Feanav: The Apothecary's Progress

Feanav: The Apothecary's Progress contains 265 cards.
Released: 2022-07-01
Grim Scythe

Grim Scythe {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
A tool of harvest makes for a poor weapon, but a powerful casting focus.
Imperfect Stone

Imperfect Stone {3}

Artifact
When Imperfect Stone enters, mill three cards.
{T}: Add one mana of any color.
Each costly pursuit of life's essence yielded only failure, but those failures could be salvaged as casting materials.
Mechanical Mastodon

Mechanical Mastodon {5}

Artifact Creature - Construct
When Mechanical Mastodon enters, you may return another target permanent you control to its owner's hand.
Royal artificers had created animated facsimiles, but nothing sustainable that could be defined as life.
4/4
Pale Morningstar Powder

Pale Morningstar Powder {2}

Artifact
{2}, {T}, Sacrifice Pale Morningstar Powder: Put two -1/-1 counters on target creature.
“Pyrophoric, toxic, and adhesive. My most cruel weapon on distant planes.”
—Lettie Wormwood
Publishing Press

Publishing Press {4}

Artifact
As Publishing Press enters, you may exile a nonland card with mana value 2 or less from your hand.
At the beginning of your upkeep, you may cast a copy of the exiled card without paying its mana cost if the spell's mana value is 2 or less.
Straw Officer

Straw Officer {2}

Artifact Creature - Scarecrow Soldier
Creatures blocking or blocked by Straw Officer have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Life so simply conjured only becomes another tool for trading death.
3/3
Witch's Invitation

Witch's Invitation {2}

Artifact
When Witch's Invitation enters, you may put a -1/-1 counter on target creature.
{2}, {T}: Tap target creature with a -1/-1 counter on it.
To open it is to seal your own fate.
Alchemist's Abode

Alchemist's Abode

Land
{T}: Add {C}.
{T}, Sacrifice Alchemist's Abode and another permanent: Draw a card. Activate only during your turn.
Leticia and Haldean had much in store after the project: a wedding, their home...
Imperial Capital

Imperial Capital

Land
{T}: Add {C}.
{4}, {T}, Put a -1/-1 counter on a creature you control: Draw a card.
Lettie, Barton, and Animus left before dawn. Then, the empire would awaken to a dead regent, and chaos's new reign.
Opera House

Opera House

Land
Opera House enters tapped.
When Opera House enters, add one mana of any color.
{T}, Sacrifice Opera House: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Thriving Bluff

Thriving Bluff

Land
Thriving Bluff enters tapped.
As Thriving Bluff enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
How fearful and dizzy it is, to cast one's eye so low, and see the dreadful trade across the strait.
Thriving Grove

Thriving Grove

Land
Thriving Grove enters tapped.
As Thriving Grove enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Foreign cultivars were popular for those desiring the aesthetics of nature without the lurking fae.
Thriving Heath

Thriving Heath

Land
Thriving Heath enters tapped.
As Thriving Heath enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
As industry drew the masses to cities, their old homes became favorite subjects of romanticism.
Thriving Isle

Thriving Isle

Land
Thriving Isle enters tapped.
As Thriving Isle enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Isles dot the channel separating the imperial homeland from its colonies and puppets.
Thriving Moor

Thriving Moor

Land
Thriving Moor enters tapped.
As Thriving Moor enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
None rival the might of the Empire, yet fae and demons freely terrorize its provinces.