20 cards found
Ancient of the Glade

Ancient of the Glade {3}{G}{G}

Creature - Elemental
When Ancient of the Glade enters, put a +1/+1 counter on each other creature you control.
{2}, Remove a +1/+1 counter from a creature you control: That creature gains indestructible until end of turn.
4/4
Artisan of Brutality

Artisan of Brutality {1}{R}

Creature - Human Warrior
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, Artisan of Brutality gets +2/+0 and gains first strike until end of turn.
“If I can beat you down before it's time to present our Achievements, that means mine is more worthy by default.”
2/1
Citywide Automation

Citywide Automation {1}{W}

Enchantment
When Citywide Automation enters, create two 1/1 colorless Construct artifact creature tokens.
{2}{W}{W}, Sacrifice Citywide Automation: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Forest

Forest

Basic Land - Forest
Forest Fellowship

Forest Fellowship {2}{G}{G}

Sorcery
You may put a creature or land card from your hand onto the battlefield. Then each opponent may put a permanent card from their hand onto the battlefield. If one does, you may repeat this process.
Project Reclamation isn't always about work. Sometimes it's about being with friends.
Formless Wanderer

Formless Wanderer {2}{U}{B}

Creature - Wizard
Hexproof
Whenever you cast a spell with mana value 5 or greater, each opponent discards a card and loses 3 life.
Some mages apply the lessons they learn from the Banished in ways that jeopardize their corporeal form.
2/5
Harmony Array

Harmony Array {7}

Artifact
{2}, {T}: Target opponent exiles a nonland, nontoken permanent they control.
{2}, {T}: Put target permanent card exiled with Harmony Array onto the battlefield under your control.
Herald of Might

Herald of Might {2}{G}{G}

Creature - Elemental
Trample
At the beginning of your end step, if there are two or more +1/+1 counters among creatures you control, return Herald of Might from your graveyard to the battlefield.
4/4
Herald of Unity

Herald of Unity {R}{W}

Creature - Elemental
Haste
Herald of Unity's power is equal to the number of creatures you control.
The Heralds are strange creatures that appear naturally on Akieva, embodying virtues to be strove towards.
*/3
Iron Signet

Iron Signet {2}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
The symbol of the Telvim Guild is a solid cube of highly refined iron, entirely coated in rust.
Island

Island

Basic Land - Island
Jessica Turin, Battlemage

Jessica Turin, Battlemage {1}{U}{R}

Legendary Creature - Human Wizard
Hexproof
At the beginning of each end step, if an opponent was dealt 4 or more damage this turn, return target instant or sorcery card from your graveyard to your hand.
2/3
Mountain

Mountain

Basic Land - Mountain
Plains

Plains

Basic Land - Plains
Protector of the League

Protector of the League {3}{W}{W}

Creature - Angel
Flying
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League.
The League has long given up on diplomatic attempts with The Banished.
3/3
Pyromantic Expertise

Pyromantic Expertise {R}{R}

Sorcery
Choose one —
• Target creature gets +4/+2 until end of turn.
• Pyromantic Expertise deals 4 damage to target creature or planeswalker.
“Danger and pain breed glory and success. This year will be the year that I win the Festival.”
—Reina, Third Circle Archmage
Seeker of Untouched Beauty

Seeker of Untouched Beauty {G}

Creature - Elf Shaman
As long as you control four or more lands, Seeker of Untouched Beauty gets +2/+2 and has trample.
When Seeker of Untouched Beauty dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“I remember when I first left the city. How scared I was that I'd miss it. I couldn't have been more wrong.”
1/1
Swamp

Swamp

Basic Land - Swamp
Sword of Tides and Time

Sword of Tides and Time {3}

Artifact - Equipment
Equipped creature gets +2/+2 and protection from blue and from black.
Whenever equipped creature deals combat damage to a player, return up to one target creature card and up to one target instant or sorcery card from your graveyard to your hand.
Equip {2}
Veilcrossed Twins

Veilcrossed Twins {2}{B}

Creature - Human Horror
{1}{B}, Sacrifice a creature or enchantment: Draw a card.
{4}{B}{B}, {T}: Return target creature or enchantment card from your graveyard to the battlefield with a veil counter on it. That permanent gains “If this permanent would leave the battlefield, exile it instead.”
1/4