The Unraveling

The Unraveling contains 236 cards.
Released: 2019-01-01
Curse of Unraveling

Curse of Unraveling {3}{B}

Enchantment - Aura Curse
Enchant player
If enchanted player would shuffle their library, instead that player chooses a permanent they control and a card from their hand, shuffles them into their owner's libraries, then loses 3 life.
Darken the Skies

Darken the Skies {1}{B}{B}

Sorcery
Exile up to six land cards from your graveyard. For each card exiled this way, create a 1/1 black Spirit creature token with flying.
Flashback {1}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exiled Necromancer

Exiled Necromancer {2}{B}

Creature - Human Shaman
When Exiled Necromancer enters, return target permanent card with mana value 1 or less from your graveyard to the battlefield.
“Pelastrov cast me out and cursed my name. Now they cry for help. Pathetic. If you seek me, I'll be here in the Zadyk.”
3/1
Fleshcrawler

Fleshcrawler {B}

Creature - Horror
Fleshcrawler gets +1/+0 for each player that has lost life this turn.
“If you peer past the rot, every crawler wears the face of a soldier who fell to the Nav. Do they mock us, or are they a manifestation of our tragedy?”
1/2
Frostfall Hunter

Frostfall Hunter {B}{B}

Creature - Human Warrior
At the beginning of your upkeep, mill a card.
Whenever you cast a spell from your graveyard, create a 2/2 green Wolf creature token.
2/2
Grip of Paranoia

Grip of Paranoia {1}{B}

Enchantment - Aura
Enchant creature
When Grip of Paranoia enters, enchanted creature's controller loses 2 life.
Enchanted creature gets -3/-1 and can't block.
Guardian of Dusk

Guardian of Dusk {B}{B}

Creature - Human Warrior
Guardian of Dusk gets +X/+X, where X is the amount of life you've lost this turn.
When Guardian of Dusk has power 13 or greater, sacrifice it. If you do, you gain life equal to its power.
2/2
Harbinger of Inversion

Harbinger of Inversion {2}{B}

Creature - Horror
If a player would gain life, that player adds that much {C} instead.
“These smoldering wounds will not mend. No medic can save me. I fight until death lets me rest my sword.”
3/3
Intertwined Fates

Intertwined Fates {3}{B}{B}

Sorcery
Target creature gets -3/-3 until end of turn.
Target creature gets -3/-3 until end of turn.
King of Bones

King of Bones {4}{B}{B}

Creature - Skeleton Wizard
When King of Bones enters, exile up to ten target creature cards in graveyards. Each opponent loses X life and you gain X life, where X is the number of cards exiled this way.
4/6
Merchant of False Lives

Merchant of False Lives {1}{B}

Creature - Skeleton Wizard Rogue
Deathtouch
Sacrifice a creature: Target player mills two cards.
“I come bearing the words of sphinxes. Heed them or perish.”
1/2
Mortal's Conundrum

Mortal's Conundrum

Conspiracy
(Color indicator: Mortal's Conundrum is black)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{3}: Unlock Mortal's Conundrum. If the revealed card is black, put it into your hand. Otherwise, put it on top of your library.
At the beginning of your upkeep, if Mortal's Conundrum is unlocked, you lose 2 life.
Omenreaper

Omenreaper {2}{B}{B}{B}

Creature - Horror
Play with the top card of your library revealed.
Whenever you draw a card, destroy each creature with the same mana value as that card.
5/5
Paincaller

Paincaller {B}

Creature - Human Wizard
{T}: Target player loses 1 life.
Whenever you cast a spell from your graveyard, untap Paincaller.
1/1
Prying Inquiry

Prying Inquiry {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Putrid Lurker

Putrid Lurker {2}{B}

Creature - Horror
Deathtouch
Putrid Lurker can't block.
Whenever you discard Putrid Lurker or another card, you may pay {B}. If you do, return Putrid Lurker from your graveyard to the battlefield.
3/1
Rite of Lost Timelines

Rite of Lost Timelines {3}{B}

Enchantment
At the beginning of your upkeep, you lose 1 life, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice a permanent, each opponent loses 1 life.
Sadistic Indulgence

Sadistic Indulgence {1}{B}

Enchantment
When Sadistic Indulgence enters, create three 1/1 white Human creature tokens with “This creature can't attack or block.”
Pay 1 life: Destroy target nonland permanent you control.
Scion of Pestilence

Scion of Pestilence {1}{B}

Creature - Zombie
When Scion of Pestilence enters, create a black enchantment token named Blight with “At the beginning of your upkeep, you lose 1 life.”
3/3
Serafina, the Traitor Amongst

Serafina, the Traitor Amongst {1}{B}{B}

Legendary Creature - Human Assassin
Deathtouch
{U/B}: Change a target of target spell or ability that targets Serafina to another creature you control.
Whenever Serafina deals damage to a player, at the beginning of the next end step, that player loses life equal to the life they lost this turn.
3/2
Sever Flesh

Sever Flesh {1}{B}

Instant
As an additional cost to cast this spell, discard a card or pay {4}.
Destroy target creature.
The archive never burns a book. Tomes on the cruelest of magics sat long untouched. Until the third breach.
Through the Ashen Gate

Through the Ashen Gate {0}

Sorcery
(Color indicator: Through the Ashen Gate is black)
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Flashback—{B}, Pay 2 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Touch of the Uncanny

Touch of the Uncanny {B}

Instant
Target creature gets -1/-1 until end of turn.
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Unliving Swarm

Unliving Swarm {3}{B}

Creature - Insect Horror
Flying
Whenever you cast a spell from your graveyard, return Unliving Swarm from your graveyard to your hand.
The skyknights had only just landed in well-earned victory when the unnerving buzzing began to resume.
3/1
Unmasker of Fate's Design

Unmasker of Fate's Design {B}

Creature - Spirit
When Unmasker of Fate's Design enters, look at target player's hand. Choose a nonland card from it and exile that card with a puzzle counter on it. As long as that card has a puzzle counter on it, that player may pay {2} and 1 life at any time. If they do, return the exiled card to their hand.
2/1