Alkabah: The Rise of Soli

Alkabah: The Rise of Soli contains 314 cards.
Released: 2025-12-01
Drag Through the Alley

Drag Through the Alley {B}

Sorcery
Return target creature card from your graveyard to your hand.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
With undercity streets thronged by out-of-towners, rug-wrapped bodies went as unquestioned as living ones.
Dutybound Ghul

Dutybound Ghul {2}{B}

Creature - Zombie Rogue
Menace
Whenever you cast a spell from anywhere other than your hand, each opponent discards a card if it's your turn. Otherwise, each opponent loses 2 life.
“These grand angels and demons demand worship and respect. People love to follow to give up their own feelings of responsibility.”
3/2
Enigmatic Herald

Enigmatic Herald {4}{B}

Creature - Angel Soldier
Flying
When Enigmatic Herald dies, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“A just law forbids iniquity. Mahara's will forbids your progress.”
3/3
Esoteric Visionary

Esoteric Visionary {2}{B}

Creature - Azra Cleric
Lionize {2}{B} ({2}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Lifelink
“Seven hoopoes bear northward. One whispers your name, but two do not hear.”
3/1
Ever-Wandering Pilgrim
Ever-Hungry Tanbaly

Ever-Wandering Pilgrim {2}{B}

Creature - Azra Rogue
{1}, Sacrifice a creature: Put a +1/+1 counter on Ever-Wandering Pilgrim.
Surpass {5}{B} ({5}{B}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Ever-Hungry Tanbaly
Ever-Hungry Tanbaly
Ever-Wandering Pilgrim

Ever-Hungry Tanbaly

Creature - Demon Rogue
(Color indicator: Ever-Hungry Tanbaly is black)
{1}, Sacrifice a creature: Ever-Hungry Tanbaly gains indestructible until end of turn. Tap it.
“Tamaak cares not about what you accomplish, who you kill, or why you act, only that you do what you want and take what you can.”
—Hayat
3/3
Card has other part: Ever-Wandering Pilgrim
Fatal Strike

Fatal Strike {2}{B}{B}

Instant
This spell costs {1}{B} less to cast if you've cast a spell from anywhere other than your hand this turn.
Destroy target creature or planeswalker.
“Your life was worthless and you will die worthless.”
—The Faceless
Fiendish Bruiser

Fiendish Bruiser {5}{B}

Creature - Demon Rogue
Menace
When Fiendish Bruiser enters, exile up to three cards from target player's graveyard.
“They say there's a price to betrayal, but I haven't paid a thing!”
6/4
Fulfill the Contract

Fulfill the Contract {2}{B}

Instant
Fulfill the Contract deals X damage to target creature or planeswalker and you gain X life, where X is the number of Satrapies you control.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
Jahi of Endless Hunger

Jahi of Endless Hunger {2}{B}{B}

Creature - Demon Wizard
Lionize {2}{B} ({2}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Flying
Sacrifice a creature: Put a +1/+1 counter on this creature and tap it. Any player may activate this ability.
6/6
Kaneh Siege

Kaneh Siege {B}

Sorcery
Target player discards a card.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“If Satrap Zhubin won't heed my warnings for the greater good of all of Kaneh, I will force their hand.”
—Andazir, First to Aspire
Kingpin of Nizev

Kingpin of Nizev {3}{B}

Creature - Human Rogue
When Kingpin of Nizev enters, create two 1/1 white Soldier creature tokens.
Sacrifice a creature: Each opponent loses 1 life. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
4/2
Manipulations of the Div

Manipulations of the Div {2}{B}

Enchantment
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{5}{B}, Sacrifice Manipulations of the Div: It deals 4 damage to target player or battle and you gain 4 life. Activate only as a sorcery.
Mehr's Unending Horde

Mehr's Unending Horde {B}

Legendary Creature - Zombie Soldier Army
If you would create an Army token while Mehr's Unending Horde is in your graveyard, you may instead return Mehr's Unending Horde from your graveyard to the battlefield.
Counters remain on Mehr's Unending Horde as it moves to any zone other than a player's hand or library.
1/1
Oracle of the Unseen

Oracle of the Unseen {B}

Creature - Azra Wizard
Menace
At the beginning of your end step, if a player lost 3 or more life this turn, put a +1/+1 counter on target Azra or Demon you control.
“Life from blood. Blood from death. Death from life. Thus forevermore. Glorious, indeed.”
1/2
Poison-Sky Acolyte

Poison-Sky Acolyte {1}{B}

Creature - Human Shaman
Lionize {1}{B} ({1}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Deathtouch
“Consider yourself lucky. Not all are worthy of a clean death—and death is as the Faceless decrees.”
1/2
Prepare for Assault

Prepare for Assault {3}{B}

Sorcery
You draw two cards and you lose 2 life.
Amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
The sun grew low, the shadows long. Amidst the dunes stirred a dozen armed men, united in word, deed, and thought: “Tonight, Kaneh falls.”
Reckoner of Kaneh

Reckoner of Kaneh {2}{B}

Creature - Angel Soldier
Lionize {1}{B} ({B}, Exile this card from your hand:
Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)

Flying, lifelink
Whenever this creature deals combat damage to a player, remove all counters from target permanent they control or protect.
3/1
Refine to Nothing

Refine to Nothing {2}{B}

Sorcery
Target player discards two cards.
Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
With no other option, Zareen forsake her own blood, banishing Abwad from Soli and straight into the hands of the scheming div.
Rhythm of Kaneh

Rhythm of Kaneh {3}{B}

Enchantment
As Rhythm of Kaneh enters, choose Andazir or Mahara.
• Andazir — Whenever a creature you control attacks, defending player discards a card.
• Mahara — Whenever a nontoken creature you control dies, amass Soldiers X, where X is that creature's power.
Ruthless Advisor
Ruthless Taromad

Ruthless Advisor {3}{B}

Creature - Azra Advisor
Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on Ruthless Advisor.
Surpass {5}{B} ({5}{B}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
3/3
Card has other part: Ruthless Taromad
Ruthless Taromad
Ruthless Advisor

Ruthless Taromad

Creature - Demon Advisor
(Color indicator: Ruthless Taromad is black)
Menace
Ward—Pay 3 life.
Whenever you cast a spell from anywhere other than your hand, each opponent loses 1 life and you gain 1 life.
3/3
Card has other part: Ruthless Advisor
Selfserving Ghul

Selfserving Ghul {1}{B}

Creature - Zombie Warrior
Menace
When Selfserving Ghul enters, remove two counters from target permanent.
“The holy are servants to those above them, while the unholy are slaves to their own nature. I lead my own life with my own choices.”
2/1
Settling of Nizev

Settling of Nizev {3}{B}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Nizev enters, look at the top four cards of an
opponent's library, exile two of them, and put the rest on the bottom of their library in a random order. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them.opponent's library, exile two of them, and put the rest on the bottom of their library in a random order. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Smiting Helix

Smiting Helix {3}{B}

Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
To err is human. To smite is divine.