Glacia: Hail to the Queen

Glacia: Hail to the Queen contains 280 cards.
It is part of Glacia: Hail To The Queen block.
Released: 2018-11-01
Mirin, Held by the Heavens

Mirin, Held by the Heavens {1}{W}{W}

Legendary Creature - Fox Angel
Flying
When Mirin, Held by the Heavens dies, if your life total is less than 10, it becomes 10.
Adored by the heavens and revered by her brethren, Mirin acts as a conduit between realms and a proponent of peace among all.
3/3
Mortal Resurrection
Immortal Ascension

Mortal Resurrection {2}{W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Fabled {4}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Immortal Ascension
Immortal Ascension
Mortal Resurrection

Immortal Ascension

Enchantment - Aura
(Color indicator: Immortal Ascension is white)
Enchant creature
Enchanted creature gets +3/+3 and has flying.
“Only after they renounced hope of a reward for their virtue did the gods deem them worthy of it.”
—Hemley Eggfeather
Card has other part: Mortal Resurrection
Phantasmal Possession

Phantasmal Possession {1}{W}{W}

Enchantment - Aura
Enchant creature you control
Enchanted creature has lifelink.
When Phantasmal Possession enters, exile target creature an opponent controls until Phantasmal Possession leaves the battlefield.
Rakkiri Initiate

Rakkiri Initiate {W}

Creature - Fox Soldier
Rakkiri Initiate gets +0/+2 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
A Rakkiri is given a weapon to wield only when they understand that its purpose is to preserve life, not to take it.
2/1
Redtail Fencer

Redtail Fencer {1}{W}

Creature - Fox Soldier
First strike
Whenever an opponent casts a noncreature spell, you gain 2 life.
“I can counter every trick you know, and many more besides. Let's just move on to the part where you give up, yeah?”
2/1
Sanctifier Spirit

Sanctifier Spirit {1}{W}

Creature - Spirit
Flying
{T}: Target attacking creature gets +1/+1 and gains flying until end of turn.
“Never rely on a ghoul's help. If it even knows what different sides are, it draws the lines where sane eyes can't see.”
—Astrid, leader of the Skhorvall dissenters
1/1
Seto San, Forlorn Savior

Seto San, Forlorn Savior {2}{W}{W}

Legendary Planeswalker - Seto
[+1]: Distribute two +1/+1 counters among any number of target creatures you control.
[–1]: Create two 1/1 white Monk creature tokens.
[–6]: Until your next turn, you choose which creatures attack or block and how those creatures attack or block.
Loyalty:
4
Soulsmoke Adept

Soulsmoke Adept {1}{W}

Creature - Human Monk
Soulsmoke Adept gets +1/+0 and has lifelink as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“The last breaths of the dead linger here, waiting to coalesce into ghouls—but I can make much better use of them.”
2/2
Spiritual Heir

Spiritual Heir {1}{W}

Creature - Human Monk
Whenever Spiritual Heir deals combat damage to a player, you may search your library for a card named Spiritual Heir, reveal it, put it into your hand, then shuffle.
“You will not become like me. You will become me.”
3/1
Splintering Hail

Splintering Hail {1}{W}

Instant
Splintering Hail deals 5 damage divided as you choose among any number of target blocking creatures.
“First the walking dead, now this. These promised secrets better be worth it, Seto.”
—Xiong Mao
Steward of the Code

Steward of the Code {1}{W}

Creature - Bear Monk
{1}, {T}: Tap target creature with the greatest power among creatures your opponents control.
“Strength without grace is mere tyranny. As a Bjarndyr, you are a lord of this world. Start acting like one.”
1/2
Student's Pilgrimage
Master's Honor

Student's Pilgrimage {W}

Sorcery
Until your next turn, target creature can't attack or block.
Fabled {1}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Master's Honor
Master's Honor
Student's Pilgrimage

Master's Honor

Enchantment - Aura
(Color indicator: Master's Honor is white)
Enchant creature
Enchanted creature has defender.
“As the monk contemplated his journey and how it had changed him, he realized what his true destination had been.”
—Hemley Eggfeather
Card has other part: Student's Pilgrimage
Third Legion Rider

Third Legion Rider {3}{W}

Creature - Fox Soldier
When Third Legion Rider enters, if you control an embattled creature, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
4/2
Virtuous Angel

Virtuous Angel {3}{W}{W}

Creature - Angel
Flying
At the beginning of your end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
The heavens part to touch the mundane only to stymie the most horrible havoc—or to reward the most selfless souls.
4/4
War Spirit

War Spirit {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn. Embattled creatures you control gain vigilance until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Warring Ways
Glory Days

Warring Ways {W}

Instant
Target creature you control gets +1/+1 and gains indestructible until end of turn.
Fabled {3}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Glory Days
Glory Days
Warring Ways

Glory Days

Enchantment - Aura
(Color indicator: Glory Days is white)
Enchant creature
Enchanted creature has “You can't lose the game and your opponents can't win the game.”
“The heavens parted, the angel braced for battle, and all knew that to fight further was futile.”
—Hemley Eggfeather
Card has other part: Warring Ways
Wayfaring Pilgrim

Wayfaring Pilgrim {1}{W}

Creature - Human Monk
Whenever you gain life, put a +1/+1 counter on Wayfaring Pilgrim.
“I need neither food nor rest. Hope is my bread, and faith is my bed.”
2/2
Weirding Wings

Weirding Wings {W}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{2}: Tap enchanted creature.
A ghoul's gift
—Glacian expression meaning “both a curse and a blessing”
Whispered Wishes

Whispered Wishes {W}

Sorcery
Create a 1/1 white Spirit creature token with flying.
Whenever a nontoken creature you control dies, you may pay {W} and exile Whispered Wishes from your graveyard. If you do, create a 1/1 white Spirit creature token with flying.
Aegis Expertise

Aegis Expertise {U}

Enchantment - Aura
Flash
Enchant creature
When Aegis Expertise enters, untap enchanted creature.
Enchanted creature gets +0/+3.
Ancient Studies

Ancient Studies {1}{U}

Sorcery
Draw two cards. Then discard a card unless you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“Ink fades. Stone erodes. Lasting wisdom is etched into flesh and carried by blood.”
Aspect of Focus

Aspect of Focus {1}{U}

Instant
Choose two —
• Tap target creature.
• Untap target creature.
• Draw a card.
Concentration can open one's eyes to the world or close them from it.