Monsters of Chikyu

Monsters of Chikyu contains 277 cards.
Released: 2021-01-01
Paralycker

Paralycker {3}{W}

Creature - Beast
Experience
Whenever a +1/+1 counter is put on a creature you control, tap target creature you don't control.
Through training, it learns to control the potency of its venom.
2/2
Perish Song

Perish Song {W}

Enchantment
Perish Song enters the battlefield with three time counters on it.
At the beginning of your upkeep, remove a time counter from Perish Song. Then if it has no time counters on it, sacrifice it and destroy all creatures.
The mournful song is meant for you.
Pitfall Pangolin

Pitfall Pangolin {1}{W}

Creature - Pangolin
Whenever a creature attacks you or a planeswalker you control, Pitfall Pangolin gets +1/+0 until end of turn.
The pits it leaves behind are small, just enough to catch an unsuspecting ankle.
2/2
Power of Love

Power of Love {3}{W}{W}

Enchantment - Aura
Flash
Enchant creature you control
Enchanted creature gets +3/+3 and has lifelink and indestructible.
“We're in this together, okay? We'll keep each other safe, no matter what.”
Rallywing

Rallywing {3}{W}{W}

Creature - Bird
Flying
When Rallywing enters the battlefield, creatures you control get +1/+1 until end of turn.
Through years of training, the connection between a monster and trainer can elevate to sharing their senses.
3/3
Revitalize

Revitalize {1}{W}

Instant
You gain 3 life. Draw a card.
“The healing magic on this plane is incredible. Trained monsters are so used to being patched up that they barely even fear violence.”
—Karina Oblay, field notes
Run Away

Run Away {W}

Instant
Target creature phases out.
“Some monsters don't want to be near people at all, and they seem to have figured out all sorts of ways to keep it that way.”
—Karina Oblay, field notes
Sanaito's Blessing

Sanaito's Blessing {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Whenever enchanted creature attacks or blocks, you gain 2 life.
“My time away from Chikyu and from Ema has been trying, but it has not been without benefits.”
Sandslinger

Sandslinger {W}

Creature - Bird
Flying
Whenever Sandslinger attacks, you may tap target creature if you've gained life this turn.
The prairie bird is not the strongest flier, but its ability to whip up sand as an attack or distraction is unmatched.
1/1
Slinking Sentinel

Slinking Sentinel {1}{W}

Creature - Ferret
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 until end of turn. Untap that creature.
“A team with a few of these patrols most of the villages to detect attacks well in advance.”
—Karina Oblay, field notes
1/2
Slumbering Bear

Slumbering Bear {1}{W}

Creature - Bear Beast
Defender
Whenever Slumbering Bear is dealt damage, put a +1/+1 counter on it.
Remove a +1/+1 counter from Slumbering Bear: It can attack as though it didn't have defender this turn.
3/3
Steelfeather Shrike

Steelfeather Shrike {2}{W}{W}

Creature - Bird
Flying
Vanguard — Whenever a creature you control attacks alone, you may put a +1/+1 counter on it.
“Its skin has become both its armor and its weapon. Truly an inspiration.”
—Lucien, the duelist
3/3
Sunset Herald

Sunset Herald {4}{W}{W}

Creature - Dragon
Flash
Flying
When Sunset Herald enters the battlefield, if it was cast, return to the battlefield all creature cards from your graveyard that were put there from the battlefield this turn.
4/4
Thundermane Fox

Thundermane Fox {1}{W}{W}

Creature - Fox
Flash
Whenever Thundermane Fox enters the battlefield or attacks, target creature you control gains double strike until end of turn.
Foxes that evolve can become so fixated on speed that they lose trust with trainers who won't let them use it.
2/2
Unburdened

Unburdened {2}{W}

Instant
Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
Wings of Trust

Wings of Trust {1}{W}

Creature - Bird
Flying
Experience
As long as Wings of Trust has three or more +1/+1 counters on it, it has lifelink and vigilance.
1/1
Wish

Wish {X}{W}

Instant
Harness
You gain X life.
Sometimes one good night is all you need to set your worries aside.
Work Up

Work Up {1}{W}

Instant
Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life.
“Trainers with similar monsters have an easier time, but they sell themselves short. Don't cheat yourself with the easy path.”
—Masaru, aspiring champion
Zankon, Ema's Claws

Zankon, Ema's Claws {2}{W}{W}

Legendary Creature - Mongoose
First strike
Whenever Zankon, Ema's Claws blocks or becomes blocked, put a +1/+1 counter on each creature you control.
“Zankon covers every angle. With him at your side, their only winning move is not to play.”
—Ema, the traveler
2/2
Barnacle Crawler

Barnacle Crawler {1}{U}

Creature - Turtle
Vanguard — Whenever a creature you control attacks alone, it gets +1/+3 until end of turn.
Many monsters aim to be the most fearsome around, but some just learn to survive the increasing danger.
1/3
Barrier

Barrier {U}

Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn.
“The monsters aren't the only ones with tricks, but it seems most people don't know what all they're capable of.”
—Karina Oblay, field notes
Call Back

Call Back {1}{U}

Instant
You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into a graveyard this turn, exile it instead.
Karina tapped at the aether device on her wrist. “Hey, sorry about that, I got caught by the dumbest kidnappers ever...”
Compulsive Patrol

Compulsive Patrol {1}{U}{U}

Sorcery
Draw three cards. Then discard two cards unless you return a permanent you control to its owner's hand.
“I don't know if she's even still out there, but I'd rather keep watching for a ghost than abandon her.”
—Karina
Confusion

Confusion {2}{U}

Sorcery
Harness
Return target nonland permanent to its owner's hand. If this spell was harnessed, draw a card.
Cruel Fledgling

Cruel Fledgling {U}

Creature - Bird
Flying
Cruel Fledgling enters the battlefield with a +1/+1 counter on it if there are six or more cards in your graveyard.
“The bird is not naturally a scavenger, but they take to it disturbingly well.”
—Professor Maple
1/1