A Tourney at Whiterun

A Tourney at Whiterun contains 269 cards.
It is part of A Tourney at Whiterun block.
Released: 2017-06-08
Deft Goldsnatch

Deft Goldsnatch {U}{U}

Creature - Human Rogue
Deft Goldsnatch can't be blocked.
Knights, nobles, merchants. All flock together at a tourney. And behind them, their unwanted retinue of thieves and rogues.
2/1
Dissolve

Dissolve {1}{U}{U}

Instant
Counter target spell. Scry 1.
“An interesting proposal, but let me demonstrate my counterpoint...”
Distracting Handmaiden

Distracting Handmaiden {2}{U}

Creature - Human Noble
{T}: Target creature gets -2/-0 until end of turn.
“Ah! Good ser! It seems I've become lost. Would you be kind enough to assist me?”
1/3
Drake Youngling

Drake Youngling {3}{U}{U}

Creature - Drake
Flying
When Drake Youngling enters the battlefield, draw a card.
3/2
Drunken Night
Drunkard Knight

Drunken Night {U}

Sorcery
Tap target creature.
Fabled {3}{U}
A fine day at the jousts followed by a joyous celebration at the tavern.
Card has other part: Drunkard Knight
Drunkard Knight
Drunken Night

Drunkard Knight

Enchantment - Aura
(Color indicator: Drunkard Knight is blue)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
An ill advised night at the tavern followed by a shameful display at the morning jousts.
Card has other part: Drunken Night
Exile's Vanguard

Exile's Vanguard {1}{U}

Creature - Human Scout
Infiltrate
When Exile's Vanguard enters the battlefield, tap target creature. That creature doesn't untap during its controller's next untap step.
2/1
Fall of Whiterun Harbor

Fall of Whiterun Harbor {4}{U}

Instant
Cripple {2}{U}
Put target creature on top of its owner's library.
A king's bitter patience, and a duke's melancholy promise.
Flash of Inspiration

Flash of Inspiration {3}{U}{U}

Instant
Cripple {1}{U}{U}
Look at the top seven cards of your library. Put two of those cards into your hand and the rest on the bottom of your library in any order.
Helene, Steel of the Exiled

Helene, Steel of the Exiled {1}{U}

Legendary Creature - Human Pirate
Infiltrate
Other creatures you control have infiltrate.
2/1
Hoff's Scout

Hoff's Scout {1}{U}

Creature - Drake Scout
Flying
Whenever Hoff's Scout deals combat damage to a player, you may scry 1.
As Thailen and her soldiers set out to deal with the rumored bandits, a lone drake rider could be seen circling far above.
1/1
Hypersomnia

Hypersomnia {2}{U}{U}

Sorcery
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Knight of the Staff

Knight of the Staff {2}{U}

Creature - Human Knight
Whenever Knight of the Staff deals combat damage to a player, you may sacrifice it. If you do, search your library for a blue legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
Measured Contemplation

Measured Contemplation {2}{U}

Sorcery
Shuffle the cards from your hand into your library, then draw that many cards.
Draw a card.
“Hmm, what to read today? Perhaps ‘Carleon's Treatise on the Tenacity of the Wilds and the Poise of the Gods'.”
Merchant's Bane

Merchant's Bane {4}{U}{U}

Creature - Kraken
Hexproof
Though modern ships are fast enough and strong enough to survive the Ocean of Leviathans, there are still those unlucky few who are simply caught unawares.
4/4
Messenger's Haste

Messenger's Haste {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
{1}{R}: Enchanted creature gets +1/+0 until end of turn.
“Your Highness, your Grace! There are sightings of bandits to the North!”
Misleading Doubts

Misleading Doubts {4}{U}

Instant
Put target creature into its owner's library third from the top.
Moment of Tranquility

Moment of Tranquility {U}

Instant
Cast this spell only during your turn.
Counter target spell.
Perish in Harmony

Perish in Harmony {2}{U}

Enchantment
Whenever a creature dies, scry 1.
{2}{U}, Exile a creature card from your graveyard: Draw a card.
Dragging herself down the embankment to the creek below, Helene let the murmuring waters wash away the sounds of battle, and closed her eyes.
Pilgrim's Muse

Pilgrim's Muse {4}{U}{U}

Creature - Serpent
{U}: Pilgrim's Muse can't be blocked this turn.
{1}{U}: Return Pilgrim's Muse to its owner's hand.
{2}{U}: Scry 2.
{3}{U}: Draw a card.
5/3
Rafter Stalker

Rafter Stalker {3}{U}

Creature - Human Rogue
Renown 1
Rafter Stalker can't be blocked by creatures with greater power.
1/3
Rapscallion Duo

Rapscallion Duo {U}{U}

Creature - Human Rogue
Prowess
Infiltrate
1/2
Sails of Commerce

Sails of Commerce {2}{U}{U}

Enchantment
At the beginning of each player's upkeep, exile target creature that player controls. Return that card to the battlefield under its owner's control at the beginning of the next upkeep.
For two centuries, war waged between Caulder and Daeland, and so merchants took the long route north to trade with the city of Fretport. Now, during the peace brokered by the latest generation of kings, gold flows south once more.
Social Graces

Social Graces {1}{U}

Instant
Cripple {0}
Look at target player's hand.
Draw a card.
Sunken Ambitions

Sunken Ambitions {U}

Instant
Return target creature to its owner's hand. Its controller loses 1 life.
Many pirates took up the Cauldish on their promises of loot and spoils. But not all lived long enough to collect their prize.