MSEM Secret Lair Drops

MSEM Secret Lair Drops contains 1112 cards.
Released: 2021-03-01
Worried Vulpine
Worthy Vulpine

Worried Vulpine {R}

Creature - Fox
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Worried Vulpine has three or more +1/+1 counters on it, remove them all and transform it.
At the time of birth, it has just one tail. Its tail splits from the tip as it grows older.
0/1
Card has other part: Worthy Vulpine
Worthy Vulpine
Worried Vulpine

Worthy Vulpine

Creature - Fox
(Color indicator: Worthy Vulpine is red)
When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn.
Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.
5/5
Card has other part: Worried Vulpine
Silent Hypnotist

Silent Hypnotist {W}{U}

Creature - Tapir Wizard
As Silent Hypnotist enters the battlefield, choose a noncreature card name.
Spells with the chosen name can't be cast.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
When it locks eyes with an enemy, it will use a mix of psi moves such as Hypnosis and Confusion.
2/2
Thundermane Fox

Thundermane Fox {1}{W}{W}

Creature - Fox
Flash
Whenever Thundermane Fox enters the battlefield or attacks, target creature you control gains double strike until end of turn.
It accumulates negative ions from the atmosphere to blast out 10,000-volt lightning bolts.
2/2
Determined Koi
Destructive Serpent

Determined Koi {1}{U}

Creature - Fish
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Determined Koi has three or more +1/+1 counters on it, remove them all and transform it.
In the distant past, it was stronger than its horribly weak descendants that exist today.
0/1
Card has other part: Destructive Serpent
Destructive Serpent
Determined Koi

Destructive Serpent

Creature - Serpent
(Color indicator: Destructive Serpent is blue)
Trample
Creatures your opponents control get -1/-0.
Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
7/7
Card has other part: Determined Koi
Tyrant of Tributes

Tyrant of Tributes {6}{R}{G}

Creature - Dragon
Flying
When Tyrant of Tributes enters the battlefield, target opponent sacrifices X permanents, where X is half the number of permanents they control, rounded up. You gain X life.
An extremely rarely seen marine Pokémon. Its intelligence is said to match that of humans.
6/6
End of Monsters

End of Monsters {3}{U}{U}{U}

Legendary Creature - Beast Mutant
Each player can't cast more than one spell each turn.
You may cast spells from your hand without paying their mana costs.
A scientist created this Pokémon after years of horrific gene-splicing and DNA engineering experiments.
5/7
Tearful Reunion

Tearful Reunion {5}{W}{W}

Sorcery
Return two target creature cards from your graveyard to the battlefield. Shuffle Tearful Reunion into its owner's library.
A child lost to the fires, a mother lost to the world above, they find each other again and again just to be torn apart.
Reveal Eternities

Reveal Eternities {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Bal's Descent
Bal, God of Destiny

Bal's Descent {2}{B}{B}

Legendary Enchantment
When Bal's Descent enters the battlefield, each player sacrifices a creature, discards two cards, and mills three cards.
{1}{B}{B}: Transform Bal's Descent. Activate only if your fealty to Swamps is five or greater. (Each Swamp you control counts towards your fealty to Swamps.)
Card has other part: Bal, God of Destiny
Bal, God of Destiny
Bal's Descent

Bal, God of Destiny

Legendary Enchantment Creature - God
(Color indicator: Bal, God of Destiny is black)
Indestructible
You may play cards from your graveyard.
If you would draw one or more cards, mill that many cards instead.
If a card would be put into your graveyard from anywhere other than your library, exile it instead.
6/6
Card has other part: Bal's Descent
Unearth

Unearth {B}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
There is no escape.
Voidbringer

Voidbringer {2}{B}

Riddle Enchantment Creature - Spirit
If you would draw a card while your library has no cards in it, you win the game instead.
“Darkness guide you, child.”
2/2
Brothers in Arms

Brothers in Arms {1}{R}

Instant
Two target creatures you control each get +2/+1 until end of turn.
“I know better than to disregard your might.”
“Speak for yourself, Asterius! I, for one, know only pure contempt for this foul daemon.”
—Asterius the Bull and Theseus the Hero
Rapacious Rattler

Rapacious Rattler {R}{R}{R}

Creature - Snake Beast
First strike
When Rapacious Rattler enters the battlefield, choose one or two targets you don't control. It deals 2 damage to the first and 1 damage to the second.
“Well, look at you, Lernie!”
—Zagreus, Prince of the Underworld
3/3
Buy Time

Buy Time {2}{U}{B}

Instant
Your life total becomes 0. Until an opponent's next turn, you can't lose the game, your opponents can't win the game, and you can't gain life.
Take an extra turn after this one.
Exile Buy Time.
Unjust Sentence

Unjust Sentence {B/R}

Sorcery
Target player loses 3 life.
“Halt, Zagreus. Not one step further.”
—Megaera, First of the Furies
Sunset Herald

Sunset Herald {4}{W}{W}

Creature - Dragon
Flash
Flying
When Sunset Herald enters the battlefield, if it was cast, return to the battlefield all creature cards from your graveyard that were put there from the battlefield this turn.
4/4
Syrina, the Dragon Queen

Syrina, the Dragon Queen {4}{U}{U}

Legendary Creature - Dragon
Flying
When Syrina, the Dragon Queen enters the battlefield, gain control of target nonland permanent for as long as you control Syrina, the Dragon Queen.
{2}{U}: Exile Syrina, the Dragon Queen. Return her to the battlefield at the beginning of the next end step.
5/6
Surge of Darkness

Surge of Darkness {1}{B}

Instant
As an additional cost to cast this spell, torment yourself. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.)
Destroy target creature.
Dragoncalling

Dragoncalling {8}{R}

Sorcery
This spell can't be countered.
For each spell you've cast this turn, search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle.
Emissary of Antiquity

Emissary of Antiquity {R}{R}{R}

Creature - Dragon
Flying, haste
Whenever Emissary of Antiquity deals combat damage to a player, you may cast an instant or sorcery spell with mana value 3 or less from your hand without paying its mana cost.
3/3
Awakening the Dragon

Awakening the Dragon {1}{G}

Instant - Inscription
You may put a permanent card with mana value 3 or less from your hand onto the battlefield.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Kaalia's Abomination

Kaalia's Abomination {3}{B}{R}

Creature - Zombie Demon Dragon
Flying
When Kaalia's Abomination enters the battlefield or dies, it deals 2 damage to target opponent. Then that player discards two cards.
4/4