Glacia: Hail to the Queen

Glacia: Hail to the Queen contains 280 cards.
It is part of Glacia: Hail To The Queen block.
Released: 2018-11-01
Skhorvall Behemoth

Skhorvall Behemoth {3}{B}

Creature - Giant Warrior
Menace
Whenever an opponent casts a spell, Skhorvall Behemoth gets -2/-2 until end of turn.
The curses of the dead cling to their killers, attracting misfortune and calamity—and a giant's lifetime holds many murders.
7/7
Skhorvall Eternal

Skhorvall Eternal {2}{B}

Creature - Zombie Warrior
Whenever an embattled creature you control dies, you may return Skhorvall Eternal from your graveyard to your hand. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
3/1
Soul Release

Soul Release {1}{B}

Sorcery
Target opponent loses 3 life and you gain 3 life. Scry 1.
The unearthing of the Bloodguard's Hand warped Glacia's very structure, making the souls of the living perilously vulnerable to disruption.
Soul Stroke

Soul Stroke {3}{B}

Instant
Target creature gets -3/-3 until end of turn. You gain 3 life.
“Had a big solid blade on one of its limbs, but that's not what it cut me with. Gods, it should've.”
—Hradil the Half-Living
Spirits of the Shrine

Spirits of the Shrine {3}{B}{B}

Creature - Spirit
Flying, lifelink
Skip your draw step.
Pay 3 life: Draw three cards. Activate only as a sorcery and only once each turn.
3/3
Sullen Bonecrusher

Sullen Bonecrusher {4}{B}{B}

Creature - Giant Warrior
When Sullen Bonecrusher enters, it deals damage to any target equal to the number of Warriors you control and you gain that much life.
“If we have to kill our brethren on this world just to survive, let us use every bit of their remains. What little honor we can give them, we must.”
4/4
Tear Loose
Heartstrings

Tear Loose {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Fabled {2}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Heartstrings
Heartstrings
Tear Loose

Heartstrings

Enchantment - Aura
(Color indicator: Heartstrings is black)
Enchant creature
When Heartstrings leaves the battlefield, exile enchanted creature.
Whenever enchanted creature attacks or blocks, exile it at end of combat.
“With no one to live for, she made for the old cliff to end her second life like she'd ended her first . . .”
—Hemley Eggfeather
Card has other part: Tear Loose
Tundra Forager

Tundra Forager {1}{B}

Creature - Wolverine
Menace
Whenever an opponent discards a card, monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As death spread across Glacia, the sly grew fat on the downfall of the strong.
1/1
Unending Voracity

Unending Voracity {2}{B}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1.
When enchanted creature dies, return it to the battlefield under your control, then arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Viork Woods Butcher

Viork Woods Butcher {3}{B}

Creature - Human Warrior
When Viork Woods Butcher enters, if you control another Warrior, target opponent loses 2 life.
He reaps the fields of pine and moss for a harvest of flesh.
4/2
Wily Ermine

Wily Ermine {1}{B}

Creature - Weasel
Deathtouch
“Day 13. The illness shows no signs of abating. I only hope I can protect my new companion for as long as it chooses to stay.”
—a pilgrim's journal, found beside an empty pack of supplies
1/2
Withered Elk

Withered Elk {4}{B}

Creature - Zombie Elk
Deathtouch
Whenever Withered Elk deals combat damage to a player, that player loses half their life, rounded down.
Undeath has honed its horns to points that cleanly halt the heart and sever the soul.
1/7
Bellowing Giant

Bellowing Giant {5}{R}

Creature - Giant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
The giant's deep shout knocked Xiong flat on his back long before its club had the chance.
6/4
Bloodsworn Provoker

Bloodsworn Provoker {1}{R}

Creature - Human Warrior
{T}: Another target Warrior you control gets +1/+0 and gains haste until end of turn.
He wears a cape stained red with the blood of his enemies to challenge his brethren into shedding even more.
2/1
Byway Bruiser

Byway Bruiser {4}{R}{R}

Creature - Giant
Whenever Byway Bruiser enters or leaves the battlefield, you may have it deal 3 damage to any target.
“Do you think about the hive of each bug you swat, little one? No? Then don't ask me to care about your petty smallfolk battle lines, either.”
6/6
Casualty of War

Casualty of War {1}{R}{R}

Instant
Casualty of War deals 4 damage to target creature or planeswalker.
{2}{R}{R}, Exile Casualty of War from your graveyard: Arm up to two target creatures you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
Cinder Arrows

Cinder Arrows {1}{R}

Instant
Cinder Arrows deals 3 damage to target creature.
“Why spend all that pitch and preparation time when you can just cut out the middle man?”
—Tuli-Nen, Culi-Sae flamebender
Cogent Recruiter

Cogent Recruiter {4}{R}

Creature - Human Warrior
Dominance — At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay {R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
4/3
Copse Crusher

Copse Crusher {4}{R}

Creature - Giant Warrior
Whenever Copse Crusher becomes blocked by one or more creatures, it gets +2/+2 until end of turn for each creature blocking it.
As Skara Grove lay in splinters around the defeated Rakkiri, they learned not to try to ambush a giant in a forest.
4/4
Dawn Siege

Dawn Siege {3}{R}

Sorcery
Dawn Siege deals 4 damage to target creature and 2 damage to each other creature.
As Saffrisa's raids went on, Astrid began to realize they were causing more destruction than gain.
Demolish

Demolish {3}{R}

Sorcery
Destroy target artifact or land.
The citadel had taken years of work from human, bear, and fox alike to complete. It was a stalwart testament to the Rakkiri's ideals of peace and coexistence—but in the end, it burned like so much firewood.
Dire Betrayal
Betrayer's Mantle

Dire Betrayal {1}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Fabled {3}{R}{R} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Betrayer's Mantle
Betrayer's Mantle
Dire Betrayal

Betrayer's Mantle

Enchantment - Aura
(Color indicator: Betrayer's Mantle is red)
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Betrayer's Mantle deals 3 damage to that player.
“. . . his loyalty, once betrayed, would forevermore be to himself alone.”
—Hemley Eggfeather
Card has other part: Dire Betrayal
Dissenting Vikings

Dissenting Vikings {2}{R}

Creature - Human Warrior
Whenever Dissenting Vikings attacks, if you control another Warrior, it gets +1/+0 until end of turn and deals 1 damage to defending player.
“They're not Skhorvall anymore! Kill them like you would any outsider who threatens us!”
3/2