Feanav: The Apothecary's Progress

Feanav: The Apothecary's Progress contains 265 cards.
Released: 2022-07-01
Unstable Virtuoso
Unvirtuous Maestro

Unstable Virtuoso {1}{B/R}{B/R}

Creature - Human Demon
Menace
Unveil {3}{B}{R} ({3}{B}{R}: Transform this. Unveil only as a sorcery.)
Egos fit for the first chair will stoop to astonishing lows to secure it.
3/2
Card has other part: Unvirtuous Maestro
Unvirtuous Maestro
Unstable Virtuoso

Unvirtuous Maestro

Creature - Demon Noble
(Color indicator: Unvirtuous Maestro is black and red)
Unvirtuous Maestro can't be blocked except by three or more creatures.
Perhaps by memory lost to age or transformation, he now considers his achievements entirely his own.
6/6
Card has other part: Unstable Virtuoso
Capital Watch
Watchful Authority

Capital Watch {G/W}{G/W}

Creature - Human Soldier
Vigilance
Unveil {2}{G}{W} ({2}{G}{W}: Transform this. Unveil only as a sorcery.)
The individuality of a palace guard would only undermine their authority.
1/3
Card has other part: Watchful Authority
Watchful Authority
Capital Watch

Watchful Authority

Creature - Angel Soldier
(Color indicator: Watchful Authority is white and green)
Vigilance, reach
Watchful Authority can block an additional creature each combat.
True forms always carry the risk of identity loss. In this case, it's desired.
3/4
Card has other part: Capital Watch
Deciduous Defense

Deciduous Defense {G/W}

Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
“Nature's fine example is to discard that which no longer serves us, dear.”
—Haldean to Lettie Wormwood
Due of the Estate

Due of the Estate {G/W}{G/W}

Sorcery
If an opponent controls more lands than you, search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
“Small freedoms we have granted the masses, but we will never abolish nobility.”
—Prince Regent Edgar
Edgar, Divine Regent
Immortal Herald

Edgar, Divine Regent {1}{G/W}{G/W}

Legendary Creature - Human Noble
If a spell or ability an opponent controls causes you to discard Edgar, put it onto the battlefield instead of putting it into your graveyard.
Unveil {4}{G}{W} ({4}{G}{W}: Transform this. Unveil only as a sorcery.)
4/2
Card has other part: Immortal Herald
Immortal Herald
Edgar, Divine Regent

Immortal Herald

Legendary Creature - Angel Avatar
(Color indicator: Immortal Herald is white and green)
Hexproof, indestructible
You don't lose the game for having 0 or less life.
For each 1 life you would lose while you have 0 or less life, instead put a -1/-1 counter on a creature you control with toughness 1 or greater.
6/6
Card has other part: Edgar, Divine Regent
Fabled Stag
Venerated Beast

Fabled Stag {1}{G/W}{G/W}

Creature - Elk
Unveil {3}{G}{W} ({3}{G}{W}: Transform this. Unveil only as a sorcery.)
“Hunting the white stag.”
—An expression to describe someone who is convinced they can achieve the impossible.
3/3
Card has other part: Venerated Beast
Venerated Beast
Fabled Stag

Venerated Beast

Creature - Angel Elk
(Color indicator: Venerated Beast is white and green)
Venerated Beast can't be blocked by more than one creature.
Messengers of heaven, it is profanity to hunt them. Even if one were to succeed, what could the hunter possibly achieve next that could satisfy them?
6/6
Card has other part: Fabled Stag
Invigorating Chord

Invigorating Chord {G/W}{G/W}

Instant
Untap all creatures you control.
Draw a card.
Free from artificial influence, the genius of the artist will create from nothing an authentic and beautiful work.
Silver Gardener
Garden Cherub

Silver Gardener {G/W}{G/W}

Creature - Human Shaman
When Silver Gardener enters, create a 1/1 green Saproling creature token.
Unveil {2}{G}{W} ({2}{G}{W}: Transform this. Unveil only as a sorcery.)
1/1
Card has other part: Garden Cherub
Garden Cherub
Silver Gardener

