The Unraveling

The Unraveling contains 236 cards.
Released: 2019-01-01
Force Back

Force Back {X}{U}

Sorcery
Put target creature with power X or less on top of its owner's library.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Go back to your portal, fleshless scum!”
Keen-Eyed Gemcutter

Keen-Eyed Gemcutter {U}

Creature - Human Artificer
{T}: Scry 1.
{1}{U}, {T}: Reveal the bottom card of your library. If it's an artifact or enchantment card, put it into your hand.
0/1
Keep At Bay

Keep At Bay {U}

Instant
Target creature gets -4/-0 until end of turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mischievous Sprite

Mischievous Sprite {2}{U}

Creature - Faerie Rogue
Flash
Flying
When Mischievous Sprite enters,you may tap or untap target permanent.
The floating fae-lights that lead to Chroma are easily moved to trick and delay intruders.
2/1
Oracle's Omission

Oracle's Omission {U}

Instant
Search your library for up to six cards and exile them face down. Shuffle, then draw a card.
“Did the sphinxes betray us, or were they blinded by a greater force?”
Paradox Sculptor

Paradox Sculptor {2}{U}

Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or enchantment card, you may reveal it and put it into your hand. Otherwise, you may put it on the bottom of your library.
If you would begin a combat phase, you may skip that phase and begin an additional upkeep step instead.
2/2
Paranoid Archivist

Paranoid Archivist {2}{U}

Creature - Human Wizard
Whenever an artifact or enchantment you control enters, target player mills two cards.
“The further I decipher the sphinx's parable, the more I fear this city is doomed to fall.”
1/4
Patient Aethermage

Patient Aethermage {1}{U}{U}

Creature - Human Wizard
Whenever you cast an instant spell during your main phase, copy that spell. You may choose new targets for the copies.
Kazimir's aethermages are meticulous enforcers of the finest details of law.
1/2
Portal to the Unknown

Portal to the Unknown {4}{U}

Enchantment
Return Portal to the Unknown to its owner's hand: Add {U}{U}{U}. The next card you cast this turn can be cast as though it had flash.
“There are infinite worlds out there. And Kazimir wants us to stay home. As if.”
—Serafina, to Lizaveth
Price of Wisdom

Price of Wisdom {1}{U}

Sorcery
Draw two cards, then discard two cards. Then if you cast Price of Wisdom from your graveyard, create a 3/3 blue Sphinx creature token with flying.
Flashback {4}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Relearn History

Relearn History {2}{U}

Enchantment
When Relearn History enters, draw two cards.
You have no maximum hand size.
The books had all changed, and Lizaveth didn't recognize many of the titles. She took one from the shelf and began to read.
Rune-Scribe's Apprentice

Rune-Scribe's Apprentice {U}

Creature - Human Wizard
When Rune-Scribe's Apprentice enters, target player mills four cards.
“No experienced archivist would let a stranger help carry relics to the banned levels. So I found one less experienced.”
—Vidal, to Serafina
1/2
Runebreaker Mage

Runebreaker Mage {3}{U}

Creature - Human Wizard
When Runebreaker Mage enters, return another target nonland permanent you control and target nonland permanent you don't control to their owner's hands.
3/3
Scholar of Reflections

Scholar of Reflections {1}{U}

Creature - Human Wizard
Flash
When Scholar of Reflections enters, you may switch target creature's power and toughness until end of turn.
“The old hermit's got plenty of riddles,” said the girl. “He doesn't talk to strangers much, though. Maybe if you bring scones.”
1/3
Serafina's Gift

Serafina's Gift {U}

Artifact
When Serafina's Gift enters, if you cast it, target opponent gains control of it.
At the beginning of your upkeep, draw three cards, then discard two cards.
“For you. A symbol of our friendship.”
Sift Through False Leads

Sift Through False Leads {U}

Enchantment
When Sift Through False Leads enters, exile the top five cards of your library, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
{2}, Sacrifice a Clue: Put a card exiled with Sift Through False Leads into your hand.
Sower of Dreamless Sleep

Sower of Dreamless Sleep {1}{U}

Creature - Faerie Rogue
Flash
Flying
Whenever you cast a spell during an opponent's turn, target permanent doesn't untap during its controller's next untap step.
1/1
Sphinx of Ill Omens

Sphinx of Ill Omens {2}{U}{U}{U}

Creature - Sphinx
Flying
When Sphinx of Ill Omens enters, return target permanent to its owner's hand.
Discard a card: Target creature or player gains hexproof until end of turn.
4/4
Titan of Lake Vasil

Titan of Lake Vasil {4}{U}{U}{U}

Creature - Elemental
When Titan of Lake Vasil enters, untap up to four target permanents.
{3}{U}: Draw a card.
“I don't think that's a cave!”
-Serafina, upon seeing the teeth
7/7
Trespasser of the Gallows

Trespasser of the Gallows {2}{U}{U}

Creature - Spirit Horror
Whenever you cast a spell from your graveyard, you may return target nonland permanent to its owner's hand.
Sacrifice a Clue: Return Trespasser of the Gallows from your graveyard to your hand.
3/4
Warden of the Archives

Warden of the Archives {1}{U}

Creature - Human Warrior
When Warden of the Archives enters, if you cast it, tap up to four target permanents.
While most soldiers were sent to the barricade, an elite few secured the city's more fragile treasures.
2/1
Wreath of Crows

Wreath of Crows {1}{U}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1 and has hexproof and “{T}: Target player mills two cards.”
Whenever you play a land, untap enchanted creature.
Archivist Heretic

Archivist Heretic {2}{B}

Creature - Human Rogue
When Archivist Heretic enters, you lose 1 life, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Kazimir lies. My heart is with the seekers.”
2/3
Awaken the Nav

Awaken the Nav {4}{B}{B}

Sorcery
Create a 5/3 black Horror creature token.
Flashback {1}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Collector of Histories

Collector of Histories {1}{B}

Creature - Human Warrior
Whenever a token creature you control dies, each opponent loses 2 life.
“The archivists have floors devoted to Parliament's bickering, but they discount the Zadyk as savages. Our stories may not be written down, but they teach far more valuable lessons.”
2/1