The Petals Wilt

The Petals Wilt contains 302 cards.
Released: 2025-05-01
Asamund's Final Push

Asamund's Final Push {1}{W}

Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. Then if this spell was foretold, you may put a creature card from your hand onto the battlefield.
Foretell {4}{G}{G}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“If ever I've stood for anything to you, now is the time. All, with me! For the Rose Order!”
Byron's Reprisal

Byron's Reprisal {1}{W}

Instant
Create a 1/1 white Peasant creature token if you control a Citizen or Peasant. Then Byron's Reprisal deals damage equal to the number of creatures you control to up to one target creature or planeswalker.
“I wouldn't have thought it, but I guess there is some hero's mettle left in these old bones.”
Champion of the People

Champion of the People {1}{W}

Creature - Human Peasant
Whenever another creature you control enters, this creature gets +1/+1 until end of turn. The first time each turn a nontoken Citizen or Peasant entering causes this ability to trigger, instead create a 1/1 white Peasant creature token.
Stilthorpe's fate rests on her pitchfork's prongs.
2/2
Conscripted Provisioner

Conscripted Provisioner {1}{W}

Creature - Human Citizen
Whenever another creature you control enters, you gain 1 life.
“Yroncaster's walls shall hold, but people need to be fed. I do hope the refugees will be okay with human recipes, because Stilthorpe onion stew is my specialty!”
3/1
Deadhunt Mastiff

Deadhunt Mastiff {1}{W}

Creature - Dog
Vigilance
Whenever one or more cards leave your graveyard, surveil 1.
“My hounds can sniff out corpses from a mile away. Those filthy deadwalkers won't take us by surprise.”
—Kennard, houndkeeper
2/2
Deepstone Fusiliers

Deepstone Fusiliers {3}{W}

Creature - Dwarf Warrior Artificer
First strike
Whenever a card leaves your graveyard, you may pay {2}{R}. If you do, this creature deals 2 damage to any target.
“Batten down the hatches, lads! Those bonebags won't know what's hit ‘em!”
2/5
Edelber Frontliners

Edelber Frontliners {2}{W}

Creature - Dwarf Soldier
This creature gets +1/+0 and has indestructible as long as another Knight or Soldier entered under your control this turn.
“Aye, these surfacer knights have strange customs. But it feels right to be fightin' alongside ‘em for a change.”
3/2
Edict of the Roses

Edict of the Roses {4}{W}

Instant
Exile target artifact or creature.
“The Roseblade has served you well, Asamund. But now I fear it must deliver all of Meredir salvation.”
—Rhysta, Bladebound
Esmerie's Breeze-Seeker

Esmerie's Breeze-Seeker {4}{W}

Creature - Human Knight
Flash
Flying
When this creature enters, it seeks valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
“May we ever ride on fair winds.”
3/3
Fleeting Valiant

Fleeting Valiant {1}{W}

Creature - Spirit Soldier
Flash
Flying
{U}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {2}.
Not all those reawoken by Yaran's rituals were bound to his evil purpose.
2/1
Fortune's Mark

Fortune's Mark {3}{W}

Enchantment - Aura
Enchant creature
When this enchantment enters, surveil 2.
Enchanted creature gets +2/+2 and has lifelink.
“The crew calls me blessed by fate. I fear instead I'm cursed to live to see everyone I care for die.”
—Captain Sofia
Frantic Harvesters

Frantic Harvesters {2}{W}

Creature - Human Peasant
This creature's power and toughness are each equal to the number of creatures you control.
Arise {3}{W} ({3}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
“Save as many crops as you can!”
*/*
Gamhaugen Owlkeeper

Gamhaugen Owlkeeper {2}{W}

Creature - Dwarf Citizen
When this creature enters, create a 1/1 white Bird creature token with flying.
{3}{W}, Exile this card from your graveyard: Create a 1/1 white Bird creature token with flying. Activate only as a sorcery.
“I've been training her for years now! She'll be loyal even after the day I die.”
2/1
Glimmer of Hope

Glimmer of Hope {1}{W}

Sorcery
Destroy target enchantment or Zombie.
Cycling {W} ({W}, Discard this card: Draw a card.)
As Queen Asamund and the shards of the Roseblade disappeared in a flash of brilliant, blinding light, the dead faltered. What was left of her alliance seized their opportunity to strike.
Herald of Clear Skies

Herald of Clear Skies {3}{W}{W}

Creature - Angel
Flying
When this creature enters, return target creature card with flying from your graveyard to your hand.
“Once, we feared the sight of golden wings on high. Now, it delivers us salvation.”
—Eabha, Caer Crann warrior
4/3
Heretical Prelate

Heretical Prelate {2}{W}

Creature - Human Cleric Soldier
When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Arise {2}{W}{W} ({2}{W}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
3/2
Horseman of Conquest

Horseman of Conquest {3}{W}{W}

Creature - Zombie Knight
Whenever this creature enters or attacks, create a 2/1 white Soldier creature token. Exile up to one target nonland permanent with mana value 3 or less an opponent controls until that token leaves the battlefield.
Other permanents you control have ward {1}.
All are cowed beneath her resplendence.
4/3
Hour of Greatest Need

Hour of Greatest Need {1}{W}

Sorcery
Return target creature card from your graveyard to the battlefield if its mana value is 3 or less or if this spell was foretold.
Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Fate had brought them together, and it seemed it would keep them such even in the chaos of war.
Llech Crann Ambassador

Llech Crann Ambassador {2}{W}

Creature - Elf Soldier Advisor
Whenever you attack with two or more Knights and/or Soldiers, you may have one of them seek valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
“We are bound to this alliance not by ties of blood, but by ties of honor.”
2/3
Llech Crann Paladin

Llech Crann Paladin {3}{W}

Creature - Elf Knight
When this creature enters, if you gained or lost life this turn, it seeks valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
“The Rose Queen knighted me herself, and I will uphold the tenets of her Order.”
3/4
Malingering Phantom

Malingering Phantom {1}{W}

Creature - Spirit Knight
Lifelink
When this creature enters, put a -1/-1 counter on a creature you control.
Death comes for all in time. Defeat, however, does not.
3/2
Momentary Victory

Momentary Victory {W}

Instant
Exile target card from a graveyard. If this spell was foretold, create a 2/1 white Soldier creature token.
Draw a card.
Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Monara, Pale Rider

Monara, Pale Rider {2}{W}{W}

Legendary Creature - Zombie Knight
Whenever you attack, you gain 1 life for each attacking creature.
{5}{W}: Put a -1/-1 counter on target tapped creature. This ability costs {X} less to activate, where X is the amount of life you gained this turn.
“Kneel in the moonlight. I will let it be the last thing you see before you die.”
4/3
Pale Mercies

Pale Mercies {2}{W}

Enchantment
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
The Pale retain some part of a paladin's honor.
Procession of the Pale

Procession of the Pale {3}{W}

Enchantment
Whenever this enchantment enters or one or more cards leave your graveyard, create a 2/2 black Zombie creature token.
{1}{W}, Discard a card: Tap target nonland permanent and put a stun counter on it. It loses all abilities for as long as it remains tapped.
Nothing will cease Monara's endless march.