Garden Cherub

Creature - Angel Shaman
(Color indicator: Garden Cherub is white and green)
Garden Cherub's power and toughness are each equal to the number of creatures you control.
Garden Cherub can't be blocked by creatures with power 2 or less.
*/*
Card has other part: Silver Gardener
Starcrossed Widow
Starlight Guardian

Starcrossed Widow {1}{G/W}{G/W}

Creature - Human Cleric
If a card would be put into an opponent's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Unveil {3}{G}{W} ({3}{G}{W}: Transform this. Unveil only as a sorcery.)
2/2
Card has other part: Starlight Guardian
Starlight Guardian
Starcrossed Widow

Starlight Guardian

Creature - Angel Cleric
(Color indicator: Starlight Guardian is white and green)
When you unveil Starlight Guardian, you may put target card from your graveyard on top of your library.
If a card would be put into an opponent's graveyard from anywhere, exile that card instead.
4/3
Card has other part: Starcrossed Widow
Sublime Truth

Sublime Truth {G/W}{G/W}

Instant
Destroy target artifact or enchantment. You gain 2 life.
In the deluge of discoveries, many wished to cast away the artifice of society—to return to a simpler time, surely before they had been taught evil.
Thatcher Militia

Thatcher Militia {1}{G/W}

Creature - Human Citizen
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
“My old neighbors—who'd have thrown a lamb to the wolves if it kept them safe.”
—Lettie Wormwood
2/2
Bright Apprentice
Brilliant Diviner

Bright Apprentice {U/R}{U/R}

Creature - Human Wizard
Prowess
Unveil {2}{U}{R} ({2}{U}{R}: Transform this. Unveil only as a sorcery.)
“True forms require the self as a material. Romanticized suicide.”
—Wormwood
2/1
Card has other part: Brilliant Diviner
Brilliant Diviner
Bright Apprentice

Brilliant Diviner

Creature - Elemental Wizard
(Color indicator: Brilliant Diviner is blue and red)
Prowess, trample
Whenever Brilliant Diviner deals combat damage to a player, draw a card.
“The self persists. If there is death, then the true form is a rebirth.”
—Doctor Barton
3/2
Card has other part: Bright Apprentice
Fleeting Resonance

Fleeting Resonance {U/R}{U/R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Garish Gillian
Tempest Termagant

Garish Gillian {1}{U/R}{U/R}

Creature - Human Merfolk
When Garish Gillian enters, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
Unveil {3}{U}{R} ({3}{U}{R}: Transform this. Unveil only as a sorcery.)
2/2
Card has other part: Tempest Termagant
Tempest Termagant
Garish Gillian

Tempest Termagant

Creature - Merfolk Wizard
(Color indicator: Tempest Termagant is blue and red)
When you unveil Tempest Termagant, you may put target land on top of its owner's library.
The mer pact granted her power over storms, therefore trade, and wealth enough to ignore the pact's cost.
3/3
Card has other part: Garish Gillian
Gilled Curtailer
Rosegill Rover

Gilled Curtailer {U/R}{U/R}

Creature - Human Merfolk
{T}, Discard a card: Draw a card.
Unveil {2}{U}{R} ({2}{U}{R}: Transform this. Unveil only as a sorcery.)
When it requires a strong moral principle to not methodically cut every purse in sight, it is high time to go to sea.
1/1
Card has other part: Rosegill Rover
Rosegill Rover
Gilled Curtailer

Rosegill Rover

Creature - Merfolk Rogue
(Color indicator: Rosegill Rover is blue and red)
Rosegill Rover can't be blocked.
Whenever Rosegill Rover attacks, you may discard a card. If you do, draw a card.
He could not know all that is coming, but he goes to it laughing.
2/3
Card has other part: Gilled Curtailer
Historiamancer

Historiamancer {3}{U/R}

Creature - Human Wizard
When Historiamancer enters, return target instant or sorcery card from your graveyard to your hand.
History is rewritten by the victors.
1/1