The Petals Wilt

The Petals Wilt contains 302 cards.
Released: 2025-05-01
Knives to Throats

Knives to Throats {R}

Instant
Target creature gets +2/+1 until end of turn. If it's a Pirate or Rogue, it gains first strike until end of turn.
Common enemy or not, a proper pirate never turns down a good crew-to-crew brawl.
Llosg Crann Sharpshooter

Llosg Crann Sharpshooter {3}{R}

Creature - Elf Archer
Reach
When this creature dies, create a 1/1 red Dwarf creature token.
Many among the Llosg Crann, closest to the dwarven borders, gave their lives so that the survivors could find safety.
5/2
Pyresong Incendiary

Pyresong Incendiary {3}{R}

Creature - Elf Shaman
Trample
Whenever you attack, target creature gains first strike until end of turn. If you control a Dwarf and an Elf, that creature gains double strike until end of turn instead.
“We borrow Gamhaugen's flames to reduce our shared enemy to ashes.”
—Sinaid, Llosg Crann pyromancer
3/3
Scorching Condemnation

Scorching Condemnation {1}{R}

Enchantment
This spell can't be countered.
Players can't gain life.
{1}{R}: This enchantment becomes a 4/4 red Elemental creature with trample and haste until end of turn. Activate only during your turn.
“Marked by the Pyre, you will choke on ash.”
—Birna, Knight of the Burning Pyre
Searmelt

Searmelt {1}{R}

Sorcery
Choose one or both —
• Exile target artifact.
• Put a -1/-1 counter on target creature.
“Stay back, lads and lasses! Things are about to get hot in here for those zombies!”
—Herzaft, Undermine engineer
Sofia's Stormchaser

Sofia's Stormchaser {2}{R}

Creature - Human Pirate
Whenever you cast a noncreature spell, this creature gets +1/+0 and gains first strike until end of turn. Surveil 1.
“My captain feels ill winds blowing, and I'm not one to argue with fate.”
2/3
Spark of Inspiration

Spark of Inspiration {1}{R}

Sorcery
Return target instant or sorcery card from your graveyard to your hand. Then if this spell wasn't foretold, discard a card.
Exile Spark of Inspiration.
Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Stonebark Invoker

Stonebark Invoker {2}{R}

Creature - Elemental Treefolk
Reach
Whenever this creature attacks, target creature with power less than or equal to the number of creatures you control can't block this turn.
{3}{G}: Attacking creatures get +1/+0 and gain trample until end of turn.
3/2
Undermine Guardian

Undermine Guardian {2}{R}{R}{R}

Creature - Elemental Giant Warrior
Whenever a player casts a non-Dwarf spell or plays a non-Mountain land, this creature deals 2 damage to that player.
{1}{R}, Discard this card: Search your library for a Dwarf or Mountain card, reveal it, put it into your hand, then shuffle.
The dead tore down Gamhaugen, but the ground it stood on would not give way so easily.
6/6
Vengeful Alchemist

Vengeful Alchemist {3}{R}

Creature - Human Rogue Wizard
Whenever another creature you control dies, creatures you control get +1/+0 until end of turn.
Whenever this creature attacks, you may pay {2}{R} and sacrifice another creature. If you do, this creature gains menace until end of turn.
3/3
Abaran's Quarry

Abaran's Quarry {G}

Instant
Up to one target creature gets +1/+1 and gains trample until end of turn. Put a -1/-1 counter on up to one target blocking or blocked creature.
“I am the only one with the right to hunt here. Begone.”
—Abaran the Haunted
Acolyte of the Rose Order

Acolyte of the Rose Order {1}{G}

Creature - Elf Druid
{T}: Untap target land.
{4}{G}: This creature gets +3/+3 until end of turn.
Under Asamund's rulership, the Rose Order was rebuilt as a force for peace and collaboration across Meredir.
2/1
Alliance's Aid

Alliance's Aid {1}{G}

Instant
Choose one —
• Exile target artifact.
• Exile target creature with flying.
• Exile target card in a graveyard.
Dwarven strength and elven precision allowed Asamund to break through the undead lines, and reach the center of the battlefield.
Apex's Prey

Apex's Prey {G}

Sorcery
If this spell was foretold, target player creates a 4/4 red Dragon creature token with flying. Apex's Prey deals damage equal to the greatest power among creatures you control to up to one target creature or planeswalker.
Foretell {1}{R}{R}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Bleakfell Escort

Bleakfell Escort {2}{G}

Creature - Human Citizen Ranger
When this creature enters, create a 1/1 white Peasant creature token.
{W}, {T}: Tap target creature with power X or less, where X is the number of creatures you control.
“Come, elfchild. There's salvation for us all in Yroncaster yet.”
2/2
Blightbound Archer

Blightbound Archer {3}{G}

Creature - Zombie Elf Archer
Reach
When this creature enters, put a -1/-1 counter on a creature you control.
Cleansing fire magic kept many of the dwarves from turning after their death. The elves did not have such luxury.
4/5
Caer Crann Survivalists

Caer Crann Survivalists {4}{G}{G}

Creature - Elf Warrior
Vigilance
When this creature enters, you gain life equal to the greatest toughness among other creatures you control.
“Undermine has fallen, and we teeter on the brink. Meredir will need a miracle.”
6/6
Coirchanh's Herald

Coirchanh's Herald {4}{G}

Creature - Skeleton Horror
This creature has trample as long as there are four or more -1/-1 counters among creatures.
{3}{B}: Put a -1/-1 counter on target creature.
“Coirchanh has awoken at last! He will deliver us from this impure world!”
—Melitige, Bloodbriar druid
5/5
Coirchanh's Invocation

Coirchanh's Invocation {2}{G}{G}

Legendary Enchantment
Creatures you control without counters on them get +2/+2.
Whenever you attack, target attacking creature gains trample until end of turn.
At the beginning of your end step, sacrifice this enchantment unless you put two -1/-1 counters on a creature you control.
Costly Ambush

Costly Ambush {2}{G}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Costly Ambush deals damage equal to the greatest power among creatures you control to target creature or planeswalker.
Daring Sortie

Daring Sortie {1}{G}

Sorcery
Create a 1/1 red Dwarf creature token and a 1/1 green Elf creature token. If this spell was foretold, Dwarves and Elves you control get +1/+1 and gain haste until end of turn.
Foretell {2}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Deepwood Hermit

Deepwood Hermit {2}{G}

Creature - Human Peasant
When this creature enters, you may return another target creature you control to its owner's hand. If you do, create a Treasure token.
As Yaran's assault continued, hiding places became a precious commodity.
4/2
Desperate Retreat

Desperate Retreat {3}{G}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Search your library for up to two Forest cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Esalia, the Enduring Root

Esalia, the Enduring Root {G}

Legendary Creature - Elf Druid
Whenever another creature you control enters, put your choice of a vigilance, reach, or trample counter on this creature.
{T}, Remove a counter from this creature: Add one mana of any color. If that mana is spent on a creature spell, you may have it enter the battlefield with an additional counter of that kind on it.
1/2
Esalia's Witness

Esalia's Witness {3}{G}

Creature - Elf Ranger
When this creature enters, you return up to one target permanent card from your graveyard to your hand. If you don't, it seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“We've only ever gone to war in life's name.”
3/3