A Tourney at Whiterun

A Tourney at Whiterun contains 269 cards.
It is part of A Tourney at Whiterun block.
Released: 2017-06-08
Proposer of Peace

Proposer of Peace {1}{W}

Creature - Human Advisor
At the beginning of your upkeep, you gain 1 life.
Whenever one or more creatures attack you, you gain 1 life.
An honored guest of King Visserine, she once brokered the peace between Daeland and Caulder. Now, she helps ensure that peace continues.
0/3
Publicly Disgraced
Kept Under Watch

Publicly Disgraced {W}

Instant
Target player can't cast spells this turn.
Fabled {2}{W}{U}
Card has other part: Kept Under Watch
Kept Under Watch
Publicly Disgraced

Kept Under Watch

Enchantment - Aura
(Color indicator: Kept Under Watch is white and blue)
Enchant player
At the beginning of enchanted player's upkeep, that player chooses draw step, main phase, or combat phase. They skip each instance of the chosen step or phase this turn.
Card has other part: Publicly Disgraced
Sage's Foresight
Sage's Tales

Sage's Foresight {W}

Instant
This spell can't be countered.
Target player gains hexproof until end of turn.
Fabled {2}{W}{W}
“I would not leave this hall quite yet, if I were you.”
Card has other part: Sage's Tales
Sage's Tales
Sage's Foresight

Sage's Tales

Enchantment - Aura
(Color indicator: Sage's Tales is white)
Enchant player
Creatures enchanted player controls get +0/+1.
“Something in the air reminds me of my youth...”
Card has other part: Sage's Foresight
Seek Glory
Warforged Hero

Seek Glory {W}

Sorcery
Target creature gets +1/+1 and gains first strike until end of turn.
Fabled {3}{W}
She sought recognition in the tourney of swords.
Card has other part: Warforged Hero
Warforged Hero
Seek Glory

Warforged Hero

Enchantment - Aura
(Color indicator: Warforged Hero is white)
Enchant creature
Enchanted creature has double strike and “Other creatures you control have first strike.”
She learned courage in the horrors of war.
Card has other part: Seek Glory
Steward's Tithe

Steward's Tithe {1}{W}

Instant
Prevent all damage that would be dealt by creatures this turn.
If you wish to compete, you must first satisfy the steward's greed.
Tearful Reunion

Tearful Reunion {5}{W}{W}

Sorcery
Return two target creature cards from your graveyard to the battlefield. Shuffle Tearful Reunion into its owner's library.
In every victory, there is loss. In every tragedy, hope.
Thailen's Guard

Thailen's Guard {W}

Creature - Human Soldier
When Thailen's Guard dies, you gain 2 life and scry 1.
They set out expecting a small band of bandits. They encountered an army.
1/1
Tightrope Acrobat

Tightrope Acrobat {1}{W}

Creature - Human Citizen
Flying
Renown 1
1/1
Trapped in the Tower

Trapped in the Tower {W}

Enchantment
When Trapped in the Tower enters the battlefield, exile target creature an opponent controls until Trapped in the Tower leaves the battlefield.
When you lose life, sacrifice Trapped in the Tower.
Venerated Knight

Venerated Knight {1}{W}

Creature - Human Noble Knight
Adorned — At the beginning of your end step, if Venerated Knight is equipped and/or enchanted, put a +1/+1 counter on it.
“These old bones haven't forgotten their tricks just yet, child.”
2/2
Visserine's Royal Guard

Visserine's Royal Guard {2}{W}

Creature - Human Knight
Adorned — Visserine's Royal Guard has lifelink as long as it's equipped and/or enchanted.
Once a hero in the wars, he has retired to the far more comfortable life of a royal guard in peacetime.
2/3
Waifish Squire

Waifish Squire {W}

Creature - Human Soldier
Knight spells you cast cost {1} less to cast.
“Hold your head high and never back down. You can be respected or you can be liked, but a fighting peasant doesn't get to be both.”
—Sera of Coppercove
0/1
Weary Steward

Weary Steward {2}{W}

Creature - Human Advisor
Flash
Defender
When Weary Steward enters the battlefield, prevent all combat damage target creature would deal this turn.
0/4
Whiterun Ordainer

Whiterun Ordainer {1}{W}

Creature - Human Cleric
When Whiterun Ordainer enters the battlefield, you gain 4 life.
A historic opportunity, overseeing the marriage between a duke of Daeland and a princess of Caulder.
1/3
Across the Bay

Across the Bay {3}{U}

Enchantment
Creatures your opponents control get -1/-0.
In Whiterun, the city burned. Leagues away, a fisherman gathered his nets.
Ambitious Dreams

Ambitious Dreams {3}{U}

Instant
Cripple {1}{U}
Draw two cards.
For fifteen years, King Florence abided by the peace between Caulder and Daeland. And for fifteen years, he quietly set wheels into motion.
Arrive Unseen

Arrive Unseen {1}{U}

Sorcery
Target creature can't be blocked this turn.
Draw a card.
Raiders stalked the woods. Pirates the bay. And most treacherous of all, Cauldish knights quietly strapped on their arms and armor within the walls of Whiterun itself.
Captain of the Exiled

Captain of the Exiled {2}{U}

Creature - Human Pirate
Infiltrate
Whenever Captain of the Exiled deals combat damage to a player, draw a card.
1/2
Cauldish Informant

Cauldish Informant {3}{U}

Creature - Human Noble
Every plot needs spies on the other side. People hungry enough for power to throw loyalty to the wind and turn on their old masters.
2/5
Civilized Debate

Civilized Debate {1}{U}

Sorcery
Draw a card, then each player draws a card.
“You have the gall to presume that your opinion is worth sharing? Why, a thick skulled oaf like yourself would be hard pressed to gather the wits to clean a latrine!”
Curiosity

Curiosity {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
“There have been strange happenings of late. I must know what is going on!”
Daelish Messenger

Daelish Messenger {U}

Creature - Human Bird Scout
Flying
“The journey is three days, as the crow flies.”
1/1