The Unraveling

The Unraveling contains 236 cards.
Released: 2019-01-01
Pact of Martyrs

Pact of Martyrs {1}{W}

Instant
All damage that would be dealt to target creature you control this turn is dealt to another target creature you control instead. Both those creatures get +1/+1 until end of turn.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Pelaski Twinblade

Pelaski Twinblade {3}{W}

Creature - Human Soldier
Double strike
“The portal opened, and those horrible fleshlings started crawling out, one by one. So I grabbed my partner's axe and cut them down, two by two.”
2/3
Pelaski Valiant

Pelaski Valiant {W}

Creature - Human Soldier
Whenever Pelaski Valiant becomes tapped, target creature gets +1/+1 until end of turn.
“I spent months in the Zadyk, scraping out a life for myself. But when I heard about the breach, I came home.”
1/1
Realmwalker Domovoi

Realmwalker Domovoi {1}{W}

Creature - Spirit Warrior
When Realmwalker Domovoi enters, exile another target permanent you control. Return it to the battlefield under your control at the beginning of the next end step.
2/1
Seeker Taras

Seeker Taras {2}{W}

Legendary Creature - Human Soldier
As long as a creature you control has flying, creatures you control have flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
Sentry of Kollis Gate

Sentry of Kollis Gate {2}{W}

Creature - Human Soldier
Whenever Sentry of Kollis Gate is dealt damage, put a +1/+1 counter on each other creature you control.
Kazimir built the stone fortress of Kollis Gate around the portal to the Zadyk, turning it into Pelastrov's largest and most carnivorous prison.
1/4
Skymount Commander

Skymount Commander {4}{W}

Creature - Human Knight
Flying
Tap two untapped creatures you control: Skymount Commander gains double strike until end of turn.
A blur of feathers and steel from above.
3/4
Skymount Reinforcements

Skymount Reinforcements {1}{W}{W}

Creature - Human Knight
Flying
When Skymount Reinforcements enters, put a +1/+1 counter on another target creature.
“Oswell and I, we fight as a pair. Dive together, strike together, escape together. The bloodless fleshlings can never match that.”
2/1
Slaffield Workgate

Slaffield Workgate {1}{W}

Enchantment
Whenever Slaffield Workgate or another enchantment you control enters, create a 0/2 white Ox creature token.
{3}{W}: Return another target enchantment you control to its owner's hand.
Spare the Meek

Spare the Meek {3}{W}{W}{W}

Sorcery
Destroy each creature with power 3 or greater.
As Pelastrov fell, the farmers of Slaffield could do nothing but bar their portals and pray.
Unbound Expanse

Unbound Expanse {1}{W}

Enchantment
When Unbound Expanse enters, if an opponent controls more lands than you, create a Plains token. (It's a basic land with “{T}: Add {W}.”)
{1}{W}, Sacrifice Unbound Expanse: Exile each nonland permanent you control, then return those cards to the battlefield under your control.
Vanguard of the Barricade

Vanguard of the Barricade {2}{W}

Creature - Human Soldier
Whenever Vanguard of the Barricade attacks, tap up to one target creature defending player controls and untap up to one other target creature you control.
“If Masha is going into the Nav, then I'm going with her.”
2/2
Wandering Domovoi

Wandering Domovoi {W}

Creature - Spirit Warrior
If Wandering Domovoi would be dealt noncombat damage, prevent that damage and put three +1/+1 counters on Wandering Domovoi instead.
“Every home has a Domovoi spirit that watches over it. We must have taken a little bit of our home with us.”
—Taras, to Lizaveth
1/1
Yuroda's Blessing

Yuroda's Blessing {1}{W}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
Antimagic

Antimagic {1}{U}

Instant
Counter target spell if it shares a color with mana spent to cast Antimagic.
“The best tomes teach both the spell and the counterspell. To master a magic, you must have utmost control over it.”
Arcane Duelist

Arcane Duelist {1}{U}

Creature - Human Wizard
Whenever Arcane Duelist becomes tapped, target instant or sorcery card with mana value 1 in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2/1
Cloud Runner

Cloud Runner {1}{U}

Creature - Human Knight
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
At the beginning of your end step, you may untap another target permanent.
1/2
Coiling Mystic

Coiling Mystic {4}{U}

Creature - Serpent
{1}, Exile Coiling Mystic from your graveyard: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
4/5
Deem Incomplete

Deem Incomplete {U}

Instant
Counter target spell with mana value 3 or less. If a spell is countered this way, return it to its owner's hand instead of putting it anywhere else.
“I see you've reached the center of the labyrinth,” said the serpent, “and with no hint of what I ask from you. Try again, and consider the sequence of the challenges before rushing to the end this time.”
Demonqueller Mage

Demonqueller Mage {1}{U}{U}

Creature - Human Wizard
When Demonqueller Mage enters, gain control of target creature with power 2 or less until Demonqueller Mage leaves the battlefield.
“Speak the language of the accursed, and they will flock to your call.”
1/1
Dimensional Dodge

Dimensional Dodge {2}{U}{U}

Instant
Choose one—
• Counter target spell.
• Exile two target permanents you control, then return them to the battlefield under your control.
“Into the portal! Now!”
Dreamcast Relic

Dreamcast Relic

Conspiracy
(Color indicator: Dreamcast Relic is blue)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{0}: If a player has fifteen or fewer cards in their library, unlock Dreamcast Relic. If the revealed card is blue, put it into your hand. Otherwise, put it on top of your library.
Duelist's Wings

Duelist's Wings {1}{U}

Enchantment - Aura
Enchant creature
When Duelist's Wings enters, put two +1/+1 counters on enchanted creature.
Enchanted creature has flying.
Enter the Labyrinth

Enter the Labyrinth {3}{U}

Sorcery
Return any number of target nonland permanents with different mana values to their owners' hands. If seven or more permanents were returned this way, you may cast spells without paying their mana costs until end of turn.
Find Nothing

Find Nothing {1}{U}

Instant
This turn, players can't search libraries, bring cards from outside the game into game zones, or move cards that began the game face down in the command zone out of the command zone. (An unlocked puzzlebox cannot be unlocked again.)
Draw a card.