Monsters of Chikyu

Monsters of Chikyu contains 277 cards.
Released: 2021-01-01
Quakestep Behemoth

Quakestep Behemoth {5}{G}{G}{G}

Creature - Rhino
Trample
Whenever Quakestep Behemoth or another creature enters the battlefield under your control, put X +1/+1 counters on each creature you control, where X is that creature's power.
4/4
Rustshell Mantis

Rustshell Mantis {3}{G}{G}

Creature - Insect
Whenever Rustshell Mantis is dealt damage, put that many +1/+1 counters on it.
Every attack against it only further steels its resolve.
5/4
Safe from Harm

Safe from Harm {1}{G}

Instant
Return target creature or land card from your graveyard to your hand. Shuffle up to three cards from your graveyard into your library.
Secret Stash

Secret Stash {4}{G}

Sorcery
Harness
Return up to two target cards from your graveyard to your hand. Exile Secret Stash.
Slashing Pangolin

Slashing Pangolin {2}{G}

Creature - Pangolin
Trample, haste
Whenever a creature attacks, Slashing Pangolin gets +1/+1 until end of turn.
“Its protective plates have risen up to make sharp plates instead. Just protecting yourself isn't good enough out there...”
—Karina Oblay, field notes
2/2
Spikehorn Behemoth

Spikehorn Behemoth {3}{G}{G}

Creature - Rhino Elemental
Trample
When Spikehorn Behemoth leaves the battlefield or phases out, draw a card.
How can you tell it isn't just a boulder? When it starts charging, for one.
5/4
Spotted Slugger

Spotted Slugger {G}{G}

Creature - Insect
Haste
Whenever Spotted Slugger deals combat damage to a player, you may have it deal damage equal to its power to target creature.
If denied a proper fight, the monster may start picking some on its own.
2/2
Tangle Up

Tangle Up {1}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn if it's an Insect. Then it fights up to one target creature.
“Bugs don't have brute strength, but they're so full of tricks to make up for it!”
—Noriyuki, bug catcher
Tangling Vines

Tangling Vines {2}{G}

Creature - Plant
Flash
Reach
Experience
Even the plants of Chikyu's wilderness show no mercy.
2/2
Unstoppable Weed

Unstoppable Weed {1}{G}{G}

Creature - Plant
Experience
Unstoppable Weed gets +1/+1 for each +1/+1 counter on other creatures you control.
2/2
Weedy Wanderer

Weedy Wanderer {1}{G}

Creature - Plant
When Weedy Wanderer leaves the battlefield or phases out, put a +1/+1 counter on a creature you control.
“Some of the creatures live a lot closer to humans, and they seem a lot more curious about both humans and other monsters.”
—Karina Oblay, field notes
2/2
Winding Snake
Mother Snake

Winding Snake {1}{G}

Creature - Snake
Experience
When Winding Snake has three or more +1/+1 counters on it, remove them all and transform it.
1/1
Card has other part: Mother Snake
Mother Snake
Winding Snake

Mother Snake

Creature - Snake
(Color indicator: Mother Snake is green)
Experience
There is always more to learn.
4/4
Card has other part: Winding Snake
Wistful Fox

Wistful Fox {2}{G}

Creature - Fox
When Wistful Fox enters the battlefield, reveal the top eight cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom of your library in a random order.
The lost fox looked up to the moon, wondering where fate would lead her next.
2/1
Bug Catcher

Bug Catcher {1}{B}{G}

Creature - Human
When Bug Catcher enters the battlefield, create a 1/1 green Insect creature token.
Whenever another nontoken Insect you control dies, create a 1/1 green Insect creature token.
2/1
Canopy Darter

Canopy Darter {1}{G}{U}

Creature - Monkey
At the beginning of your postcombat main phase, you may return a creature you control to its owner's hand. If you do, add {G}{U}.
“Hey, has anyone seen my lunch?”
—Noriyuki, bug catcher
2/2
Chikyu Champion

Chikyu Champion {7}{G}{W}

Legendary Creature - Human
When Chikyu Champion enters the battlefield, create a creature token for each of the following characteristics.
• 3/3 red Elemental Mouse with haste.
• 3/3 white and blue Fox with vigilance.
• 4/4 green Plant Dinosaur with trample.
• 4/4 red Dragon with flying.
• 4/4 blue Turtle with hexproof.
• 5/5 white Bear Beast.
1/1
Depth Charger

Depth Charger {U}{B}

Creature - Oyster
{2}{U}{B}: Return Depth Charger to its owner's hand. If you do, return target creature to its owner's hand. That player discards a card.
“I had thought going by the water would be safer. Maybe it was... most of us did make it, after all.”
—Ema, the traveler
1/3
Duplicate

Duplicate {U}{R}{W}

Instant
Copy target spell. You may choose new targets for it.
Firemane Fox

Firemane Fox {1}{R}{G}

Creature - Fox
First strike, haste
Other creatures you control with flash or haste have first strike.
Swiftness of step matters little without the swiftness of attacks to back it up.
2/2
Flying Scorpion

Flying Scorpion {2}{R}{W}

Creature - Scorpion Bat
Flying
Whenever Flying Scorpion attacks, it gets +1/+0 for each creature you control that's not attacking.
The sounds on the ground are just distractions for the silence in the sky.
2/2
Ghastly Spirit

Ghastly Spirit {2}{U}{B}

Creature - Spirit
Flying
When Ghastly Spirit enters the battlefield, mill four cards, then return a nonland card from your graveyard to your hand.
It delights in pain of all sorts, rewarding those that scream the best.
3/2
Hellhound Alpha

Hellhound Alpha {1}{B}{R}

Creature - Dog
Menace
{1}{B}{R}: Creatures you control get +1/+0 until end of turn.
“Some trainers go for the wildest of monsters and put all their effort into restraining them. Their lack of trust is their greatest weakness.”
—Masaru, aspiring champion
3/2
Lucien, the Ravenous

Lucien, the Ravenous {2}{B}{R}

Legendary Planeswalker - Lucien
[+1]: Until your next turn, up to one target creature gets -2/-1 and gains “When this creature dies, merge it under Lucien, the Ravenous. He has its abilities.”
[–2]: Merge target creature under Lucien, the Ravenous. He has that creature's abilities.
[–6]: For each card merged with Lucien, the Ravenous, create a token that's a copy of that card, except it has haste.
Loyalty:
4
Lunar Vigil

Lunar Vigil {U}{R}

Enchantment
When Lunar Vigil enters the battlefield, draw a card, then scry 2.
If you would draw one or more cards, you may instead put a night counter on Lunar Vigil and draw that many cards minus one.
Sacrifice Lunar Vigil: Target player draws a card and adds {R} for each night counter on it.
“She's probably not out here anymore. But...”