Alkabah: The Rise of Soli

Alkabah: The Rise of Soli contains 314 cards.
Released: 2025-12-01
Nimble Pathfinder
Dauntless Pathmaker

Nimble Pathfinder {2}{G}

Creature - Human Scout
Whenever a land you control enters, put a +1/+1 counter on Nimble Pathfinder.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Dauntless Pathmaker
Dauntless Pathmaker
Nimble Pathfinder

Dauntless Pathmaker

Creature - Demon Scout
(Color indicator: Dauntless Pathmaker is green)
Trample
Dauntless Pathmaker can't be blocked by creatures with power 2 or less.
“Yes, I'm a nameless nomad. And Tamaak was just a handful of bugs—before it became savior of all unwanted and unsated.”
3/3
Card has other part: Nimble Pathfinder
Quake Devourer

Quake Devourer {6}{G}

Creature - Horror
Lionize {1}{G} ({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Trample
Whenever this creature deals damage to a player or noncreature permanent, draw a card.
7/6
Quickstep Ranger
Lifestep Ranger

Quickstep Ranger {3}{G}

Creature - Human Ranger
At the beginning of each end step, put a +1/+1 on Quickstep Ranger for each +1/+1
counter you've put on creatures under your control this turn.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter
on it. Activate only as a sorcery.)
2/2
Card has other part: Lifestep Ranger
Lifestep Ranger
Quickstep Ranger

Lifestep Ranger

Creature - Nephilim Ranger
(Color indicator: Lifestep Ranger is green)
Reach
Each other creature you control gets +1/+1 for each +1/+1 counter on it.
“No matter your worth, the heavens won't just lift you onto a pedestal and assign you a glorious mission. If you want to ascend, make your own glory.”
2/2
Card has other part: Quickstep Ranger
Rally the Armies

Rally the Armies {X}{G}{G}

Instant
Amass Soldiers X. You gain life equal to the greatest power among creatures you control. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Legend says that if an angel shot an arrow down onto a Martoob phalanx, it would strike eight shields before it even hit the ground.
Rhythm of Danaj

Rhythm of Danaj {4}{G}

Enchantment
As Rhythm of Danaj enters, choose Martoob or Tamaak.
• Martoob — At the beginning of your end step, return a nonland card at random from your graveyard to your hand.
• Tamaak — At the beginning of your end step, you may sacrifice a creature. If you do, draw cards equal to its power.
Settling Alkabah

Settling Alkabah {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Zareen's first thirty years as shah saw her complete the work of Golna the loving. The five great satrapies were erected and provided safety for all of Alkabah.
Settling of Danaj

Settling of Danaj {2}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Danaj enters, put a +1/+1 counter on each creature you control.
Shah's Caravan

Shah's Caravan {4}{G}{G}

Creature - Elephant
Whenever Shah's Caravan attacks, creatures you control get +1/+1 until end of turn. If you control three or more Satrapies, creatures you control can't be blocked by creatures with power 2 or less this turn.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
6/6
Shah's Proclamation

Shah's Proclamation {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
Soli Rising

Soli Rising {1}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Soli Rising enters, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Spawn of Andazir

Spawn of Andazir {X}{G}

Creature - Snake Hydra
Spawn of Andazir enters with X +1/+1
counters on it.
Lionize {2}{G} ({2}{G}, Exile this card from your hand:
Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)

Whenever this creature deals damage to a player or noncreature permanent, double the number of +1/+1
counters on it.
0/0
Unstoppable Zealot

Unstoppable Zealot {3}{G}

Creature - Demon Warrior
Trample
Whenever Unstoppable Zealot deals damage to a player or noncreature permanent, you may put a land card from your hand or graveyard onto the battlefield.
“Define ‘impenetrable.'”
4/3
Variety of Goods

Variety of Goods {5}{G}

Instant
Return an artifact card from your graveyard to your hand. If you can't, you gain 2 life. Repeat this process for battle, creature, enchantment, land, and planeswalker.
Put Variety of Goods on the bottom of its owner's library.
Atieh, Seer of Distant Futures

