MSEM Secret Lair Drops

MSEM Secret Lair Drops contains 1393 cards.
Released: 2021-03-01
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Strike from the Shadows

Strike from the Shadows {B}{B}

Instant
Destroy target non-Assassin, non-Ninja, non-Rogue creature.
Cathartic Reunion

Cathartic Reunion {1}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Once Scarred

Once Scarred {R}{R}

Instant
This spell costs {R} less to cast if it targets a white or blue permanent.
Once Scarred deals 4 damage to target creature or planeswalker.
Enlist

Enlist {W}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“What were ya expectin'? A buncha maidens to scamper around an' do yer laundry? Maybe wipe yer bum for ya? Get peelin'.”
First General of the Wards

First General of the Wards {2}{W}{W}

Creature - Dwarf Warrior
Vigilance
Other Dwarves you control get +1/+1 and have vigilance.
Whenever you activate a loyalty ability of a permanent, create two 1/1 white Dwarf creature tokens.
4/4
Overwhelming Armies

Overwhelming Armies {4}{R}{R}

Enchantment
At the beginning of each upkeep, create X 1/1 white Soldier creature tokens, where X is two plus the number of creatures you control.
“Lesser troops would have trembled at the sight of the oncoming foes. Golden Company simply prepared to meet them head-on.”
—Azamir, “Fall Of Golden Company”
Bant Command

Bant Command {1}{G}{W}{U}

Instant
Choose two —
• Target player creates two 2/2 white Knight creature tokens with vigilance.
• Destroy target creature with power 4 or greater.
• Target player gains hexproof until end of turn.
• Return target nonland permanent you don't control to its owner's hand.
Siaveed, Commander of Armies

Siaveed, Commander of Armies {W}{B}

Legendary Creature - Nephilim Noble
At the beginning of your upkeep, you lose life equal to the number of Armies you control, then recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
2/2
Unearthed Legion

Unearthed Legion {1}{U}{B}

Creature - Zombie Horror
Unearthed Legion's power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, mill a card.
Their insatiable desire to conquer drove them out of their graves and onto the front lines.
*/*
Requiem of the Fallen

Requiem of the Fallen {2}{B/G}

Enchantment
Whenever a creature you control dies, you may search your library for an enchantment card or a card with fabled, reveal it, put it into your hand, then shuffle.
As weeks and months passed, the bodies refused to rot, remaining a monument to the senseless carnage of war.
Sword

Sword {R}

Instant
Sword deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Board
Board

Board {W}

Instant
Target creature gets +2/+2 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Sword
Brine Fleet Bay

Brine Fleet Bay

Legendary Artifact Land - Vehicle
{T}: Add {C}.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
5/5
Gleaming River

Gleaming River

Land
{T}, Pay 1 life: Add {U}.
{T}, Pay 1 life, Sacrifice Gleaming River: Search your library for an Island card, put it onto the battlefield tapped, then shuffle.
Idravir, the Last City

Idravir, the Last City

Legendary Land
{T}: Add {C}.
{2}: Idravir becomes a 2/2 creature with undying in addition to its other types until end of turn. (When that creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Krismite Vault

Krismite Vault

Legendary Land
{T}: Add {C}.
When Krismite Vault is put into a graveyard from the battlefield, create a tapped colorless artifact token named Mox Krismite with “{T}: Add one mana of any color.”
Nereba, Sandchoked Archives

Nereba, Sandchoked Archives

Legendary Land - Desert
{T}: Add {C}.
Wanderlust — {6}, {T}: Draw two cards. Activate only if you control four or more differently named lands.
Nomad's Township

Nomad's Township

Land - Swamp Forest
({T}: Add {B} or {G}.)
Whenever Nomad's Township becomes tapped, you lose 1 life unless you control two or more basic lands.
Shrine of the Six Pillars

Shrine of the Six Pillars

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you've cast a noncreature spell this turn.
Wayfarer's Shrine

Wayfarer's Shrine

Land
{T}, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Stalked Healer

Stalked Healer {W}

Creature - Human Cleric
Lifelink
When Stalked Healer enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
1/1
Cane Dancer

Cane Dancer {1}{U}

Creature - Human Monk
Flash
When Cane Dancer enters, you may cast target blue instant or sorcery card with mana value 2 from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
1/2
Concealed Slasher

Concealed Slasher {1}{B}

Creature - Human Rogue
Discard a card: Concealed Slasher gets +1/+1 until end of turn and can't be blocked this turn.
“As the name indicates, however, most characters belonging to the thief class do steal.”
— Dungeons & Dragons Rules Cyclopedia
2/1
Banished Companion

Banished Companion {R}

Creature - Human Warrior
Haste
Whenever Banished Companion attacks, it deals 2 damage to you.
“Every group of explorers should have at least one or two fighters.”
— Dungeons & Dragons Rules Cyclopedia
2/2