Glacia: Hail to the Queen

Glacia: Hail to the Queen contains 280 cards.
It is part of Glacia: Hail To The Queen block.
Released: 2018-11-01
Reticent Possessor

Reticent Possessor {1}{U}{U}

Creature - Spirit
Flying
When Reticent Possessor enters, you may attach target Aura you control to target permanent or player it could enchant.
2/2
Ripclaw Drake

Ripclaw Drake {2}{U}

Creature - Drake
Flying
{U}: Ripclaw Drake gets +1/-1 until end of turn.
“If you've survived an attack from one of my children, know it was only because they wanted you to.”
—Syrina, Dragon Queen
1/3
Seismic Passage

Seismic Passage {4}{U}{U}

Instant
Return target permanent to its owner's hand. You may put a permanent card that shares a card type with it from your hand onto the battlefield.
The Issbarrens claim what they will, but not always without recompense.
Shipway Whale

Shipway Whale {3}{U}{U}

Creature - Whale
{8}{U}{U}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
When Shipway Whale becomes monstrous, target player exiles all cards in their library, then shuffles their graveyard into their library.
5/5
Shorecrash Octopus

Shorecrash Octopus {3}{U}{U}

Creature - Octopus
{3}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When Shorecrash Octopus becomes monstrous, return target instant or sorcery card from your graveyard to your hand.
4/4
Skhorvall Patrol

Skhorvall Patrol {3}{U}

Creature - Human Warrior Scout
Flying
Whenever Skhorvall Patrol deals combat damage to a player, look at the top card of that player's library.
Some of Syrina's horde lent their aid to Skhorvall's expansion on a whim, ultimately bringing their own extinction that much closer.
3/2
Stoic Muse

Stoic Muse {1}{U}

Creature - Human Monk
{T}: Look at the top two cards of your library, then put them back in any order.
“Live an exemplary life, and it alone will inspire more than words ever can.”
1/3
Syrina, the Dragon Queen

Syrina, the Dragon Queen {4}{U}{U}

Legendary Creature - Dragon
Flying
When Syrina, the Dragon Queen enters, gain control of target nonland permanent for as long as you control Syrina, the Dragon Queen.
{2}{U}: Exile Syrina, the Dragon Queen. Return her to the battlefield at the beginning of the next end step.
5/6
Syrina's Brood

Syrina's Brood {4}{U}{U}

Creature - Dragon Spirit
Flying
When Syrina's Brood enters, look at the top six cards of your library, then put them back in any order.
“A pale parody though it may be, it is still born of dragon souls—and so, it is still my child.”
—Syrina, Dragon Queen
6/5
Temple Instructor

Temple Instructor {2}{U}

Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Temple Instructor enters, return target creature to its owner's hand.
1/1
Touch of Shadow
Taste of Light

Touch of Shadow {U}

Sorcery
Target creature can't be blocked this turn. Scry 1.
Fabled {2}{U} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Taste of Light
Taste of Light
Touch of Shadow

Taste of Light

Enchantment - Aura
(Color indicator: Taste of Light is blue)
Enchant creature
Whenever enchanted creature deals combat damage to a player, draw a card.
“If there is something to learn in that spirit's story, I'd say it's this: the bright things of life shine the brightest in darkness.”
—Hemley Eggfeather
Card has other part: Touch of Shadow
Transcendent Arts

Transcendent Arts {1}{U}

Enchantment - Aura
Enchant creature
When Transcendent Arts enters, draw a card.
Enchanted creature can't be blocked by creatures that don't share a creature type with it.
Treacherous Conditions

Treacherous Conditions {U}

Instant
Choose one —
• Return target creature to its owner's hand unless that player pays {1}.
• Counter target noncreature spell unless its controller pays {1}.
Tundra Turtle

Tundra Turtle {4}{U}

Creature - Turtle
Hexproof
In their call, the Culi-Sae had instructed Seto to follow a specifically-shaped hill to find them. It was only after hours of fruitless searching that she realized the hill had followed her.
3/4
Turbulent Journey

Turbulent Journey {3}{U}{U}

Instant
Return up to two target creatures to their owners' hands.
They had conquered bears, zombies, and even giants, but they met their match in mere snow and wind.
Wave of Ice

Wave of Ice {1}{U}

Sorcery
Target player mills four cards.
Dominance — That player mills eight cards instead if you control the creature with the greatest power or tied for the greatest power.
Windwhip

Windwhip {X}{U}

Instant
Attacking creatures get -X/-0 until end of turn.
Fighting in the Glacian winter runs the risk of leaving any combatant winded.
Astrid, Disgruntled Princess

Astrid, Disgruntled Princess {2}{B}

Legendary Creature - Human Warrior
When Astrid, Disgruntled Princess enters, destroy target creature with mana value less than or equal to the number of Warriors you control.
“Saffrisa's conquest will raze this world and let Skhorvall starve in the ashes. Either she dies, or we do.”
3/2
Bearhide Initiate

Bearhide Initiate {1}{B}

Creature - Human Warrior
A Skhorvall viking is only considered of age after they complete their First Revenge: the murder of an outsider and the theft of all they have, and proof of the strength to strike against a world the clan believes to scorn them.
2/2
Bereave

Bereave {1}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
“Burn the ships Saffrisa made the dead steer. They can only return to their hard-earned rest in ashes as long as that scythe's in her hands.”
—Astrid, leader of the Skhorvall dissenters
Bloodhunter Orca

Bloodhunter Orca {4}{B}

Creature - Whale
Flash (You may cast this spell any time you could cast an instant.)
When Bloodhunter Orca enters, target opponent sacrifices a creature that was dealt damage this turn.
3/3
Brain Feeding
Mind Bleeding

Brain Feeding {2}{B}

Sorcery
Target player discards two cards.
Fabled {3}{B}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Mind Bleeding
Mind Bleeding
Brain Feeding

Mind Bleeding

Enchantment - Aura
(Color indicator: Mind Bleeding is black)
Enchant player
Enchanted player's maximum hand size is reduced by two.
“With each new second of his unlife, another memory seeped away from his mind and past his desperate grasp.”
—Hemley Eggfeather
Card has other part: Brain Feeding
Dark Harvester

Dark Harvester {3}{B}

Creature - Spirit
Flying
Whenever you gain life, target creature an opponent controls gets -1/-1 until end of turn.
It craves to understand life, oblivious to the cost of its curiosity.
1/4