A Tourney at Whiterun

A Tourney at Whiterun contains 269 cards.
It is part of A Tourney at Whiterun block.
Released: 2017-06-08
Desperate Reconnoiterer

Desperate Reconnoiterer {1}{R}

Creature - Human Scout
Whenever Desperate Reconnoiterer becomes untapped, scry 1.
“A message! A plea for the king's assistance!”
Earnest Labourer

Earnest Labourer {R}

Creature - Human Warrior
{1}{R}: Earnest Labourer gets +2/+0 until end of turn.
{4}{G}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Empty the Barracks

Empty the Barracks {X}{R}{R}

Create X 1/1 red Soldier creature tokens with haste.
Fall of the Axe

Fall of the Axe {1}{R}

Fall of the Axe deals 3 damage to any target.
No matter how grand the legend, how fierce the reputation, flesh is flesh. Steel is steel. And between the two, steel is the stronger.
Feathered Dancer

Feathered Dancer {3}{R}

Creature - Human Mutant
When Feathered Dancer enters the battlefield, up to three target creatures can't block this turn.
“Give us a spectacle, my little wildborn.”
Hound of Glory

Hound of Glory {2}{R}

Creature - Human Warrior
Renown 1
Whenever a creature you control becomes renowned, scry 1.
Inspirational Copse

Inspirational Copse {3}{R}{R}

At the beginning of your upkeep, put a lore counter on Inspirational Copse, discard your hand, then draw a card for each lore counter on Inspirational Copse.
Knight of the Hawk

Knight of the Hawk {2}{R}

Creature - Human Knight
Whenever Knight of the Hawk deals combat damage to a player, you may sacrifice it. If you do, search your library for a red legendary creature card, reveal it, put it into your hand, then shuffle.
Maddened Elk

Maddened Elk {4}{R}

Creature - Elk
Whenever Maddened Elk attacks, it gets +1/+1 until end of turn for each other attacking creature you control.
Melting Point

Melting Point {R}

Melting Point deals 2 damage to any target.
Unable to resist, the hordes of bandits and raiders made several detours to nearby villages while en route to Whiterun.
Noble's Hedonism

Noble's Hedonism {1}{R}

At the beginning of each player's upkeep, Noble's Hedonism deals 1 damage to that player, then that player exiles the top card of their library. Until end of turn, they may play that card.
They celebrated the marriage between Duke Hoff and Lady Genvieve; the peace between Daeland and Caulder; and most important of all, the meeting of goblet and wine.
Painful Reminiscence

Painful Reminiscence {2}{R}

Cripple {R}
Add {R}{R}{R}.
Grief is hard, at first. But eventually it yields something precious: a sense of purpose.
Pursued Paranoia

Pursued Paranoia {R}

Enchantment - Aura
Enchant creature
When Pursued Paranoia enters the battlefield, scry 1.
Enchanted creature can't block.
Rally the Volunteers

Rally the Volunteers {2}{R}

Create two 1/1 red Soldier creature tokens with haste.
Red Pelt Hart

Red Pelt Hart {2}{R}

Creature - Elk
Trample, haste
When Red Pelt Hart deals combat damage to a player, return it to its owner's hand.
At the beginning of your end step, sacrifice Red Pelt Hart.
Restless Hedonist

Restless Hedonist {4}{R}{R}

Creature - Human Noble
Cripple {2}{R}{R}
When Restless Hedonist enters the battlefield, discard your hand, then draw three cards.

Shatter {1}{R}

Destroy target artifact.
With a single lash of its tail, the drake left the roof in tatters. With another, it rendered the bar into splinters.
Spur to Action

Spur to Action {R}

Target creature gains haste until end of turn. That creature attacks or blocks this turn if able.
“I'm no coward, nervously waiting for others to do what needs to be done.”
—Thailen, Heir to Daeland
Steel-Art Exemplar

Steel-Art Exemplar {1}{R}

Creature - Human Warrior
Renown 1
Surge of Duty
Undeterred Valiance

Surge of Duty {X}{R}

Target creature gets +X/+X until end of turn.
Fabled {X}{R}{R}
Card has other part: Undeterred Valiance
Undeterred Valiance
Surge of Duty

Undeterred Valiance

Enchantment - Aura
(Color indicator: Undeterred Valiance is red)
Enchant creature
Enchanted creature has first strike.
Card has other part: Surge of Duty
Tactical Deployment

Tactical Deployment {2}{R}

Whenever one or more creatures you control attack, create a 1/1 white Soldier creature token that's tapped and attacking.
{3}{W}: Creatures you control get +1/+1 until end of turn.
Tectonic Wound

Tectonic Wound {4}{R}{R}

Cripple {2}{R}
Destroy target land.
Thailen, Heir to Daeland

Thailen, Heir to Daeland {R}

Legendary Creature - Human Noble
First strike
Thailen, Heir to Daeland's power is equal to the number of other attacking or blocking creatures you control.
Thailen's Reprisal

Thailen's Reprisal {X}{R}{R}

Thailen's Reprisal deals 2 damage to each of up to X targets.
“No, Hoff. I won't delegate this. If these bandits dare to pillage within spitting distance of Whiterun, then I'll teach them a lesson myself.”
—Thailen, Heir to Daeland