Quest for the Roseblade

Quest for the Roseblade contains 276 cards.
Released: 2022-04-01
Angel's Favor

Angel's Favor {1}{W}

Enchantment - Aura
Enchant creature
When Angel's Favor enters the battlefield, draw a card.
Enchanted creature gets +0/+2 and has flying.
Angels of the Brimstone Order preach the eradication of heathen dwarves and elves.
Anointed Cursebreaker

Anointed Cursebreaker {1}{W}

Creature - Human Cleric Soldier
When Anointed Cursebreaker enters the battlefield, you may exile target artifact or enchantment an opponent controls. When Anointed Cursebreaker is no longer on the battlefield, return the exiled card to its owner's hand.
Armored Axewarden

Armored Axewarden {1}{W}

Creature - Dwarf Soldier
Prevent all combat damage that would be dealt to Armored Axewarden as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
The steel is for his protection — the gilding just makes it look stylish.
Asamund, Queen of Yroncaster

Asamund, Queen of Yroncaster {W}{W}

Legendary Creature - Human Noble Knight
First strike, vigilance
Whenever Asamund, Queen of Yroncaster deals combat damage to a player, choose a number. That player can't cast noncreature spells with mana value equal to the chosen number until the end of your next turn.
Asamund's Gambit

Asamund's Gambit {2}{W}

Foretell {2}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose one. If this spell was foretold, you may choose both instead —
• Put a +1/+1 counter on each creature you control.
• Exile target nonland permanent an opponent controls. Its controller may scry 2.
Blessed Barrage

Blessed Barrage {3}{W}{W}

Blessed Barrage deals 5 damage divided as you choose among any number of attacking or blocking creatures.
“As we smite these heathens down, the angels smile upon us. Only in victory are we anointed.”
—Beraux, Cleanser priest
Brimstone Cleansing

Brimstone Cleansing {1}{W}

Choose one —
• Brimstone Cleansing deals 4 damage to target tapped creature.
• Exile target enchantment.
“Gamhaugen baits us on one side, and Caer Crann on the other. I will take these small victories where we can get them.”
—Beraux, Cleanser priest

Candlegift {W}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1 and has ward {1}.
Whenever enchanted creature deals combat damage to a player, choose target creature you control without a permanent named Candlegift attached to it. Create a token that's a copy of Candlegift attached to that creature.
{W}, Sacrifice five enchantments: Create a 5/5 white Angel creature token with flying.
Chevalier's Lance

Chevalier's Lance {1}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
Equipped creature has first strike as long as it's attacking.
Whenever a Knight or Soldier you control attacks, you may attach Chevalier's Lance to it.
Equip {3}
Cleansing Angel

Cleansing Angel {6}{W}

Creature - Angel Soldier
This spell costs {1} less to cast for each creature you attacked with this turn. (Those creatures don't have to still be on the battlefield.)
“The flames alone decide who is worthy.”
Code of Honor

Code of Honor {W}

Target creature you control gains hexproof and indestructible until end of turn. If it's a Knight or Soldier, put a +1/+1 counter on it.
Knights of Yroncaster follow a strict code of honor, though the onset of war has lead some to cast it aside.
Crowning Ceremony

Crowning Ceremony {W}

Enchantment - Aura
Enchant creature
When Crowning Ceremony enters the battlefield, draw a card.
Enchanted creature gets +1/+0.
“Lord Yaran, I name you regent of Yroncaster until my return, when the Roseblade is found.”
—Queen Asamund
Determined Chevalier

Determined Chevalier {4}{W}

Creature - Human Knight
Determined Chevalier has vigilance as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“We continue the work of the Rose Order, and will put Gamhaugen and Caer Crann to the sword.”
Disenfranchised Blacksmith

Disenfranchised Blacksmith {2}{W}

Creature - Dwarf Peasant
Whenever Disenfranchised Blacksmith attacks, other Citizens and Peasants you control get +1/+0 until end of turn.
“Bugrund leads us into a war we cannot win. I say we stay here, underground and with our kin, and weather the storm.”
For Queen and Country

For Queen and Country {3}{W}

Creatures you control get +2/+1 until end of turn. Citizens and Peasants you control gain first strike until end of turn.
“If we die here, we die protecting our rightful queen! With me, Norwick!”
—Byron, Unlikely Hero
Frontline Banneret

Frontline Banneret {2}{W}

Creature - Human Knight
Frontline Banneret has first strike as long as it's your turn.
When Frontline Banneret enters the battlefield, put a +1/+1 counter on another target Knight or Soldier you control.
“For Yroncaster! For humanity!”
Gamhaugen Stablehand

Gamhaugen Stablehand {W}

Creature - Dwarf Citizen
When Gamhaugen Stablehand enters the battlefield, put a +1/+1 counter on target creature you control. You gain 1 life.
“The surface war will never reach these deep places. I do not fear it.”
Heavenly Radiance

Heavenly Radiance {2}{W}{W}

Choose a nonland permanent type. Destroy all permanents of the chosen type. Each player who controlled a permanent destroyed this way draws a card.
“The Brimstone Order implores all elves and dwarves to give up their darknesses, and let the cleansing light into their heathen hearts.”
Helgard, Princess of Many

Helgard, Princess of Many {1}{W}{W}

Legendary Planeswalker - Helgard
[+1]: Up to two target creatures you control each get +1/+1 and gain vigilance until end of turn.
[–3]: Create two 1/1 white Dwarf Peasant creature tokens. You gain 2 life.
[–7]: You get an emblem with “Creatures you control get +2/+2 and have double strike.”
Lock Away

Lock Away {2}{W}{W}

When Lock Away enters the battlefield, exile target nonland permanent an opponent controls until Lock Away leaves the battlefield.
Asamund's advisors told her to arrest Lord Yaran for his words. She, however, did not want to give his supporters reason to rise up.
Loyal Warhorse
Trusty Steed

Loyal Warhorse {1}{W}

Creature - Horse
Ride {2}{W} ({2}{W}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Strong and reliable Stilthorpe horses are favorites of the chevaliers of Yroncaster.
Card has other part: Trusty Steed
Trusty Steed
Loyal Warhorse

Trusty Steed

Enchantment - Aura Steed
(Color indicator: Trusty Steed is white)
(Transform this if it's not attached to a creature. Pay {2}{W} as a sorcery to unattach it.)
Enchant creature you control
Trusty Steed's rider gets +2/+2.
Their part in Yroncaster's victories over the other kingdoms is celebrated as much as that of any knight.
Card has other part: Loyal Warhorse
Loyalist Escort

Loyalist Escort {3}{W}

Creature - Human Knight
Whenever Loyalist Escort or another Knight or Soldier enters the battlefield under your control, you may choose one that hasn't been chosen this turn —
• Tap target creature an opponent controls.
• Untap target creature you control.
Militia Commander

Militia Commander {2}{W}{W}

Creature - Human Peasant Warrior
When Militia Commander enters the battlefield, create a 1/1 white Peasant creature token.
Other Citizens and Peasants you control get +1/+1.
“Look alive, lads and lasses! Fight for your queen, and your homes!”
No Matter the Odds

No Matter the Odds {1}{W}

Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Citizen or Peasant.
“Norwick will not fall tonight, and no Aravant scum will take my queen!”
—Byron, Unlikely Hero