(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.) When Crisis in Danaj enters, return target creature an opponent controls to its owner's hand.
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.) When Dawn Over Nizev enters, draw three cards. When Dawn Over Nizev is defeated, exile it. If you do, you may cast a spell from your hand without paying its mana cost.
As an additional cost to cast this spell, you may tap any number of untapped Angels and/or Nephilim you control. This spell costs {1} less to cast for each creature tapped this way. Flying, vigilance When Empyrean Scholar enters, each creature tapped to pay its additional cost becomes a 4/4 Angel creature with flying and vigilance. (This effect lasts indefinitely.)
Lionize {1}{U}({1}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.) Hexproof
Lionize {2}{U}({2}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.) Whenever this creature deals combat damage to a player, draw that many cards.
Flash You may cast Angel and Nephilim spells as though they had flash.
“Our dominions are aging, our policies stagnant. Let the well overflow—let the little ones forth, and the world will flourish by the message they bring.” —Martoob, to Dali
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.) When Nizev Rising enters, return target instant or sorcery card from your graveyard to your hand.
Flash Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Petty Thief. Surpass {5}{U}({5}{U}: Transform this. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
Master Assassin can't be blocked by creatures with odd mana values. (Zero is even. This creature's mana value is 2.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Master Assassin. You may have it phase out.
At the beginning of each end step, if you've cast a noncreature spell this turn, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Sadegh watched as the other satrapies buckled under their stresses. Nizev would continue to stand strong.
Whenever Regretful Chronicler is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) Surpass {5}{U}({5}{U}: Transform this. This costs 1 less to activate for each counter on it. Activate only as a sorcery.)
Counter target spell. Satrapycycling {2}({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
“It is my duty to defend my satrapy. It is my privilege to do so with the word of truth echoing in my heart.” —Dasali, blade of Rahstahde
As Rhythm of Nizev enters, choose Fahrib or Rahstahde. • Fahrib — Whenever you cast a spell from anywhere other than your hand, draw a card. • Rahstahde — Creatures you control have prowess. (Multiple instances of prowess stack.)
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{U}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Alkabahn tombs brim arcane wonders for those intrepid enough to brave the Muktann.
Draw two cards. Flashback—{2}{U}, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Fate be praised! Martoob's river, Cyrukan's blades, Kahroba's lineage, Rahstahde's scouring fire—woven into the fabric of the universe itself! Their deeds are not gone. They're eternal!”
Flash When Scorned Arcanist enters, until end of turn if a creature would enter the battlefield, instead exile that creature and that creature's controller amasses Soldiers X, where X is that creature's mana value. (They put X +1/+1 counters on an Army they control. It's also a Soldier. If they don't control an Army, they create a 0/0 black Soldier Army creature token first.)
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.) When Settling of Soli enters, reveal the top four cards of your library. You may put a noncreature card from among them into your hand. Put the rest on the bottom of your library in any order.