Kahembo: Olde Dawn

Kahembo: Olde Dawn contains 274 cards.
Released: 2020-07-01
Aparodist

Aparodist {2}

Creature - Shapeshifter
As Aparodist enters the battlefield, choose a non-Human creature type.
Aparodist is the chosen type in addition to its other types.
{1}, {T}: Put a +1/+1 counter on each creature you control of the chosen type.
1/1
Aerie Warden

Aerie Warden {1}{W}

Creature - Bird Warrior
Flying, first strike
The tenuous peace between the three great cities was kept by an indomitable aerial force.
1/2
Ambitious Ostrich

Ambitious Ostrich {3}{W}

Creature - Bird
Ambitious Ostrich has flying as long as you control a storied permanent. (Enchantments and legendary permanents are storied.)
“Our fables are not constrained by the shackles of reality. In these fables, ostriches fly.”
—Am'atambi
3/3
Aspirant of Legend

Aspirant of Legend {2}{W}

Creature - Cat Warrior
Whenever a storied permanent enters the battlefield under your control, tap target creature an opponent controls. (Enchantments and legendary permanents are storied.)
2/3
Batiga Escort

Batiga Escort {3}{W}

Creature - Fox
When Batiga Escort enters the battlefield, create a 1/1 blue Bird creature token with flying.
{2}{W}, {T}: Put a +1/+1 counter on each creature you control with flying.
2/3
Beyond the Boneyard

Beyond the Boneyard {3}{W}

Enchantment
When Beyond the Boneyard enters the battlefield, exile another target nonland permanent until Beyond the Boneyard leaves the battlefield.
Your opponents can't cast spells that share a card type with the exiled card during postcombat main phases.
Bourasan Street Watch

Bourasan Street Watch {1}{W}

Creature - Hound Knight
Whenever Bourasan Street Watch attacks, you may pay {W}. If you do, Bourasan Street Watch gains indestructible until end of turn.
As young pups ascend Bourasan military ranks, some turn their backs on the packs they once swore to protect.
3/1
End of Days

End of Days {3}{W}{W}

Sorcery
Choose a nonland permanent type, then destroy all nonland permanents that aren't of the chosen type.
“And on that fateful day, under a warm, crimson sun . . . the sky fell.”
—Fakadeh
Frontier Savior

Frontier Savior {4}{W}{W}

Creature - Cat Warrior
When Frontier Savior enters the battlefield, return up to two target creature cards with mana value 3 or less from your graveyard to the battlefield.
6/6
Glory in the Fray

Glory in the Fray {1}{W}

Sorcery
Creatures you control gain first strike and vigilance until end of turn. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Greypelt Clergy

Greypelt Clergy {1}{W}

Creature - Hound Cleric
When Greypelt Clergy enters the battlefield, choose one —
• Put a +1/+1 counter on Greypelt Clergy.
• Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
1/1
Greypelt Initiate

Greypelt Initiate {W}

Creature - Hound Knight
Whenever another Hound enters the battlefield under your control, put a +1/+1 counter on Greypelt Initiate.
For now, he follows the pack. Soon, the pack will follow him.
1/1
Jowly Recruit

Jowly Recruit {1}{W}

Creature - Hound Knight
Vigilance
“I may follow the king, but I fight for our pack.”
1/3
Mythos Scribe

Mythos Scribe {2}{W}

Creature - Cat Bard
When Mythos Scribe enters the battlefield, you may return target storied card from your graveyard to your hand. (Enchantments and legendary permanents are storied.)
3/2
Nest Matriarch

Nest Matriarch {4}{W}

Creature - Bird
Flying
When Nest Matriarch enters the battlefield, put a +1/+1 counter on another target creature you control. That creature gains lifelink until end of turn.
3/3
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature can't attack or block.
“Step aside, squire. This is a sunbeam fit for a king.”
—King Shabil
Related card: Heping, Master Arbitrator
Paint Over

Paint Over {W}

Instant
Target player sacrifices an enchantment. You gain 4 life.
“Build your castles and lay your roads, but be warned—the all-mother paints with a wide and capricious brush.”
—Fakadeh
Palace Vanguard

Palace Vanguard {3}{W}

Creature - Cat Knight
When Palace Vanguard enters the battlefield, choose one —
• Create a 1/1 blue Bird creature token with flying.
• Create a 2/2 white Cat creature token.
2/2
Plains

Plains

Basic Land - Plains
Provincial Loyalty

Provincial Loyalty {2}{W}

Enchantment
When Provincial Loyalty enters the battlefield, put a vigilance counter on each of up to two target creatures you control.
At the beginning of combat on your turn, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Resting Wildehound

Resting Wildehound {W}

Creature - Hound
{W}, {T}: Tap target creature.
Even apex predators take naps.
1/1
Royal Bloodhound

Royal Bloodhound {2}{W}

Creature - Hound
King Shabil of Bourasa kept all manners of pets in his palace. He was perhaps fond of none more than his hounds, the captivity of which he saw as a delightful irony.
2/4
Sandblast

Sandblast {2}{W}

Instant
Sandblast deals 5 damage to target attacking or blocking creature.
“Sand I can handle. Wind? No sweat. But put them together and I find myself quite far out of my element.”
—Bwema Bariti
Shabil's Absolute Triumph

Shabil's Absolute Triumph {1}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Whenever a creature you control attacks alone this turn, put a +1/+1 counter on it.
III — Whenever a creature you control attacks alone this turn, it gains double strike and lifelink until end of turn.
T'nege, Skyguard

T'nege, Skyguard {4}{W}

Legendary Creature - Bird Knight
Flying
When T'nege, Skyguard enters the battlefield, exile another target creature you control until T'nege leaves the battlefield. If you do, exile target creature an opponent controls until T'nege leaves the battlefield.
4/4