Alkabah: The Rise of Soli

Alkabah: The Rise of Soli contains 314 cards.
Released: 2025-12-01
Advocate of Ideals

Advocate of Ideals {2}{W}

Creature - Nephilim Soldier
Lifelink
{1}{G}{U}: Put a +1/+1 counter on Advocate of Ideals. Until end of turn, it becomes an Angel in addition to its other types and gains flying and vigilance.
“May gifts cascade from on high like rain on a cloudless night.”
2/3
Assault on Soli

Assault on Soli {2}{W}

Instant
Creatures you control get +2/+0 until end of turn. Untap each Army you control.
“Cease this farce, mother! I know these walls as deeply as your callous heart. I will watch this city bow to its rightful scion, or I will watch it burn!”
—Abwad Kahroba
Avaz Rising

Avaz Rising {4}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Avaz Rising enters, return target creature card from your graveyard to the battlefield. That creature becomes an Army in addition to its other types.
Banishment of Aspirations

Banishment of Aspirations {2}{W}

Enchantment - Aura
Enchant non-Army creature
Enchanted creature can't attack or block.
When Banishment of Aspirations enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Birthright Proselyte

Birthright Proselyte {4}{W}

Creature - Demon Soldier
Lifelink
When Birthright Proselyte enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
“Kahroba blood is not fit for groveling. Get back up.”
3/3
Blessing from Wings on High

Blessing from Wings on High {1}{W}{W}

Enchantment
When Blessing from Wings on High enters, you may search your library for an Angel or Nephilim card, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+0.
“Through faith, I am found.”
Blessing of Respite

Blessing of Respite {W}

Sorcery
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cast Judgment

Cast Judgment {2}{W}

Instant
Choose one —
• Cast Judgment deals 3 damage to target attacking creature.
• Exile target artifact or enchantment.
“My liege, my forces' souls are tempered in dawning fire. Fear shall simply melt away.”
—Cyrukan, to Shideh
Chained to the Roc

Chained to the Roc {W}

Enchantment - Aura
Enchant creature with flying you control
When Chained to the Roc enters, exile target nonland permanent an opponent controls until Chained to the Roc leaves the battlefield.
“I'm not your chick, beast! UNHAND ME!”
—Munar, nomadic tradesman
Confine to the Oasis

Confine to the Oasis {1}{W}

Enchantment
When Confine to the Oasis enters, exile target nonland permanent an opponent controls until Confine to the Oasis leaves the battlefield.
Whenever an opponent casts a spell, put a searching counter on Confine to the Oasis for each of that card's colors. Then if there are ten or more searching counters on Confine to the Oasis, sacrifice it and you gain 3 life.
Consult the Lineage

Consult the Lineage {3}{W}

Enchantment
At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield with a finality counter on it, where X is the greatest number of creatures you control that share a creature type.
Crisis in Soli

Crisis in Soli {2}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Soli enters, amass Soldiers 3. (Put three +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Dawn Over Soli

Dawn Over Soli {2}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Soli enters or is defeated, look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Dunesea Merchant

Dunesea Merchant {3}{W}

Creature - Human Merchant
When Dunesea Merchant enters, tap up to X target creatures, where X is the number of Satrapies you control.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
3/4
Fury of Cyrukan

Fury of Cyrukan {1}{W}

Sorcery
Target creature gains flying and double strike until end of turn.
Flashback {2}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“That you are lost is no reason to despair, my friend. I know within you lies a raging fire, brighter than any star.”
—Cyrukan of Heart and Iron
Garrison Warden
Cyrukan Weaponmaster

Garrison Warden {1}{W}

Creature - Nephilim Archer
When Garrison Warden enters, put a +1/+1 counter on target creature you control.
Surpass {5}{W} ({5}{W}: Transform this. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/2
Card has other part: Cyrukan Weaponmaster
Cyrukan Weaponmaster
Garrison Warden

Cyrukan Weaponmaster

Creature - Angel Archer
(Color indicator: Cyrukan Weaponmaster is white)
Flying
Whenever Cyrukan Weaponmaster attacks, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
3/3
Card has other part: Garrison Warden
Harsh Spahbed

Harsh Spahbed {1}{W}

Creature - Demon Knight
Whenever an opponent activates an ability that isn't a mana ability, amass Soldiers 1 unless its controller pays {2}. (To amass Soldiers 1, put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create a 0/0 black Soldier Army creature token first.)
3/1
Hollow Simulacrum

Hollow Simulacrum {2}{W}{W}

Enchantment
Whenever a nontoken creature you control dies, create a white Angel creature token with flying and that creature's name and base power and toughness.
“This is the end of my friend Cyrukan, and the beginning of what was Cyrukan.”
—Ameret, Shining and Proud
Hooded Mystic

Hooded Mystic {W}

Creature - Nephilim Cleric
Other Angels and Nephilim you control get +1/+0.
{3}{W}: Until end of turn, Hooded Mystic becomes an Angel, gets +3/+3 and gains flying.
“Do you feel it? The fire. Churning in your veins like liquid iron. Waiting. Waiting to surge forth. To claim all that stand in your way.”
1/1
In Defense of Soli

In Defense of Soli {2}{W}

Sorcery
Destroy target creature with power 4 or greater.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
Shah Zareen felt like she would never be able to fit on Golna's throne. He was a perfect leader and she felt like she could barely lead. Her armies, however, saw no weakness.
Inspirational Beacon

Inspirational Beacon {2}{W}

Creature - Angel Cleric
Flying
When Inspirational Beacon enters, you gain 3 life.
“Memories fade and stories pass. With each recreation, a story changes until there are only grains of truth. Instead look forward to all the stories that are yet to be told.”
—Atieh, Seer of Distant Futures
2/2
Kaneh Scribe

Kaneh Scribe {3}{W}

Creature - Human Advisor
When Kaneh Scribe enters, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“Andazir raises an army against our fair satrapy, my shah. I humbly ask for your blessings and support. The fangs of twilight close around our neck with each passing moment.”
2/2
Keen Blademaster

Keen Blademaster {1}{W}

Creature - Human Soldier
Whenever Keen Blademaster attacks, you may tap target creature.
Monuments to Golna's reign, sealed in decades-collapsed catacombs, are the perfect targets for those desperate to claim a legacy of their own.
1/3
Listless Maneli
Focused Savior

Listless Maneli {1}{W}

Creature - Nephilim Merfolk Cleric
Whenever you gain life, put a +1/+1 counter on Listless Maneli.
Surpass {5}{W} ({5}{W}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Focused Savior