When Artillery Mage enters, it deals 5 damage to target creature you don't control. {5}{R}, {T}, Discard a card: Artillery Mage deals 5 damage to target creature you don't control.
{T}: Draw two cards. Starting with the next opponent in turn order, each opponent may discard a land card. The first to do so gains control of Ashen Mare. Activate only during your turn.
Discard your hand, then draw two cards. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Burning Hatred deals 2 damage to any target. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Flying, haste You may cast Charred Phoenix from your graveyard by exiling four permanents you control and/or cards in your hand and/or graveyard as an additional cost.
Wither (This deals damage to creatures in the form of -1/-1 counters.) Instant and sorcery spells you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Flying {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only any time you could cast a sorcery.
Enchant creature At the beginning of combat on your turn, create a token that's a copy of enchanted creature, except it has haste. Exile that token at the beginning of the next end step.
Target creature you control deals damage equal to its power to another target creature. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Tap up to three target lands. They don't untap during their controller's next untap step. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)