A Tourney at Whiterun

A Tourney at Whiterun contains 269 cards.
It is part of A Tourney at Whiterun block.
Released: 2017-06-08
Take For Ransom

Take For Ransom {2}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
Talks in Hidden Hollows

Talks in Hidden Hollows {2}{U}

Instant
Bleed—{B}, Pay 2 life. (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Draw two cards, then discard a card.
“Give us no reason to doubt your loyalty, and you will rule Daeland.”
—Lady Genvieve to Duke Hoff
Territorial Drake

Territorial Drake {3}{U}{U}

Creature - Drake
Flying
Territorial Drake has hexproof as long as it's untapped.
Whenever Territorial Drake becomes tapped, scry 2.
Whenever Territorial Drake becomes untapped, draw a card.
4/4
Voyage's End

Voyage's End {1}{U}

Instant
Return target creature to its owner's hand. Scry 1.
Challengers travel from far and wide for the opportunity to participate in the grandest of tourneys; and there were few tourneys grander than the one to celebrate the marriage of Duke Hoff and Lady Genvieve.
Battlement Prowler

Battlement Prowler {5}{B}

Creature - Bat
Flying, lifelink
“Keep your wits about you lad, and your torch raised high. Damn thing's a coward, but knows an opportunity when it sees one.”
3/1
Batwing Initiate

Batwing Initiate {B}{B}

Creature - Human Knight
Deathtouch, lifelink
Whenever Batwing Initiate deals combat damage to a player, put a +1/+1 counter on it.
Pay 4 life: Batwing Initiate gains flying until end of turn.
1/1
Bearer of Fables

Bearer of Fables {1}{B}

Creature - Human Rogue
Bearer of Fables gets +1/+1 for each enchantment you control.
{2}{G}: Look at the top four cards of your library. You may reveal an enchantment card or a card with fabled from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
Cauldish Cavalier

Cauldish Cavalier {2}{B}

Creature - Human Knight
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Cauldish Cavalier becomes renowned, you may pay 2 life. If you do, draw two cards.
2/2
Cauldish Hookblade

Cauldish Hookblade {1}{B}

Creature - Human Rogue
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
2/1
Cauldish Schemes

Cauldish Schemes {3}{B}{B}

Sorcery
Bleed {1}{B}{B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
All creatures get -4/-4 until end of turn.
Change of Fortunes

Change of Fortunes {1}{B}

Instant
Target creature gets -1/-2 until end of turn.
Target creature gets +2/+1 until end of turn.
Commoners' Justice

Commoners' Justice {4}{B}

Instant
Bleed {2}{B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Destroy target creature. Its controller loses 2 life.
Coven Adherent

Coven Adherent {2}{B}

Creature - Human Soldier
Adorned — Coven Adherent has indestructible as long as it's equipped and/or enchanted.
“We grant to you the Progenitor of Steel. Remember, the blade is the true legend. You are merely a vessel for its will.”
3/2
Death's Door
Immortal Butcher

Death's Door {1}{B}

Instant
Choose target creature card in your graveyard that was put there from the battlefield this turn. Return that card to the battlefield tapped.
Fabled {3}{B}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Immortal Butcher
Immortal Butcher
Death's Door

Immortal Butcher

Enchantment - Aura
(Color indicator: Immortal Butcher is black)
Enchant creature
Enchanted creature gets +2/+2 and has trample and indestructible.
“Come on, you coward! Finish what you started!”
—Sera of Coppercove
Card has other part: Death's Door
Decorated Duelist

Decorated Duelist {B}

Creature - Human Warrior
Menace (This creature can't be blocked except by two or more creatures.)
His mismatched armor is coated with medals and sigils from all over Rhyse, a testament to his extensive and widespread victories in combat.
1/1
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Ferris's Crewmate

Ferris's Crewmate {4}{B}

Creature - Human Pirate
Deathtouch
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
3/3
Forbidden Knowledge

Forbidden Knowledge {2}{B}

Sorcery
Target player discards a card and loses 2 life.
Draw a card.
“Give me that. And pray I never find you in here again.”
Forgo the Past

Forgo the Past {1}{B}

Enchantment
{1}: Exile target card from a graveyard. That card's owner may scry 1.
“I won't fight a war twice as old as anyone alive. But I can fight for us.”
—Arry, to Sera
Hand of the Exiled

Hand of the Exiled {1}{B}

Creature - Human Rogue
Menace (This creature can't be blocked except by two or more creatures.)
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
1/2
Harrowing Knight

Harrowing Knight {2}{B}{B}

Creature - Human Knight
Sacrifice a creature: Harrowing Knight gets +2/+2 until end of turn.
“Disrespect me, and you have two options. Lose your tongue, or volunteer to lead the next charge.”
3/3
Inexperienced Martyr

Inexperienced Martyr {1}{B}

Creature - Human Citizen
When Inexperienced Martyr dies, each opponent loses 1 life.
There is an art to the noble sacrifice. Unfortunately, one rarely gets more than one attempt.
1/2
Knight of the Raven

Knight of the Raven {2}{B}

Creature - Human Knight
Whenever Knight of the Raven deals combat damage to a player, you may sacrifice it. If you do, search your library for a black legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
Mercenary Coercer

Mercenary Coercer {3}{B}

Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Mercenary Coercer deals combat damage to a player, that player discards a card.
2/2