Flying When Chattering Parrot enters or leaves the battlefield, you may draw a card. If you do, put a card from your hand on the bottom of your library.
“They come up with better plans than the entire rest of my crew put together!” —Arli, Aravant pirate captain
Equipped creature gets +1/+0, has no name, and loses all non-Pirate, non-Rogue creature types. {1}: Equipped creature gains the creature types and activated abilities of target creature and its name becomes that creature's name until end of turn. Equip {1}
This spell costs {1} less for each Pirate and/or Rogue you control. Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
When Driftpicker enters the battlefield, you may return another non-Crab creature you control to its owner's hand. If you do, create two 1/1 white Bird creature tokens with flying.
It sifts through the Yron Bay at low tide, leaving what it does not want to the birds.
Griffin Country enters the battlefield with a feather counter on it. Creatures with flying you control get +1/+1. {U}, Remove a feather counter from Griffin Country: Put a flying counter on target creature you control. {2}{U}, Remove a feather counter from Griffin Country: Search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
Enchant creature you control Bay-Bandit's Snapper's rider gets +1/+2. Whenever Bay-Bandit's Snapper's rider deals combat damage to a player, you draw that many cards.
Equipped creature gets +1/+1. Whenever equipped creature becomes the target of a spell or ability an opponent controls, you may return Shawl of Warding to its owner's hand. If you do, counter that spell or ability. Equip {2}
This spell can't be countered. {U}: Skulkling can't be blocked this turn. {1}{U}: Exile Skulkling. Return it to the battlefield under its owner's control at the beginning of the next end step. {3}{U}: Draw a card. Create a 1/1 blue Rogue creature token.