Atieh, Seer of Distant Futures {1}{W}{U}

Legendary Creature - Merfolk Advisor
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Flash
When Atieh enters, return target noncreature spell to its owner's hand.
{W}{U}: Angel — You gain 2 life and draw a card.
{2}{W}{U}: Elder — Atieh gains “Each opponent can't cast more than one spell each turn.”
2/2
Atieh's Acolyte
Atieh's Favored

Atieh's Acolyte {W}{U}

Creature - Nephilim Cleric
{2}: Atieh's Acolyte gains your choice of flying, vigilance, or lifelink until end of turn.
Whenever another Angel or Nephilim you control enters, put a +1/+1 counter on Atieh's Acolyte.
Surpass {4}{W}{U} ({4}{W}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Atieh's Favored
Atieh's Favored
Atieh's Acolyte

Atieh's Favored

Creature - Angel Cleric
(Color indicator: Atieh's Favored is white and blue)
Flying, vigilance, lifelink
Whenever Atieh's Favored attacks, put a +1/+1 counter on each other Angel and/or Nephilim creature you control.
Faith is as much her sword as her shield, steed, and sustenance.
3/3
Card has other part: Atieh's Acolyte
Herald of Atieh

Herald of Atieh {W}{U}

Creature - Nephilim Wizard
Other Angels and Nephilim you control get +1/+1.
As long as you control three or more other Angels and/or Nephilim, Herald of Atieh gets +1/+1 and has flying.
2/2
Fahrib, the Ever-Scheming

Fahrib, the Ever-Scheming {U}{B}

Legendary Creature - Human Advisor
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
You may play cards exiled with Fahrib and you may spend mana as though it were mana of any color to play them.
{U}{B}: Demon — Each player exiles a card from their hand.
{4}{U}{B}: Elder — Exile the top five cards of each player's library. Fahrib gains “Spells you cast from anywhere other than your hand cost {2} less to cast.”
2/3
Persecutor of Truths

Persecutor of Truths {2}{U}{B}

Creature - Demon Rogue Warrior
When Persecutor of Truths enters, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Once each turn, when you cast a spell from anywhere other than your hand or another nontoken creature you control enters and wasn't cast, you may draw a card.
2/3
Ruthless Bakhtak

Ruthless Bakhtak {1}{U}{B}

Creature - Hag Shaman
Whenever you cast a spell from anywhere other than your hand, return Ruthless Bakhtak from your graveyard to your hand.
“Escape if you will, little one. There will come a midnight when the weight of years bears down on your chest, and I will savor each gasp as you are crushed.”
3/1
Andazir, First to Aspire

Andazir, First to Aspire {4}{B}{R}

Legendary Creature - Mutant Warlock
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Whenever Andazir enters or transcends, each opponent sacrifices a nonland permanent.
{1}{B}{R}: Demon — Create four 1/1 black Snake creature tokens with deathtouch.
{2}{B}{R}: Elder — You draw three cards and you lose 3 life.
6/6
Bloodthirsty Manticore
Bloodclaw Demon

Bloodthirsty Manticore {2}{B}{R}

Creature - Manticore
Flying
{1}, Sacrifice a creature: Put a +1/+1 counter on Bloodthirsty Manticore. It gains indestructible until end of turn. Tap it.
Surpass {4}{B}{R} ({4}{B}{R}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
4/4
Card has other part: Bloodclaw Demon
Bloodclaw Demon
Bloodthirsty Manticore

Bloodclaw Demon

Creature - Manticore Demon
(Color indicator: Bloodclaw Demon is black and red)
Flying, menace
Sacrifice a creature: Put two +1/+1 counters on Bloodclaw Demon. It gains indestructible until end of turn.
“It knows hunger. It is hunger.”
—Hayat
5/5
Card has other part: Bloodthirsty Manticore