Quest for the Roseblade

Quest for the Roseblade contains 276 cards.
Released: 2022-04-01
Lysene, Aravant Spymaster

Lysene, Aravant Spymaster {1}{U}{B/R}

Legendary Creature - Human Rogue
When Lysene enters the battlefield, you may search your library for a card with foretell, reveal it, put it into your hand, then shuffle. The next card you foretell this turn costs {0} to foretell.
Whenever you foretell a card or cast a foretold spell, Pirates and Rogues you control get +1/+0 until end of turn. Up to one target Pirate or Rogue you control can't be blocked this turn.
2/3
Cobbled Wings

Cobbled Wings {2}

Artifact - Equipment
Equipped creature has flying.
Equip {1}
“Griffins? Don't need ‘em. I'll be the first Skysworn ever to fly by myself with the angels!”
—Aldith, child of Stilthorpe
Cursebreaker Hammer

Cursebreaker Hammer {2}

Artifact - Equipment
Equipped creature gets +2/+1.
When equipped creature deals combat damage to an opponent, you may sacrifice Cursebreaker Hammer. If you do, destroy target artifact or enchantment that player controls.
Equip {2}
Henrick's Memorial

Henrick's Memorial {1}

Legendary Artifact
At the beginning of each end step, if a creature died this turn, you may put a +1/+1 counter on target creature you control.
“My father was a great man. If I can be even half of what he was, I'll have lived a worthy life.”
—Queen Asamund
Portal of Returning

Portal of Returning {3}

Artifact
{1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only as a sorcery.
“I sure hope this thing comes with a return address . . .”
—Monro, unlicensed alchemist
The Roseblade

The Roseblade {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Whenever equipped creature dies, you may exile it. If you do, return target Knight or Soldier card from your graveyard to the battlefield tapped, then attach The Roseblade to it.
Equip {2}
Rosesworn Knight

Rosesworn Knight {3}

Artifact Creature - Skeleton Soldier
Rosesworn Knight gets +1/+1 as long as it's embattled.
The Roseblade's tomb was well hidden, but Asamund and Imisti found out that it was even more well guarded.
2/2
Short Sword

Short Sword {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
“Small enough to conceal, yet just long enough to slip through a knight's platemail. Just how I like it.”
—Lysene, Aravant spymaster
Straw Simulacrum

Straw Simulacrum {3}

Artifact Creature - Scarecrow
As Straw Simulacrum enters the battlefield, choose a creature type.
Straw Simulacrum is the chosen creature type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2/2
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“It is your heart that truly guides you. The amulet only focuses that power.”
—Semala, moorland hermit
Walls of Yroncaster

Walls of Yroncaster {2}

Artifact Creature - Wall
Defender, reach
As Bugrund and Esalia's united armies marched on Yroncaster, even the city walls shook beneath their fury.
0/4
Cresting Bay

Cresting Bay

Land
Cresting Bay enters the battlefield tapped unless you control a basic Island.
{T}: Add {U}.
{2}{U}{U}: Until end of turn, Cresting Bay becomes a 3/2 blue Elemental creature with “Whenever this creature attacks, you may draw a card then discard a card.” It's still a land.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Times are changing, my lords and ladies. We will see what the future has in store for this city under my regency.”
—Lord Yaran
Firehearth Halls

Firehearth Halls

Land
Firehearth Halls enters the battlefield tapped unless you control a basic Mountain.
{T}: Add {R}.
{R}{R}: Firehearth Halls becomes a 1/2 red Dwarf Warrior creature with double strike until end of turn. It's still a land.
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Indomitable Armory

Indomitable Armory

Land
{T}: Add {C}.
{5}, {T}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Island

Island

Basic Land - Island
({T}: Add {U}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Secluded Courtyard

Secluded Courtyard

Land
As Secluded Courtyard enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
Serene Chapel

Serene Chapel

Land
Serene Chapel enters the battlefield tapped unless you control a basic Plains.
{T}: Add {W}.
{1}{W}{W}: Until end of turn, Serene Chapel becomes a 2/1 white Spirit Cleric creature with flying and “Whenever this creature attacks, you may exile target card from a graveyard.” It's still a land.
Sparring Ground

Sparring Ground

Land
Sparring Ground enters the battlefield with a +1/+1 counter on it.
{T}: Add {C}.
Whenever a creature enters the battlefield under your control, you may move a +1/+1 counter from Sparring Ground onto that creature.
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swarming Midden

Swarming Midden

Land
Swarming Midden enters the battlefield tapped unless you control a basic Swamp.
{T}: Add {B}.
{1}{B}{B}: Swarming Midden becomes a 2/3 black Rat creature with menace until end of turn. It's still a land. Whenever it attacks this turn, create a 1/1 black Rat creature token with “This creature can't block.”
Tomb of the Roseblade

Tomb of the Roseblade

Legendary Land
Tomb of the Roseblade enters the battlefield tapped.
{T}: Add {C}.
{X}, {T}: Sacrifice Tomb of the Roseblade: Search your library for an Equipment card with mana value X or less. put it onto the battlefield, then shuffle. Activate only as a sorcery.