MSEM Secret Lair Drops

MSEM Secret Lair Drops contains 1112 cards.
Released: 2021-03-01
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle.
“Imagine a world where nature was at your whims.”
Oracle's Vision

Oracle's Vision {U/B}

Sorcery
Each player mills three cards.
Draw a card.
“I know that, someday, humanity will reach out its hand and grasp the universe beyond our sight, millions of worlds away.”
Tend to the Grove

Tend to the Grove {1}{R}{G}

Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Create a tapped colorless Mountain Forest land token. (It has “{T}: Add {R} or {G}.”)
Founding Hero

Founding Hero {W}

Creature - Human Soldier
Civilized — Whenever Founding Hero attacks, if you control an artifact, a creature, and an enchantment, Founding Hero gains double strike until end of turn.
2/1
Answer Midnight's Call

Answer Midnight's Call {2}{U}{U}

Sorcery - Revelation
You may put a creature or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters the battlefield as a Horror creature.
Coalesce {7}{U}{U} (You may cast this from your graveyard for {7}{U}{U}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/7
Dead-Set Duo

Dead-Set Duo {B}

Creature - Human Berserker
Dead-Set Duo can't block.
Whenever Dead-Set Duo deals combat damage to a player, you may pay {B} and sacrifice it. If you do, they discard two cards.
2/2
Profane Emissary

Profane Emissary {B}{B}

Creature - Human Warlock
Profane Emissary gets +2/+2 and has lifelink as long as you control a Demon.
If you would draw a card, you may instead search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to that card's mana value.
2/2
Scion of Calamities

Scion of Calamities {3}{R}{R}

Creature - Elemental Avatar
Menace
When Scion of Calamities enters the battlefield, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
Whenever a Mountain enters the battlefield under your control, you may aetherize Scion of Calamities. (Create a token that's a copy of it, then exile that token.)
5/5
Third Legion General

Third Legion General {2}{R}

Creature - Fox Soldier
First strike
Other Foxes you control get +1/+1.
Whenever a Fox you control becomes blocked, it deals 1 damage to each creature blocking it.
2/1
Endless Helpless Souls

Endless Helpless Souls {1}{G}{W}

Sorcery - Revelation
Mill five cards. You may choose up to two nonland cards with mana value 2 or less milled this way. You may cast one without paying its mana cost. Put the rest into your hand.
Coalesce {6}{G}{W} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Flying, vigilance
4/6
Plasma Addict

Plasma Addict {U}{R}

Creature - Human Rogue
Menace, haste
Whenever another player casts a spell that targets Plasma Addict, that player gains control of Plasma Addict.
3/3
Shinrei of the Ghosting Way

Shinrei of the Ghosting Way {U}{B}

Legendary Creature - Demon Rogue
Deception {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Sacrifice a creature: Shinrei of the Ghosting Way can't be blocked this turn.
Whenever one or more Rogues you control deal combat damage to a player, return a creature card from your graveyard to your hand.
2/2
Tenacious Guide

Tenacious Guide {R/G}{R/G}

Creature - Human Mutant
This spell can't be countered.
{R/G}: Target spell can't be countered.
2/2
Cadre Hawk

Cadre Hawk {1}{W}

Creature - Bird
Flying
When Cadre Hawk enters the battlefield, you may search your library and/or graveyard for a card named Cadre Hawk, reveal it, and put it into your hand. If you searched a library this way, shuffle.
1/1
Entrancing Light

Entrancing Light {4}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1 and has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.)
The allure of the city is blinding.
Neutralize

Neutralize {U}

Instant
Counter target instant or sorcery spell unless its controller pays {3}.
With a simple wave of his hand, arcane energy filled the air in vibrant waves, choking off the magic at the source.
Council's Will

Council's Will {B}

Sorcery
Target opponent chooses a card type, then reveals their hand. You choose a card from it that's not of the chosen type. That player discards that card.
“You have been found...”
“...wanting.”
Anarchy Storm

Anarchy Storm {2}{R}

Sorcery
Destroy target nonbasic land.
Abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
Lightning is pure freedom, so unfettered even the heavens fail to hold it back.
Mystery of the Crashed Craft
Epsilon, Crash Captain

Mystery of the Crashed Craft {R}

Enchantment - Mystery
(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform this.)
When Mystery of the Crashed Craft enters the battlefield, create a 1/1 red Alien creature token.
{MAG}—You cast an instant spell.
{MAG}—You cast a sorcery spell.
Card has other part: Epsilon, Crash Captain
Epsilon, Crash Captain
Mystery of the Crashed Craft

Epsilon, Crash Captain

Legendary Creature - Alien
(Color indicator: Epsilon, Crash Captain is red)
Whenever you cast an instant or sorcery spell, create a 1/1 red Alien creature token.
{2}{R}, Sacrifice two Aliens: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
2/2
Card has other part: Mystery of the Crashed Craft
Highlands Champion

Highlands Champion {2}{G}{G}

Creature - Bear Warrior
Flash
If a spell or ability an opponent controls would cause you to discard a creature card, you may put that card onto the battlefield instead.
A real barbearian.
4/4
Antali Archdruid

Antali Archdruid {R}{G}{W}

Creature - Cat Druid
You may play an additional land on each of your turns.
Whenever Antali Archdruid attacks, if two or more lands entered the battlefield under your control this turn, Antali Archdruid deals 3 damage to any target and you gain 3 life.
3/3
TT-23 Aegis

TT-23 Aegis {2}{W}{U}

Artifact Creature - Construct
Flash
TT-23 Aegis can't attack or block unless you have six or more cards in hand.
At the beginning of your end step, if you didn't cast a spell this turn, draw a card.
It was erected as a display of victory long ago. Today, it stands as a reminder of what once was.
5/5
Urak, Voice of the Horde

Urak, Voice of the Horde {1}{B}{R}

Legendary Creature - Construct
Constructs you control have haste.
When Urak, Voice of the Horde or another Construct enters the battlefield under your control, creatures you control get +1/+0 until end of turn.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
2/2
Accursed by Unborn Fates

Accursed by Unborn Fates {2}{U/B}{U/B}

Sorcery
Target player mills X cards, where X is the number of cards in your graveyard.
Flashback {3}{U/B}{U/B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)