Kahembo: Olde Dawn

Kahembo: Olde Dawn contains 274 cards.
Released: 2020-07-01
Lair Recluse

Lair Recluse {5}{G}

Creature - Spider
Lair Recluse enters the battlefield with a vigilance counter and a reach counter on it.
At the beginning of your upkeep, permutate.
4/5
Panthera Magus

Panthera Magus {1}{G}

Creature - Cat Shaman
{T}: Add {G}.
{T}: Add {W}, {U}, {R}, or {B}. Spend this mana only to cast a multicolored spell.
1/2
Rains Bring New Life

Rains Bring New Life {1}{G}

Enchantment - Saga
I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
II — You may put a land card from your hand onto the battlefield.
III — Lands you control gain “{T}: Add one mana of any color” until end of turn.
Ring-Tailed Ascetic

Ring-Tailed Ascetic {1}{G}

Creature - Lemur Cleric
Saga spells you cast cost {1} less to cast.
“Sit here, child. Let me tell you a story about a world that wasn't at war.”
2/2
Silverhorn Tactician

Silverhorn Tactician {3}{G}

Creature - Ox Warrior
When Silverhorn Tactician enters the battlefield, permutate.
4/4
Suncrown Mastodon

Suncrown Mastodon {6}{G}

Creature - Elephant
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
“Have you ever seen a greater beast? Such majesty, such grace. Such ears.”
—Am'atambi
7/7
Turf War

Turf War {1}{G}

Sorcery
Target creature you control fights target creature you don't control. If the creature you control survives, put a +1/+1 counter on it.
As far as Shabil cared, both the land and the sea were his by birthright.
A Wide World Awaits

A Wide World Awaits {2}{G}{G}

Enchantment
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for creature spells you cast.
Anomalion

Anomalion {G}{W}

Creature - Cat
Anomalion enters the battlefield with a +1/+1 counter on it.
{1}{W}{G}: Permutate.
2/2
An'yama, Elder Guardian

An'yama, Elder Guardian {W}{U}{B}{R}{G}

Legendary Creature - Cat Beast
If another multicolored card would be put into your graveyard from anywhere other than your hand or library, if no cards exiled with An'yama, Elder Guardian are exactly that card's colors, you may instead exile that card and put a +1/+1 counter on An'yama.
As long as An'yama has four or more counters on them, they have protection from everything.
6/6
Back-Alley Gnoll

Back-Alley Gnoll {1}{B}{R}

Creature - Hyena Warrior
First strike
Back-Alley Gnoll has lifelink as long as it's enchanted by a black Aura.
Back-Alley Gnoll gets +2/+0 as long as it's enchanted by a red Aura.
2/3
Bourasan Highguard

Bourasan Highguard {R}{W}

Creature - Hound Warrior
Other Hounds you control get +1/+1.
“Lords are ruled by kings. The elite, paid by lords. Our pack is swindled by the elite. We protect our pack.”
2/2
Cave Eel

Cave Eel {U}{B}

Creature - Fish
When Cave Eel enters the battlefield, look at the top three cards of your library. Put one on top and the rest on the bottom in any order.
2/2
Chitterrax

Chitterrax {2}{B}{G}

Creature - Insect
{1}, Sacrifice a creature: Put a +1/+1 counter on Chitterrax, then each opponent loses 1 life and you gain 1 life.
3/3
Darkwing Wretch

Darkwing Wretch {U}{B}

Creature - Bird
Flying
At the beginning of your upkeep, if you have at least two more cards in hand than any opponent, scry 1.
2/1
Devious Paladin

Devious Paladin {1}{W}{B}

Creature - Badger Knight
Whenever a storied permanent enters the battlefield under your control, you gain 1 life and each opponent loses 1 life.
3/2
Eternal Deliverance

Eternal Deliverance {3}{W}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, their life total becomes 10.
“You may pass through the gates, but be warned—not all prosper in immortality.”
—All-Enduring Mafua
Fester Swarm

Fester Swarm {B}{G}

Enchantment
Whenever a creature you control dies, put a rot counter on Fester Swarm and you gain 1 life.
{B}{G}, Remove two or more rot counters from Fester Swarm: Create a 1/1 green Insect creature token, then put a +1/+1 counter on it for each rot counter removed this way.
Fractured Illusion

Fractured Illusion {1}{U}{R}

Instant
Choose any target. Change the text of target instant or sorcery spell to “This spell deals 3 damage to the chosen target. Draw a card.”
“The land has spoken, your shield broken. I'll be the last to fall for your tricks.”
Fume Whisperer

Fume Whisperer {1}{U}{B}

Creature - Lizard Wizard
Whenever you cast a spell that targets, Fume Whisperer gets +1/+1 until end of turn and can't be blocked this turn.
3/2
Great Migration

Great Migration {1}{G}{U}

Sorcery
Reveal the top three cards of your library. You may put a land card from among them onto the battlefield tapped, then you may put a creature card from among them into your hand. Put the rest on the bottom of your library in any order.
Greypelt Trooper

Greypelt Trooper {1}{R}{W}

Creature - Hound Warrior
{1}, {T}: Search your library for a card named Greypelt Trooper, reveal it, put it into your hand, then shuffle your library. Activate this ability only any time you could cast a sorcery.
3/2
Headhunter Mantis

Headhunter Mantis {2}{B}{G}

Creature - Insect
Reach
When Headhunter Mantis enters the battlefield, if a creature you controlled died this turn, create a 1/1 green Insect creature token.
2/4
Herd Matron

Herd Matron {2}{G}{W}

Creature - Antelope Cleric
When Herd Matron enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
The knights ensured the young survive. She ensured they would thrive.
2/2
Howling Shieldbreaker

Howling Shieldbreaker {B}{R}

Creature - Hyena Warrior
Menace
Whenever an opponent activates an ability of a permanent, if it isn't a mana ability, Howling Shieldbreaker deals 2 damage to that permanent or player.
2/2