MSEM Secret Lair Drops

MSEM Secret Lair Drops contains 1099 cards.
Released: 2021-03-01
Basat Charm

Basat Charm {R}

Sorcery
Choose one —
• Target creature gets +2/-1 until end of turn.
• Basat Charm deals 3 damage to target player or planeswalker.
“As a pattern in the sand, life spins in on itself— Eternally towards death, then back again.”
—Junmra's Hymn, canto 118
Stand Unassailable

Stand Unassailable {1}{G}

Sorcery - Revelation
You gain 7 life.
Coalesce {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/4
Event Horizon

Event Horizon {1}{W}

Instant
Exile target nonland permanent if its mana value is less than or equal to the greatest number of nonland permanents controlled by a single player.
“Fleeting aurora
An elegant, pale sun fades
Sunken Ambitions

Sunken Ambitions {U}

Instant
Return target creature to its owner's hand. Its controller loses 1 life.
“Clouds drown out the world
The sea rises to the sky
Pay Up

Pay Up {B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. If you can't, they discard a card. Otherwise, that player discards a card, then if they didn't discard the chosen card, you create a tapped Treasure token.
“The heart and soul of
Jidai has bled for tyrants
Brazen Sacrilege

Brazen Sacrilege {R}{R}

Instant
Brazen Sacrilege deals 2 damage to any target. Until end of turn, if a red source you control would deal damage to that player or to that permanent's controller, it deals that much damage plus 1 instead.
“Madness burns the mind
Flames lick at fragile flesh as
An empire crumbles”
—Ayashi, Winter Poet
Nature's Claim

Nature's Claim {G}

Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
“Warm rays of summer
Slowly set in auburn hues
Rot

Rot {2}{B}{G}

Sorcery
Destroy all nonland permanents with mana value 3 or less.
“As seasons crept on
The great heart of Jidai wept
Rage of the Ravaged

Rage of the Ravaged {1}{B/R}{B/R}

Enchantment
Players can't gain life.
Whenever a player casts a spell, Rage of the Ravaged deals 1 damage to that player.
“The blood we carry
Yearns for the chance of freedom
Chikami Castle

Chikami Castle

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell or activate an ability of a legendary permanent.
“A thousand stories
Have yet to be told of the
Wayfarer's Shrine

Wayfarer's Shrine

Land
{T}, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle.
“Footsteps echo through
The memories of temples
Lazaire's Conjuring

Lazaire's Conjuring {X}{U}{U}

Instant
Repeat the following process X times. Exile a creature you control, then return it to the battlefield under your control.
Exile Lazaire's Conjuring.
“Leaving so soon? Shame, my associates were just about to make a grand entrance.”
Rahit's Study

Rahit's Study {1}{U}{U}

Enchantment - Study
Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
At the beginning of your upkeep, put the top card of any of your libraries on the bottom of the archived library, then you may put any card in the archived library on top of the archived library.
“...I'll leave it at there for today. As a reminder, I'll be in my office after lunch if you need assistance for next week's exam or wish to join a research team.”
Dawson's Collector

Dawson's Collector {B}

Creature - Merfolk Horror
Dawson's Collector can't block.
Whenever Dawson's Collector attacks, you may sacrifice another creature. If you do, create a tapped Treasure token.
Whenever you sacrifice your third permanent each turn, each opponent sacrifices a creature or planeswalker.
2/2
Merkurio's Familiar

Merkurio's Familiar {2}{R}{R}

Creature - Phoenix
Flying, haste
{X}{R}{R}, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.
Merkurio's first experience with red mana had left him cautious, but when given form he found its heat quite soothing.
3/2
Leija's Greenblade

Leija's Greenblade {1}{G}

Creature - Elf Warrior
When Leija's Greenblade enters the battlefield, you may pay {G}. If you do, destroy target artifact or enchantment.
“When I fight, may no threat escape my reach.
When I speak, may my words inspire others.
2/1
Ayala's Concord

Ayala's Concord {2}{G}{W}

Sorcery
Search your library for a permanent card with mana value 3 or less and put it onto the battlefield, then shuffle.
Motley — Then if there are five or more names among nonland permanents you control, you gain 7 life.
With the glorious light came a resounding chorus- “fear no more, fear no more.”
Emerabi's Disciple

Emerabi's Disciple {R}{G}

Creature - Human Nomad
Trample
Assault {2}{R}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
3/2
Suzume's Envoy

Suzume's Envoy {U}{B}

Creature - Human Rogue
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Remove a +1/+1 counter from a creature you control: That creature can't be blocked this turn.
“Fellow hand of the Oshiruko, I am honored to assist you. Simply tell me what you need to accomplish your mission, and it will be arranged.”
2/2
Xenocrata's Fleet

Xenocrata's Fleet {3}

Artifact
Whenever you cast an instant or sorcery spell, you may have Xenocrata's Fleet become a 4/4 Ship artifact creature with haste until end of turn.
Whenever Xenocrata's Fleet deals combat damage to an opponent, create that many 1/1 red Warrior creature tokens.
Titan's Palace

Titan's Palace

Land
{T}: Add {C}{C}. Spend this mana only to cast spells with mana value 5 or greater.
“To picture the citadel of the Titans is beyond the imaginations of most, but you, Emperor, may be able to glimpse its wonder.”
—Azamir, “The Tale of the Wayward Titan”
Theocracy

Theocracy {1}{W}{W}

Enchantment - Discovery
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
I, II — Look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of combat on your turn, tap target creature an opponent controls.
“Imagine a night where you could dance without care until dawn.”
Crossing the Fog

Crossing the Fog {U}

Sorcery
Journey three times. (Exile the top three cards of your library face up. Whenever a creature you control deals combat damage to an opponent, put a journeyed card you own into your hand.)
Cosmic Sinkhole

Cosmic Sinkhole {X}{X}{U}

Instant
Converge — Counter target spell unless its controller pays {1} for each color of mana spent to cast Cosmic Sinkhole.
“Imagine a day filled with wonder and splendor.”
Crack Open the Cache

Crack Open the Cache {1}{R}

Instant
Choose two —
• Destroy target artifact.
• Discard a card, then draw a card.
• Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Imagine a place where all question could be answered.”