Whenever Arena Challenger deals damage to a creature, upgrade it. (Give it one of the listed counters it doesn't already have.) • +1/+1 • First strike • Prowess
Glitch {2}(Remove one [restriction] for each time you pay the glitch cost.) Until end of turn, target creature you control gets +3/+0 and gains first strike and haste. [Sacrifice it at the beginning of the next end step.]
(Add a quest counter as this enters. Sacrifice after 5.) Whenever you cast a spell, add a quest counter. Discard a card. If you do, draw a card. Target opponent discards a card, then draws a card. If they discarded a card with greater mana value than each spell you control, remove a quest counter from Gambler's Tournament. Discard your hand, then draw seven cards.
Glitch {2}(Remove one [restriction] for each time you pay the glitch cost.) Improbable Aim deals damage to target creature or planeswalker equal to the number of [instant and sorcery] cards in your graveyard.
Double strike, menace, trample At the beginning of your end step, sacrifice Juddering Mishap unless you've cast a spell with no creature types this turn. (Noncreature spells have no creature types.)
Whenever you cast a spell that targets one or more permanents you don't control, gain control of those permanents until end of turn. Untap them. They gain haste until end of turn.
“The first rule of adventuring: Take everything not nailed down.”
Choose target creature, then flip a coin. If you win the flip, Long Shot deals 5 damage to that creature. Otherwise, return Long Shot to its owner's hand.
“The odds are fifty-fifty. Either I hit, or I don't.”
Glitch—Discard a card. (Remove one [restriction] for each time you pay the glitch cost.) Add {R} for each [Mountain] land you control, then exile the top three cards of your library. You may play [one of] those cards this turn.
Glitch {2}(Remove one [restriction] for each time you pay the glitch cost.) Create a 3/2 red creature token named Error with trample and haste. [Exile it at the beginning of the next end step.]
Though bound by the Maker's Egg, the SOURCE is felt in every new tear in reality.
Haste Whenever Mukal Charger attacks during your first combat phase each turn, untap all Constructs you control. After this phase, there's an additional main phase followed by an additional combat phase. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
As an additional cost to cast this spell, pay {3} or discard a card. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)