heroes has a +1/+1 counter on it and doesn't have vigilance, put two +1/+1 counters and a vigilance counter on it.
{3}{G/W}{G/W}{G/W}: If Unlikeliest Heroes has vigilance and not indestructible, put four +1/+1 counters and an indestructible counter on it.
Warhound Shuja

Warhound Shuja {1}{R/W}{R/W}

Legendary Creature - Hound Warrior
Whenever Warhound Shuja attacks, look at the top three cards of your library. You may put a creature card with mana value less than or equal to Shuja's power from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order.
Will of a Fickle Lord

Will of a Fickle Lord {2}{W/U}{W/U}

At the beginning of each player's upkeep, you may exile target permanent that player controls. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Xiong Mao, Restless Waif

Xiong Mao, Restless Waif {2}{B/R}{G}

Legendary Planeswalker - Xiong
[+1]: Put a +1/+1 counter on up to one target creature, then put your choice of a menace, deathtouch, or trample counter on it.
[0]: Target creature or Xiong planeswalker you control fights target creature you don't control.
[–1]: Target player sacrifices a permanent.

Aetherspear {3}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip multicolored creature {1}
Equip {2}
It pulses with energy that many can harness but few can understand.
Canid Simulacrum

Canid Simulacrum {2}

Canid Simulacrum enters the battlefield with each counter on it from among +1/+1, flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, and vigilance.
Whenever a creature enters the battlefield under your control, move two random counters from Canid Simulacrum onto that creature.
Esoteric Egg

Esoteric Egg {3}

Esoteric Egg is all colors.
{T}: Add one mana of any color.
No one knew where it came from, and no one knew when it would hatch. But many suspected it would bear a legend.
Prophetic Prism

Prophetic Prism {2}

When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
Once you've gazed upon the infinite, life doesn't much matter anymore.
Punja Stick Trap

Punja Stick Trap {1}

{3}, {T}, Sacrifice Punja Stick Trap: Punja Stick Trap deals 2 damage to target creature. Tap it.
“As if I needed another reason to stay out of the Kalosi.”
—Bwema Bariti
Wings of Liberty

Wings of Liberty {2}

Artifact - Equipment
Wings of Liberty enters the battlefield with a +1/+1 counter on it.
{1}: Move a +1/+1 counter from Wings of Liberty to equipped creature.
Equipped creature has flying.
Equip {1}
Evolving Wilds

Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The land is ever resilient. Should it die, it will be reborn.
Gleaming River

Gleaming River

{T}, Pay 1 life: Add {U}.
{T}, Pay 1 life, Sacrifice Gleaming River: Search your library for an Island card, put it onto the battlefield tapped, then shuffle.