The Petals Wilt

The Petals Wilt contains 302 cards.
Released: 2025-05-01
Thrashing Kelpie

Thrashing Kelpie {3}{U}{U}

Creature - Elemental Horse
Flash
When this creature enters, you may return target instant or sorcery card in a graveyard or nonland permanent to its owner's hand.
Whenever this creature attacks, you may cast a spell from your hand with mana value less than this creature's power without paying its mana cost.
3/3
Tidecrest Surger

Tidecrest Surger {2}{U}{U}

Creature - Elemental
When this creature enters, return a creature you control to its owner's hand.
{2}{U}: This creature gets +2/-2 until end of turn.
“I've never seen the sentinels in the bay so restless. A bad omen, to be sure.”
—Helena, Yroncaster guard
4/5
Timely Arrival

Timely Arrival {1}{U}

Instant
Counter target spell if it has mana value 2 or less or if this spell was foretold.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
A single moment of time lost is all that can stand between victory and defeat.
Unravel the Unfathomable

Unravel the Unfathomable {U}

Instant
Draw a card. If this spell was foretold, instead surveil 2, then draw two cards.
Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Usurper's Will

Usurper's Will {U}

Instant
Counter target noncreature spell unless its controller pays {1}. If there are four or more counters among creatures you control, counter that spell instead.
“You are free to cling to whatever meager scraps of hope you have left, Asamund. It will make it all the sweeter when I tear them all down.”
—Yaran, Undying Usurper
Belmord, Bloodstained Count

Belmord, Bloodstained Count {B}

Legendary Creature - Vampire Noble
Flying
Belmord can't block.
{1}{B}: Create a 1/1 black Bat creature token with flying and “This creature can't block.” Activate only if a player gained or lost life this turn and only once each turn.
2/1
Belmord's Thirst

Belmord's Thirst {3}{B}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Destroy target creature or planeswalker.
“I seek your blood, not your prattle.”
—Lyana Belmord
Bleakfell Mauler

Bleakfell Mauler {7}{B}

Creature - Bear
This spell costs {1} less to cast for each card in your graveyard.
Arise {9}{B}. This ability costs {1} less to activate for each other card in your graveyard. ({9}{B}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
4/4
Blighthorn Stallion

Blighthorn Stallion {1}{B}

Creature - Demon Unicorn
When this creature enters, put two -1/-1 counters on a creature you control.
{B}: Target creature with a counter on it gains deathtouch until end of turn.
“I'd rather meet a dozen deadwalkers on a dark night than one of those things.”
—Dereth, Stilthorpe conscript
3/4
Corpsecaster Mage

Corpsecaster Mage {1}{B}

Creature - Human Warlock
Deathtouch
When this creature enters, if you cast it, target creature card in your graveyard gains arise until end of turn. Its arise cost is equal to its mana cost. (Exile that card from your graveyard and pay its arise cost as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
2/1
Darkheart Beckoning

Darkheart Beckoning {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. Then if you control a creature with toughness 4 or greater, create a 1/1 black Bat creature token with flying and “This creature can't block.”
The Belmords recruit their servants by soliciting greedy souls from among the downtrodden.
Depraved Dreadlord

Depraved Dreadlord {4}{B}{B}

Creature - Demon Noble Knight
Whenever this creature attacks, if you gained or lost life this turn, it gains flying until end of turn.
When this creature dies, create a 2/2 black Zombie creature token.
Even now, the dead are not the greatest power on Meredir.
4/6
The Dreadmoon Ascendancy

The Dreadmoon Ascendancy {2}{B}

Legendary Enchantment
When The Dreadmoon Ascendancy enters, you may put two -1/-1 counters on target creature.
Whenever you put one or more counters on one or more other permanents, you may put a bale counter on The Dreadmoon Ascendancy.
{B}, Pay 1 life, Remove a bale counter from The Dreadmoon Ascendancy: Draw a card.
Dreadmoon Disciple

Dreadmoon Disciple {B}

Creature - Human Warlock
When this creature enters, you may sacrifice a creature. If you do, you draw a card and you lose 1 life.
Arise {2}{B} ({2}{B}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
“We are the light of understanding that flickers in this void of false hope.”
1/2
Enduring Scion

Enduring Scion {1}{B}

Creature - Spirit Knight
Lifelink
{1}{W}, Exile this card from your graveyard: Target Knight or Soldier seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“The call has not gone silent still.”
2/2
Fangmarked Neophyte

Fangmarked Neophyte {1}{B}

Creature - Vampire
Whenever you put one or more -1/-1 counters on one or more creatures, each opponent loses 1 life and you gain 1 life.
“For centuries we languished on the fringes of Meredir, skulking in shadows. Now our ancient house ascends once more!”
—Count Belmord
1/3
Glimpse Your Fate

Glimpse Your Fate {2}{B}{B}

Sorcery
Search your library for a card and reveal it. If it has mana value X or less and this spell was foretold, you may play it without paying its mana cost. Otherwise, put it into your hand. Then shuffle.
Foretell {X}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Glory in Undeath

Glory in Undeath {3}{B}

Sorcery
Target player draws two cards and loses 2 life. Up to one target creature seeks valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
“Yroncaster knights prattle about honor; a weakness that stands in the way of their victory.”
—Yaran, Undying Usurper
Heedless Questant

Heedless Questant {2}{B}{B}

Creature - Human Knight
When this creature enters, it seeks secrets or valor. (Give it that Oath Aura. Fulfill secrets by attacking with it and two or more other creatures to draw a card. Fulfill valor by dealing combat damage to a player to create a 2/1 white Soldier token.)
Arise {3}{B}{B} ({3}{B}{B}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
5/2
Hemic Consummation

Hemic Consummation {2}{B}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Choose up to X, where X is the amount of mana spent to cast this spell —
• Target creature gets -3/-3 until end of turn.
• Surveil 2.
• Create a 1/1 black Bat creature token with flying and “This creature can't block.”
Hollowmind Drudge

Hollowmind Drudge {2}{B}

Creature - Zombie Soldier
Whenever another Knight or Soldier you control enters, target player loses 1 life.
“They're as strong as us, but never eat, never tire, never sleep. How can we ever hope to triumph?”
—Lileaux, Skysworn captain
1/4
Horseman of Famine

Horseman of Famine {1}{B}{B}

Creature - Zombie Knight
Whenever this creature enters or attacks, each player discards a card. If one or more land cards were discarded this way, this creature gains deathtouch until end of turn.
At the beginning of each opponent's end step, if that player didn't cast a spell this turn, that player loses 2 life and you gain 2 life.
2/3
Indulgent Hedonist

Indulgent Hedonist {2}{B}

Creature - Vampire Soldier
Menace
At the beginning of your end step, if you gained or lost life this turn, put a -1/-1 counter on up to one target creature.
“Merely killing for blood is so simple-minded. The best part is the hunt, the look in your prey's eyes as you close in.”
3/1
Kahra's Price

Kahra's Price {1}{B}

Sorcery
Exile up to one target creature or planeswalker with mana value 3 or less. Then if this spell was foretold, target opponent chooses a creature or planeswalker they control. You gain control of that permanent.
Foretell {3}{U}{U}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Marrowbound Tenacity

Marrowbound Tenacity {1}{B}

Instant
Until end of turn, target creature gets +3/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner's control.”
Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)