Monsters of Chikyu

Monsters of Chikyu contains 277 cards.
Released: 2021-01-01
Old Map

Old Map {2}

Artifact
{2}, {T}, Sacrifice Old Map: Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
“Kochiba has an ancient map that charts all of Chikyu, with long-lost cities and far-off countries. Is anyone still left out there?”
—Professor Maple
Quick Claw

Quick Claw {2}

Artifact - Equipment
Equipped creature gets +2/+0.
Equipped creature has first strike as long as it's attacking.
Equip {2}
Titanic Fossil
Arisen Tyrant

Titanic Fossil {2}

Artifact
{3}, Sacrifice Titanic Fossil: Mill three cards, then you may cast another card with converted mana cost 3 or less from your graveyard without paying its mana cost.
{3}{U}{B}: Return Titanic Fossil from your graveyard to the battlefield transformed. Activate this ability only during your turn.
Card has other part: Arisen Tyrant
Arisen Tyrant
Titanic Fossil

Arisen Tyrant

Creature - Nautilus
(Color indicator: Arisen Tyrant is blue and black)
Trample
Whenever Arisen Tyrant attacks, mill three cards, then you may cast a card with converted mana cost 3 or less from your graveyard without paying its mana cost.
If Arisen Tyrant would die, exile it instead.
5/5
Card has other part: Titanic Fossil
Wicked Fossil
Arisen Hunter

Wicked Fossil {2}

Artifact
{2}, Sacrifice Wicked Fossil: Target player loses 2 life and you gain 2 life.
{2}{B}{B}: Return Wicked Fossil from your graveyard to the battlefield transformed. Activate this ability only during your turn.
Card has other part: Arisen Hunter
Arisen Hunter
Wicked Fossil

Arisen Hunter

Creature - Trilobite
(Color indicator: Arisen Hunter is black)
Menace, haste
Whenever Arisen Hunter attacks, target player loses 2 life and you gain 2 life.
If Arisen Hunter would die, exile it instead.
4/3
Card has other part: Wicked Fossil
Chikyu League Arena

Chikyu League Arena

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Chikyu League Arena: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery.
Trainers battle among themselves for years to prepare for the raw strength of the monsters beyond the edges of their villages.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Luna paced outside the tent, guarding her newfound friends under the now comforting light of the full moon.
Forgotten Temple

Forgotten Temple

Legendary Land
{T}: Add {C}. Exile a card from your graveyard.
{3}: Until end of turn, Forgotten Temple becomes an X/X creature, where X is the number of cards exiled by it. It's still a land.
As long as a creature card with flying is exiled by Forgotten Temple, it has flying. The same is true for first strike, double strike, deathtouch, experience, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Gene Pool

Gene Pool

Land
{T}: Add {C}.
{T}: Choose a color from among permanents you control. Add one mana of that color.
“Anything is possible here. Well, at least eight things are, anyways.”
—Professor Maple
Healing Center

Healing Center

Land
When Healing Center enters the battlefield, you gain 2 life.
{T}: Add {C}.
“Each of these villages has a house or two set aside like our own hospitals, but run by families in place of medical teams.”
—Ema, the traveler
Ice Path

Ice Path

Land
Ice Path enters the battlefield tapped.
As Ice Path enters the battlefield, choose a color.
You may spend {C} as though it was mana of the chosen color.
{T}: Add {C}.
Lake of Rage

Lake of Rage

Land
Whenever one or more creatures you control deal damage to a player, put a charge counter on Lake of Rage.
{T}: Add {C}.
{T}, Remove a charge counter from Lake of Rage: Add one mana of any color.
Power Plant

Power Plant

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolor spell.
“I've seen dozens of monsters go into there, and you know, I don't think I've ever seen any leave.”
—Masaru, to Karina
Ruined Lab

Ruined Lab

Land
{T}: Add {C}.
{T}: Add {C} for each six cards in your graveyard.
“...died as a result of the failed test. The next subjects will be arriving s...”
—burned notes
Shugenja Sanctuary

Shugenja Sanctuary

Land
{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Sanctuary can be carved out of even the wildest of places.
Treasure Beach

Treasure Beach

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Treasure Beach: Create three Treasure tokens.
A quiet place in a wild world.
Unknown Shores

Unknown Shores

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
“The people of Chikyu are spread far and wide, and none of us are going to let minor things like oceans or mountains or even monsters keep us apart forever.”
—Ema, the traveler
Victory Road

Victory Road

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate this ability only if you control a creature with a +1/+1 counter on it.
Aspiring rangers of Chikyu prove their skills by traveling the treacherous cave.
Ema, the Traveler

Ema, the Traveler {U}{R}{W}

Legendary Creature - Human
When Ema, the Traveler enters the battlefield, reveal the top five cards of your library. Put any number of legendary cards revealed this way into your hand and the rest on the bottom of your library in any order.
{2}{B}: Another target legendary permanent gains indestructible until end of turn.
2/2
Shadow Sneak

Shadow Sneak {2}{B}

Sorcery
Target creature phases out. Its controller sacrifices a creature.
The only thing worse than seeing a ghost is not being able to see it anymore.
Gym Leader

Gym Leader {1}{W}

Creature - Human
No more than one creature can attack each combat.
No more than one creature can block each combat.
“Let me see your best. If you're lucky, you'll get to see me at mine.”
2/2
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)