Lifelink When Anointed Cursebreaker enters, you may exile target artifact or enchantment an opponent controls. When Anointed Cursebreaker is no longer on the battlefield, return the exiled card to its owner's hand.
Prevent all combat damage that would be dealt to Armored Axewarden as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
The steel is for his protection — the gilding just makes it look stylish.
First strike, vigilance Whenever Asamund, Queen of Yroncaster deals combat damage to a player, choose a number. That player can't cast noncreature spells with mana value equal to the chosen number until the end of your next turn.
Foretell {2}{W}{W}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead — • Put a +1/+1 counter on each creature you control. • Exile target nonland permanent an opponent controls. Its controller may scry 2.
Enchant creature you control Enchanted creature gets +1/+1 and has ward {1}. Whenever enchanted creature deals combat damage to a player, choose target creature you control without a permanent named Candlegift attached to it. Create a token that's a copy of Candlegift attached to that creature. {W}, Sacrifice five enchantments: Create a 5/5 white Angel creature token with flying.
Equipped creature gets +2/+1. Equipped creature has first strike as long as it's attacking. Whenever a Knight or Soldier you control attacks, you may attach Chevalier's Lance to it. Equip {3}
Determined Chevalier has vigilance as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“We continue the work of the Rose Order, and will put Gamhaugen and Caer Crann to the sword.”
Frontline Banneret has first strike as long as it's your turn. When Frontline Banneret enters, put a +1/+1 counter on another target Knight or Soldier you control.
[+1]: Up to two target creatures you control each get +1/+1 and gain vigilance until end of turn. [–3]: Create two 1/1 white Dwarf Peasant creature tokens. You gain 2 life. [–7]: You get an emblem with “Creatures you control get +2/+2 and have double strike.”
(Transform this if it's not attached to a creature. Pay {2}{W} as a sorcery to unattach it.) Enchant creature you control Trusty Steed's rider gets +2/+2.
Their part in Yroncaster's victories over the other kingdoms is celebrated as much as that of any knight.
Whenever Loyalist Escort or another Knight or Soldier you control enters, you may choose one that hasn't been chosen this turn — • Tap target creature an opponent controls. • Untap target creature you control.