Arkadai

Arkadai contains 254 cards.
Released: 2021-07-01
Arms Merchant

Arms Merchant {2}{W}

Creature - Dwarf Soldier
When Arms Merchant enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
Bind the Great Evil

Bind the Great Evil {W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 4.)
Whenever a creature you control enters, add a quest counter.
Exile target nonland permanent an opponent controls until target creature you control leaves the battlefield.
Each player may scry 1.
Put all cards exiled with Bind the Great Evil into their owners' graveyards.
Blessing of Immunity

Blessing of Immunity {W}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Target [attacking] creature gets +2/+2 and gains indestructible until end of turn.
“Some say glitch magic is too dangerous to dabble in. Just wait until they see what the power of the old gods can do.”
Champion's Steed

Champion's Steed {2}{W}

Creature - Pegasus
Flying
When Champion's Steed enters, put a flying counter on target Avatar you control without flying.
“You need serious training before you can ride one. Or just be naturally gifted, like me.”
—Selvar, the Seeker
2/1
Desperate Valkyrie

Desperate Valkyrie {2}{W}{W}

Creature - Angel
As an additional cost to cast this spell, pay {2} or sacrifice a creature.
Flying, vigilance
“Some say they maintain the workings of the cosmos in the Modrans' absence. If so, they've clearly been slacking off lately.”
—Ingrai, royal mage
3/4
Determined Hero

Determined Hero {1}{W}

Creature - Human Knight Avatar
Whenever Determined Hero attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
2/1
Doomed Traveler

Doomed Traveler {W}

Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
On Arkadai, you don't always need a soul to become one.
1/1
Embodied Soul

Embodied Soul {W}

Legendary Enchantment
Whenever you cast a noncreature spell, upgrade Embodied Soul. (Give it one of the listed counters it doesn't already have.)
• Flying
• First strike
• Vigilance
• Lifelink
{W}: Until end of turn, if Embodied Soul isn't a creature, it becomes a 0/0 Spirit Avatar enchantment creature with “This creature gets +1/+1 for each different kind of counter on it.”
Embodiment of Law

Embodiment of Law {5}{W}{W}

Creature - Angel Incarnation
Flying, vigilance, lifelink
Embodiment of Law enters with an indestructible counter on it.
{5}{W}{W}, Remove an indestructible counter from Embodiment of Law: For each permanent type, exile up to one permanent of that type.
5/5
Experienced Mentor

Experienced Mentor {1}{W}

Creature - Elf Wizard Avatar
Whenever another Avatar you control enters, upgrade it and Experienced Mentor. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• First strike
• Vigilance
1/1
Flawless Tactics

Flawless Tactics {3}{W}

Instant
Creatures you control get +1/+1 and gain first strike until end of turn.
“Why am I the leader? Because I'm the best. Simple as that.”
—Selvar, the Seeker
Folsen, King of Valimir

Folsen, King of Valimir {2}{W}

Legendary Creature - Human Noble
Whenever a Plains you control enters, create a 1/1 white Soldier creature token.
Whenever you attack, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.
“A new age of conquest has begun.”
2/4
Forceglow Shield

Forceglow Shield {W}

Artifact - Equipment
Equipped creature gets +1/+1.
Sacrifice Forceglow Shield: Prevent all damage a source of your choice would deal to equipped creature this turn.
Equip {2}
Foretold Cataclysm

Foretold Cataclysm {3}{W}{W}

Sorcery
{W}, Exile Foretold Cataclysm from your hand: Exile target creature you control until the end of your next turn. You may cast Foretold Cataclysm from exile during your next turn. Activate only as a sorcery.
Destroy all creatures.
Gifted Swordsman

Gifted Swordsman {3}{W}

Creature - Human Soldier Avatar
Whenever Gifted Swordsman attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• First strike
3/3
Guided Medic

Guided Medic {2}{W}

Creature - Dwarf Cleric Avatar
Whenever Guided Medic attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Lifelink
2/2
Haughty Paladin

Haughty Paladin {3}{W}

Creature - Human Knight
When Haughty Paladin enters, you may sacrifice another artifact or creature. If you do, tap all creatures your opponents control.
“Your magic sets you apart, Ensouled, but it does not make you unique.”
4/3
Heroic Return

Heroic Return {3}{W}

Instant
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Draw a card.
On Arkadai, no one's dead until you see the body. And sometimes not even then.
Hero's Henchman

Hero's Henchman {2}{W}

Creature - Dwarf Soldier
Whenever Hero's Henchman attacks, another target creature you control gets +1/+1 until end of turn.
“Remember, Ensouled, I don't resurrect like you do. That's why I'm asking for my pay up front.”
2/3
Hired Help

Hired Help {2}{W}

Sorcery
Create two 1/1 white Soldier creature tokens. You gain 4 life.
“If you can guess which one dies first, I'll let you keep one of your limbs.”
—Taran Joy
Immortal Child

Immortal Child {W}

Creature - Human
Indestructible
Immortal Child can't block creatures with greater power.
“How sweet. How innocent. How pure. I'm going to vomit.”
—Taran Joy
1/1
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
In theory, Valimiri priests can break curses on items. In practice, they usually end up breaking the item as well.
Kindly Pilgrim

Kindly Pilgrim {2}{W}

Creature - Human Cleric
Whenever you sacrifice an enchantment, exile Kindly Pilgrim. If you do, create a 4/4 white Angel creature token with flying.
“You have passed the test.”
3/2
Knight of Valimir

Knight of Valimir {2}{W}

Creature - Human Knight Avatar
Whenever one or more other creatures you control enter, upgrade each creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• Flying
• First strike
• Vigilance
• Lifelink
2/2
Loyal Squire

Loyal Squire {1}{W}

Creature - Human Soldier
Whenever an Equipment you control enters, attach it to target creature you control.
“They're nice enough, I guess, assuming you don't have real friends to help you.”
—Selvar, the Seeker
1/3